FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    SACUs and Factories Upgrades questions

    Scheduled Pinned Locked Moved General Discussion
    86 Posts 21 Posters 5.6k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • waffelzNoobW Offline
      waffelzNoob
      last edited by

      when's this dude getting banned for trolling

      frick snoops!

      1 Reply Last reply Reply Quote 1
      • D Offline
        ded_yaga @Manimal_
        last edited by

        @manimal_ said in SACUs and Factories Upgrades questions:

        Nothing more constructive to say or do ?

        Every time I hear something about constructivism it's always something from norse legends... and very very fat.

        1 Reply Last reply Reply Quote 0
        • veteranasheV Offline
          veteranashe
          last edited by

          Why are we feeding this troll who will never get it?

          Start locking these threads

          1 Reply Last reply Reply Quote 0
          • Manimal_M Offline
            Manimal_
            last edited by Manimal_

            You're so righteous that you convinced me to disable forever the mods that sit here FAForever Data\cache\featured_mod\gamedata, by hoping to be able to enjoy the game with the few interesting updates/new features only.
            Among other things I wll get rid of : the still-work-in-progress-SACU-thing, the HQs buildings system and the "rebalanced"-engies

            I must to underline that FAF devs have left no choice to toggle on/off those features (through mod manager ?), they are simply imposed... and they don't fit all players.

            I've appreciated the patience of some helping persons and thank them a bunch for their efforts.

            The other ones were just a background noise...

            N 1 Reply Last reply Reply Quote 1
            • N Offline
              Nex @Manimal_
              last edited by

              @manimal_ said in SACUs and Factories Upgrades questions:

              You're so righteous that you convinced me to disable forever the mods that sit here FAForever Data\cache\featured_mod\gamedata, by hoping to be able to enjoy the game with the few interesting updates/new features only.

              This will not remove those features, as the featured mods are not the integrated "mods", but the mods you can choose from when creating a lobby.
              Integrated mods can't be disabled and adding such a functionality would be extremely difficult, as they are implemented directly in the original lua code (or even binary patches in the game engine).
              There is also no point in just disabling these, as the game would become extremely unbalanced.
              If you want the FAF performance improvements but keep the vanilla gameplay you could try the vanilla balance modvault.jpg
              I'm not sure tho if it still works and to what extend it restores vanilla balance.

              1 Reply Last reply Reply Quote 0
              • veteranasheV Offline
                veteranashe
                last edited by

                You come at us all pissed about the faf changes and get mad when we defend them.

                Your the righteous one here, nobody is saying you have to play faf.

                1 Reply Last reply Reply Quote 1
                • Manimal_M Offline
                  Manimal_
                  last edited by

                  nobody asked devs to alterr the genuine game without keeping a way to play it as it was...

                  1 Reply Last reply Reply Quote 0
                  • ThomasHiattT Offline
                    ThomasHiatt
                    last edited by

                    You can play the GPG version on Steam just fine.

                    1 Reply Last reply Reply Quote 1
                    • Manimal_M Offline
                      Manimal_
                      last edited by Manimal_

                      now stop this dumb "game" kidz.
                      come out and play with your district's kidz.
                      so intolerant with the ones who think not like you...
                      peace off

                      1 Reply Last reply Reply Quote 0
                      • veteranasheV Offline
                        veteranashe
                        last edited by

                        Dude I played this game back in 2007 and it was unplayable as I said it would go -7 sim speed. Often playing setons people would ctr k to be done with it.

                        You are more than welcome to play the steam version, you will not get anywhere here unless you change your attitude.

                        And as I type this you continue with it, if I was a mod I'd ban you from the forums.

                        1 Reply Last reply Reply Quote 1
                        • Manimal_M Offline
                          Manimal_
                          last edited by Manimal_

                          S... T... O... P... do you read me ? over

                          if you're bored, I have a good reading for you

                          1 Reply Last reply Reply Quote 0
                          • TheWeakieT Offline
                            TheWeakie Balance Team
                            last edited by

                            get vet, is much easier to remeber as learn every posible number of vet levels of units. Did you know how much number it is? About 2150. If i ask you how much vet point need ML to get second vet, did you know? and ML is second most remebert vet number in game after acu. And 99,5% players dont know that.

                            About predictibility, you dont need know how much exaktli units cost, but you can asume it. and if you cant asume it, then we are back in argument that on this level you realy dont need know how much you need to kill to get vet, while on this skill level it realy doesnt mather.

                            Indicator dont say you concrete units taht you need kill but say you that you are veeery close or you are far away. And depend on situation you make decision toward it.

                            And yes im kinda owner of this super selfish all-seeing wisdom over this topic. And yes after two years im kinda lazy to comunicate it properly.

                            1 Reply Last reply Reply Quote 0
                            • deletethisD Offline
                              deletethis
                              last edited by

                              Are you saying it was Fixed in Equilibrium?

                              1 Reply Last reply Reply Quote 0
                              • DeribusD Offline
                                Deribus Global Moderator
                                last edited by

                                I think there's been adequate discussion on the topic

                                1 Reply Last reply Reply Quote 0
                                • DeribusD Deribus locked this topic on
                                • First post
                                  Last post