FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Aeon and Sera Eng Stations

    Scheduled Pinned Locked Moved Balance Discussion
    19 Posts 12 Posters 1.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ZLOZ Offline
      ZLO
      last edited by

      If there was need to change something i'd give some analog of sparky to aeon... maybe with greater sacrifice capabilities... maybe long range, maybe something else...
      and maybe give sera sacus greater base buildpower... but not sure if there is a need for that

      TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

      1 Reply Last reply Reply Quote 1
      • I Offline
        IceDreamer Banned
        last edited by

        I pains me to see this community still incapable of thinking outside the box 😞 This was the best you could come up with? Engineering station clones? Didn't even think about, I dunno, giving them an advantage in another gameplay arena other than buildpower that might allow them to win some games, did you? This is an awful change.

        1 Reply Last reply Reply Quote 2
        • S Offline
          Silent_ghost
          last edited by

          in the original TA there were rocket towers, i would love to see those make them attack the direct line of sight unless attached to a radar network

          1 Reply Last reply Reply Quote 0
          • S Offline
            Silent_ghost
            last edited by

            also in the original game there was the "F" key the commander could fire an energized beam using all available energy in storage (Sheilds drop out everything gets diverted) USed as either base attack on heavy installs or against experimental. One-shots to kill a spider two shots to kill GC mega etc --- capped at enough damage to kill a mega in one shot when fully charged....

            1 Reply Last reply Reply Quote 0
            • TheWeakieT Offline
              TheWeakie Balance Team
              last edited by

              what do you think oc is?

              epic-bennisE 1 Reply Last reply Reply Quote 1
              • epic-bennisE Offline
                epic-bennis Banned @TheWeakie
                last edited by

                @TheWheelie said in Aeon and Sera Eng Stations:

                what do you think oc is?

                OverCharge

                1 Reply Last reply Reply Quote 0
                • KaletheQuickK Offline
                  KaletheQuick
                  last edited by

                  I think it's fine as is. Stations are ok, but I like investing in BP that can move. I mostly use the stations as assist targets to mitigate rolloff time. Not that it helps a lot, but it certainly feels nice.

                  A 1 Reply Last reply Reply Quote 0
                  • BigMamaMurderB Offline
                    BigMamaMurder Banned
                    last edited by

                    Give hives an enormous range - it'll give Kibran something to get back into the water....

                    1 Reply Last reply Reply Quote 0
                    • epic-bennisE Offline
                      epic-bennis Banned
                      last edited by

                      Just stop getting pushed out of the water by 5 frigates and voila, no need for cybran hover. Try scouting your opponent to not get owned by a "surprise fleet" of 30 ships that took 10mins to build. Hur hur hur hurrrrrrhyiebahahabaa

                      BigMamaMurderB 1 Reply Last reply Reply Quote 0
                      • BigMamaMurderB Offline
                        BigMamaMurder Banned @epic-bennis
                        last edited by

                        @Whatisbennis said in Aeon and Sera Eng Stations:

                        Just stop getting pushed out of the water by 5 frigates and voila, no need for cybran hover. Try scouting your opponent to not get owned by a "surprise fleet" of 30 ships that took 10mins to build. Hur hur hur hurrrrrrhyiebahahabaa

                        Stop talking shit. Air has to be blamed for something.

                        1 Reply Last reply Reply Quote 0
                        • A Offline
                          advena @KaletheQuick
                          last edited by

                          @KaletheQuick said in Aeon and Sera Eng Stations:

                          I think it's fine as is. Stations are ok, but I like investing in BP that can move. I mostly use the stations as assist targets to mitigate rolloff time. Not that it helps a lot, but it certainly feels nice.

                          Actually this going to be nerfed

                          raw SACU BP will be set to 20
                          engineer upgrade going to cost 1500 mass

                          KaletheQuickK 1 Reply Last reply Reply Quote 0
                          • KaletheQuickK Offline
                            KaletheQuick @advena
                            last edited by

                            @advena How? What do you know?

                            A 1 Reply Last reply Reply Quote 0
                            • F Offline
                              Freedom_
                              last edited by

                              Just put sera and aeon t3 engies bp back to 40 and leave there mass cost the same (to negate the bumper cars cost)

                              1 Reply Last reply Reply Quote 0
                              • A Offline
                                advena @KaletheQuick
                                last edited by advena

                                @KaletheQuick
                                Create new game
                                Set game type to "FAF Beta"
                                See by yourself

                                I meant that moving BP (in form of SACU) will be nerfed

                                KaletheQuickK 1 Reply Last reply Reply Quote 0
                                • KaletheQuickK Offline
                                  KaletheQuick @advena
                                  last edited by

                                  This post is deleted!
                                  1 Reply Last reply Reply Quote 0
                                  • K Offline
                                    KarlHoffman
                                    last edited by

                                    great idea, feels kind of unbalanced when you can get lots of build power in t2 stage. Late game sacus build power is fine, but when you in t2 stage it feels kind of broken.

                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      Spy_Emanciator
                                      last edited by

                                      are we talking about for mods? I would support adding engineering stations to all factions as a way to keep things in line.

                                      1 Reply Last reply Reply Quote 0
                                      • First post
                                        Last post