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    Small suggestions topic

    Scheduled Pinned Locked Moved Suggestions
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    • J Offline
      JazzFunkNoob
      last edited by

      Put combat sacus onto the same selection priority as normal units. would be a lot nicer to micro them when random other units are also mixed in.

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      • E Offline
        Exselsior @Eternal-
        last edited by

        @eternal He wants the acu to shoot its regular gun without also firing the laser so that won't work unless I am missing something. I like the idea and it gives even more options for varied cybran acu play options.

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        • archsimkatA Offline
          archsimkat
          last edited by

          When someone disconnects from a game you are not allowed to give any actions for around ~1 second while the game simulation continues moving forward. Would it be possible to remove this 1 second control lockout entirely? If not, would it be possible to at least automatically pause the game for the lockout period?

          It can actually decide the game, especially if multiple people leave consecutively, e.g. in situations where you are fighting air and one player is behind the other, and suddenly neither player can issue orders. Also, I don't recall this being a thing in the past, so if someone could point me to when this feature was added that would be great.

          Eternal-E 1 Reply Last reply Reply Quote 0
          • Eternal-E Offline
            Eternal- @archsimkat
            last edited by

            @archsimkat I vote for removing this

            Profile | Eternal MOD pack | Check new client

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            • FtXCommandoF Offline
              FtXCommando
              last edited by FtXCommando

              It was added like 2 years ago and it was added because it removed a huge majority of the desyncs in replays. You basically used to have a desync in every teamgame replay if a person decided to leave mid game.

              Vastly more coherent to ban something as rare as exploiting the pause than to remove something that gives a huge net benefit, if anything.

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              • archsimkatA Offline
                archsimkat
                last edited by

                Solving desyncs is great, so there's no need to remove the lockout entirely. Maybe just automatically pause the game for the 1 second duration and then automatically resume so you don't have periods in the game where nobody can issue orders?

                JipJ 1 Reply Last reply Reply Quote 1
                • JipJ Offline
                  Jip @archsimkat
                  last edited by

                  @archsimkat said in Small suggestions topic:

                  Solving desyncs is great, so there's no need to remove the lockout entirely. Maybe just automatically pause the game for the 1 second duration and then automatically resume so you don't have periods in the game where nobody can issue orders?

                  This is very possible, upvote this post if people want this solution.

                  A work of art is never finished, merely abandoned

                  QuietJoyQ 1 Reply Last reply Reply Quote 10
                  • QuietJoyQ Offline
                    QuietJoy @Jip
                    last edited by

                    @jip Geez I had no idea you could upvote on this forum lol If we do implement this can a message be put in chat saying whats happening? And can it unpause itself automatically??

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                    • JipJ Offline
                      Jip
                      last edited by Jip

                      Yes, we can unpause it automatically too.

                      Edit, these are the functions:

                      • https://github.com/FAForever/fa/blob/deploy/fafdevelop/engine/User.lua#L836
                      • https://github.com/FAForever/fa/blob/deploy/fafdevelop/engine/User.lua#L841

                      When a player leaves, we issue a pause. And then we can keep it paused for ~ 1 to 2 seconds, before we automatically continue by issuing a resume.

                      A work of art is never finished, merely abandoned

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                      • Eternal-E Offline
                        Eternal-
                        last edited by Eternal-

                        i would like to have an option in lobby to turn it off if this is possible. I would like to enjoy the gameplay, not a hour long boring replay

                        Profile | Eternal MOD pack | Check new client

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                        • JipJ Offline
                          Jip
                          last edited by

                          I'm afraid that the toggle to disable the UI is part of the executable and the implementation doesn't allow you to toggle it.

                          A work of art is never finished, merely abandoned

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                          • QuietJoyQ Offline
                            QuietJoy
                            last edited by

                            Can you pause the game, make the pause/unpause disabled for the players to prevent interference then unpause the game and reenable the button for the players?

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                            • archsimkatA Offline
                              archsimkat
                              last edited by

                              Right now, the option to expand the idle engies or factories menu only appears when you actually have an idle factory/engie, and - at least for me - the button is somewhat difficult to click because it's so small. In my opinion you should always want the expanded version of the menu, so my suggestion is as follows.

                              This is how it is currently:
                              Option to expand idle facs (or engies) menu by default.png

                              This is my suggested version:
                              5fd3e76d-c8bb-42ac-9b65-2171c8b7022b-image.png

                              Excuse the bad image editing, but could you create a menu option to show expanded idle factories AND engies menu by default?

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                              • JipJ Offline
                                Jip
                                last edited by

                                A UI mod can do that too, no need to embed that in the repository.

                                A work of art is never finished, merely abandoned

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                                • QuietJoyQ Offline
                                  QuietJoy
                                  last edited by

                                  I was thinking of the flags in the game lobby that shows where we all live. If there was also a small icon showing if each player had indicated (somewhere) that they spoke/understood english that would be potentially helpful. I'm one of the (few?) people who types a lot in game, trying to rally or focus the team and I've often had games where no one responds lol so maybe they literally don't understand me meaning I'm wasting my time and it would be useful to know to stick to pings 🙂

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                                  • JipJ Offline
                                    Jip
                                    last edited by

                                    I'm not sure about that last suggestion. I think the country flag is already a good indication whether you can expect someone to understand / speak english. And even then, sometimes people just want to be able to play in slience.

                                    A work of art is never finished, merely abandoned

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                                    • CheeseBerryC Offline
                                      CheeseBerry
                                      last edited by

                                      The real question is: Do we want to show the flags at all?

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                                      • T Offline
                                        thecore
                                        last edited by

                                        An idea I have which may need play testing and discussion is if you que engineers to build multiple building they can sometimes get in the way of the next building in the que. The build has wait until all units that are in the way to move. My suggest is have units that are in the way of the next build que move out of the way and avoid this location before it starts to be built.Untitled-1.png

                                        Never Fear, A Geek is Here!

                                        JipJ 1 Reply Last reply Reply Quote 1
                                        • archsimkatA Offline
                                          archsimkat
                                          last edited by

                                          Somebody link that clip of Yudi trying to move engies out of the way of a t3 pgen for a full minute.

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                                          • JipJ Offline
                                            Jip @thecore
                                            last edited by Jip

                                            @thecore said in Small suggestions topic:

                                            An idea I have which may need play testing and discussion is if you que engineers to build multiple building they can sometimes get in the way of the next building in the que. The build has wait until all units that are in the way to move. My suggest is have units that are in the way of the next build que move out of the way and avoid this location before it starts to be built.

                                            The simulation is not informed of the building until it starts building. We cannot sync that information to the sim - that would open a window for cheating. This is also why the terrain scanning feature is delayed.

                                            @Deribus can you close this topic? We've got sufficient examples of small improvements for the next patch. Some of them are already part of the patch, see also the changelogs or the commits to FAF Develop.

                                            edit: linky to the overview made by Deribus:

                                            • https://forum.faforever.com/topic/3206/small-suggestions-topic/141

                                            A work of art is never finished, merely abandoned

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