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    Random UI improvements [UI mod]

    Scheduled Pinned Locked Moved Modding & Tools
    44 Posts 26 Posters 5.1k Views 1 Watching
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    • S Offline
      Strogo
      last edited by

      Yep. That's why I added special cursors for each mode. 2 for reclaim and 1 for hard move. Left mouse button also disables HardMove btw.

      Also I forgot to mention in start post that TML order can also be tweaked so it's placed only on the ground. But there should be 2 versions of it for sure, because sometimes you just zooming out and casually clicking enemy mexes with tml and it's very handy when orders snap to mexes.

      Anyway, if someone want to use it now as default, just change 14 line in this file 'Mods\RUI\hook\lua\ui\game\commandmode.lua' to:

      local selectTolerance = {RULEUCC_Attack = true, RULEUCC_Nuke = true, RULEUCC_Tactical = true}
      
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      • DerpFAFD Offline
        DerpFAF
        last edited by

        this is great, you're an absolute chad.

        1 Reply Last reply Reply Quote 1
        • E Offline
          Exselsior
          last edited by

          Messed around with this a bit in sandbox, very awesome mod!

          1 Reply Last reply Reply Quote 0
          • C Offline
            csoller
            last edited by

            i Flagged this mod coz it sounds too good to be true

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            • M Offline
              m00nshiner
              last edited by

              all is good, but EasyReclaim broke my default reclaim button, i cant use it from keyboard, i saw hotkeys on the bar, but i cant use it from keyboards, if i use mouse all is ok. hoy to fix it? and when i deleted mod, hotkeys still in F1 panel.

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              • Ctrl-KC Offline
                Ctrl-K @m00nshiner
                last edited by

                @m00nshiner there is reclaim fix mod for those situations, use it once and it will fix reclaim order

                “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                — Steve Jobs.
                My UI Mods
                Support me

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                • M Offline
                  m00nshiner @Ctrl-K
                  last edited by

                  @mr-skill-issue thanks for such a quick response, I got acquainted with your mods, and I managed to fix everything. Thanks

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                  • veteranasheV Offline
                    veteranashe
                    last edited by

                    Has anyone ever used the move patrol order feature in the base game on purpose (that this mod fixes lol)

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                    • arma473A Offline
                      arma473 @veteranashe
                      last edited by arma473

                      @veteranashe said in Random UI improvements [UI mod]:

                      Has anyone ever used the move patrol order feature in the base game on purpose (that this mod fixes lol)

                      Yes, I used it on purpose, way back when, back before I used a keyboard shortcut to set up patrols. That was a thing that I did a very long time ago. It was easier than clicking on the patrol icon to set up a patrol.

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                      • N Offline
                        Nex
                        last edited by

                        I just right click to create a patrol, so i don't need a hotkey for that and the mod can't remove that functionality anyway.🤷

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                        • ? Offline
                          A Former User
                          last edited by

                          I am not sure that this mod's reclaim ability is responsible, but at one point during a game, I could only reclaim things and could not order anything else. Although, when it broke, the cursor icon did not have the green outline this mod uses. It was like this: when a unit is selected, if I hover the cursor above another unit, it changes to the default reclaim icon, and I can only reclaim; right click and ESC do nothing. I did change my E to this mod's reclaim before that happened.

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                          • JipJ Offline
                            Jip
                            last edited by

                            99.9% guaranteed that this mod is responsible for that. Luckily, we're integrating it and re-implement it entirely. You can see that here: https://forum.faforever.com/topic/4705/upcoming-developers-patch

                            And you can already give it a spin too, on the FAF Develop game type

                            A work of art is never finished, merely abandoned

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                            • SaverS Offline
                              Saver
                              last edited by

                              Thx Strogo

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                              • AcidlllTohaA Offline
                                AcidlllToha
                                last edited by

                                This post is deleted!
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                                • K Offline
                                  Kroczak
                                  last edited by Kroczak

                                  Does this mod still works? Easyreclaim not working for me 😕

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                                  • deletethisD Offline
                                    deletethis
                                    last edited by

                                    Check the latest changelogs; all these mods were deprecated, some features implemented, some not.

                                    Jip's last post in this same thread point you to it.

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                                    • K Offline
                                      Kroczak
                                      last edited by Kroczak

                                      Easy reclaim wasn`t implement. Can anyone fix this mod or seperate to make easyreclaim work again? This new patch didnt add this feature and made collision. I loved this mod so much.

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                                      • ZLOZ Offline
                                        ZLO
                                        last edited by

                                        i really like this mod, can anyone fix it?

                                        TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                                        • JipJ Offline
                                          Jip
                                          last edited by

                                          What part are you missing?

                                          A work of art is never finished, merely abandoned

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                                          • AmygdalaA Offline
                                            Amygdala
                                            last edited by

                                            I miss the hard move feature from the RUI mod. Spamming move commands close by without accidently converting those to a patrol command is pretty good. Especially useful e.g. dodge T1 arties with ACU or backward micro a Megalith.

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