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    Spearhead the underappreciated

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    • deletethisD Offline
      deletethis
      last edited by deletethis

      Of course, if the opponent is aeon or has access to their tech, you might as well forget missiles exist.

      Still, good advice.

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      • veteranasheV Offline
        veteranashe
        last edited by

        Spearheads have wheels, aeon tmd is short range

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        • waffelzNoobW Offline
          waffelzNoob
          last edited by

          aeon TMD is actually pretty bad and gets overwhelmed by mass MML spam, spearheads especially because they shoot barrages instead of single missiles

          dropping spearheads around to snipe mex or something sounds cool (might try it), but i'm wondering if it would be a better alternative to simple t1 arty drops

          frick snoops!

          TheWeakieT ? 2 Replies Last reply Reply Quote 1
          • TheWeakieT Offline
            TheWeakie Balance Team @waffelzNoob
            last edited by

            @zwaffelnoob said in Spearhead the underappreciated:

            aeon TMD is actually pretty bad and gets overwhelmed by mass MML spam, spearheads especially because they shoot barrages instead of single missiles

            Yea buddy say that again when a few aeon tmd stop 100k mass worth of missile ships

            E waffelzNoobW 2 Replies Last reply Reply Quote 1
            • ? Offline
              A Former User @waffelzNoob
              last edited by

              @zwaffelnoob said in Spearhead the underappreciated:

              aeon TMD is actually pretty bad and gets overwhelmed by mass MML spam, spearheads especially because they shoot barrages instead of single missiles

              dropping spearheads around to snipe mex or something sounds cool (might try it), but i'm wondering if it would be a better alternative to simple t1 arty drops

              Spearheads have 1700 HP and don't die to a single bomber, range 80 means you can destroy more per drop, and they only cost twice that of T1 arties per full transport (which is still only 400 mass per spearhead), and there is always space in transports for additional T1 arties. DPS per transport is the same (if we don't add additional T1 arties with spearheads).

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              • E Offline
                Exselsior @TheWeakie
                last edited by

                @thewheelie said in Spearhead the underappreciated:

                @zwaffelnoob said in Spearhead the underappreciated:

                aeon TMD is actually pretty bad and gets overwhelmed by mass MML spam, spearheads especially because they shoot barrages instead of single missiles

                Yea buddy say that again when a few aeon tmd stop 100k mass worth of missile ships

                Yeah the only thing bad about Aeon tmd is its range. I recently turtled against this exact example using aeon tmd without much effort. It also counters the Cybran tml split.

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                • waffelzNoobW Offline
                  waffelzNoob @TheWeakie
                  last edited by waffelzNoob

                  @thewheelie yea buddy say that again when i lose my nuke to 2-3 sera cruisers with a t3 shield and 5 aeon tmd covering it
                  my placement wasn't great but if i had any other faction's tmd i could've just safely placed 3 under the shield and they would've defended against the cruisers easily

                  torrent is a different story i guess but if ur vs torrents ur fucked anyway

                  frick snoops!

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                  • ? Offline
                    A Former User
                    last edited by

                    I actually tested SMDs, and Aeon are the worst if we have a lot of missiles incoming, Cybran are the best. Well, it's is possible to desync Aeon SMDs, or even secretly make a UI mod that does it. Then, they would be unstoppable.

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                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by

                      Issue with spearhead drops come from the fact you need a t3 land hq on top of likely a t3 air hq cuz a t2 transport carries only 2 or 3 t3 land units. They would be great if you think about a spearhead drop being there, problem is that getting it there is so much setup and tedium you would be significantly more efficient with a t1 arty drop 4-5 minutes earlier.

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                      • ? Offline
                        A Former User @FtXCommando
                        last edited by

                        @ftxcommando said in Spearhead the underappreciated:

                        Issue with spearhead drops come from the fact you need a t3 land hq on top of likely a t3 air hq cuz a t2 transport carries only 2 or 3 t3 land units. They would be great if you think about a spearhead drop being there, problem is that getting it there is so much setup and tedium you would be significantly more efficient with a t1 arty drop 4-5 minutes earlier.

                        T1 transports are enough, and there may not be upgraded mexes to kill if you rush it. It's just an alternative to dropping T1 arties, percies and T3 bombers.

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                        • E Offline
                          Exselsior
                          last edited by

                          T1 transports are virtually useless for aggressive drops at the t3 stage.

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                          • A Offline
                            Aulex @Exselsior
                            last edited by

                            @exselsior the harbie in a t1 transport is iconic

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                            • E Offline
                              Exselsior @Aulex
                              last edited by

                              @aulex Fair that is iconic, I guess useless is too strong of a word.

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