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    Electroma's Mapping Factory

    Scheduled Pinned Locked Moved Mapping
    16 Posts 7 Posters 1.5k Views
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    • ElectromaE Offline
      Electroma @FtXCommando
      last edited by

      @ftxcommando I could see that being an issue. I contacted Morax and Jip to better suit the map for competitive play. I will say, however, that I've received mixed opinions about the terrain variation and tightness; some players seem to enjoy the close quarters and the micro-intensive environment, while others claim that it's not ideal due to the pathing. I'm still on the fence about opening the map too much. Will test further. Thanks for your input!

      @Femboy Yep! Already contacted them to make sure the maps are up to standard. There's still work to be done on both of them, but as of now they are both available to be played and tested.

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      • SaverS Offline
        Saver
        last edited by

        hey Electroma, in the map Titan Fall is one masspoint are brocken please fix this. Masspoint 55 and 56.

        ElectromaE 1 Reply Last reply Reply Quote 0
        • SaverS Offline
          Saver
          last edited by

          you cant build on it

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          • ThomasHiattT Offline
            ThomasHiatt
            last edited by ThomasHiatt

            Waited a decade to complain about the top left ramp not having grass texture on cloud kingdom, so it is unclear that it is there. And pathfinding is not good as said previously. Hover units around the edge can be pretty abusive too.

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            • ElectromaE Offline
              Electroma @Saver
              last edited by

              @saver said in Electroma's Mapping Factory:

              hey Electroma, in the map Titan Fall is one masspoint are brocken please fix this. Masspoint 55 and 56.

              Got it πŸ™‚ it seems like it was only one of those 2 mexes. Pretty sure theres none left now. I'll push the updated version later tonight or tomorrow morning. I'm polishing a few details now.

              @thomashiatt said in Electroma's Mapping Factory:

              Waited a decade to complain about the top left ramp not having grass texture on cloud kingdom, so it is unclear that it is there. And pathfinding is not good as said previously. Hover units around the edge can be pretty abusive too.

              The hover artillery seems like a nice strat, I'm not sure if I'd classify it as abusive, but I understand why you could say that.
              About the pathing; I'm making a smoother middle map, wider ramps and less path blocking. It should be much more enjoyable once finished. And I will make sure to add grass to the top left ramp as well. πŸ˜‰ just for you

              Thanks for your input.

              FemboyF 1 Reply Last reply Reply Quote 2
              • FemboyF Offline
                Femboy Promotions team @Electroma
                last edited by

                @electroma This is the best attitude to have, take feedback and try to improve on it, good job!

                FAF Website Developer

                ElectromaE 1 Reply Last reply Reply Quote 1
                • SaverS Offline
                  Saver
                  last edited by

                  @electroma thanks and good job πŸ™‚

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                  • ElectromaE Offline
                    Electroma @Femboy
                    last edited by

                    @femboy said in Electroma's Mapping Factory:

                    @electroma This is the best attitude to have, take feedback and try to improve on it, good job!

                    Absolutely! The goal is to improve my mapping skills AND to provide high-quality material to keep a high standard in the mapping scene for FAF. I believe that, while gameplay is important, quality maps to play on are also necessary ; and without feedback I can't improve! So long as it stays as feedback and not personal attacks I think we can all be happy πŸ™‚

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                    • ElectromaE Offline
                      Electroma
                      last edited by

                      CLOUD KINGDOM LE v14

                      Updated Cloud Kingdom to v14, hopefully ready for ladder!

                      -Improved heavily textures and overall eye candy
                      -Added heightmap shading
                      -Pathing fixed (No more stuck acus, engies, or armies)
                      -Optimized AI markers
                      -Fixed Four Corners load bug
                      -Added 2 more mexes to each side near contested positions (hard to defend)
                      -Better reclaim distribution and more availability

                      [UPDATED PICS]
                      Screenshot 2022-02-25 004350.png Screenshot 2022-02-25 004531.png

                      [OLD PICS]
                      Screenshot 2022-02-23 234634.png

                      1 Reply Last reply Reply Quote 1
                      • CaptainKlutzC Offline
                        CaptainKlutz
                        last edited by

                        Welcome (back) to the scene, quality work, looking forward to more of it!

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                        • SaverS Offline
                          Saver
                          last edited by

                          Looks great

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