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    [Guide] : fake-fullscreen and optimisation

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    • T Offline
      thecore
      last edited by

      Also i am working on an interface in python
      2.jpg

      3.jpg

      Never Fear, A Geek is Here!

      tatsuT 1 Reply Last reply Reply Quote 1
      • T Offline
        thecore @IO_Nox
        last edited by

        @io_nox
        @io_nox Hi when going from single screen to dual at 1920x1080 it works mostly as intended (though it can get a few hiccups but it normalcy fixes itself when the game starts, sometimes i have to re toggle the full screen hotkey ).

        When testing at 960x540 my clipMouse breaks so i need to fix that (to test set clipMouse = false and autoSetMonitorSize = false) that and the image looks like

        5.jpg

        It kind of looks like the game does not resize the interface, normally this is not an issue if you are switching from 1920x1080 to 3840x1080.

        Hopeful i can improve these issues.

        Never Fear, A Geek is Here!

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        • S Offline
          Sprouto
          last edited by

          This looks like a wonderful effort.

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          • tatsuT Offline
            tatsu @thecore
            last edited by

            @thecore said in [Guide] : fake-fullscreen and optimisation:

            Also i am working on an interface in python

            nice!

            yuck python, but nice anyways!

            let me know once it's done

            actually you and @io_nox should be collaborating and making something together.

            38437c89-5b5b-4d15-aba7-ec80a85f08b7-image.png

            How to setup FAF on linux

            IO_NoxI 1 Reply Last reply Reply Quote 0
            • IO_NoxI Offline
              IO_Nox @tatsu
              last edited by

              For the shortcut proxy an idea was to make it easier for the end users: no digging insides of any scripts, only giving right parameters and/or simply placing in right places. So technically it is same as using *.bat / *.sh files to call many actions from one duble click.

              Will dig into the my window resizing problem later... it happend once in ladder game in the past, but now I'm thinking it was somehow accidetly cased by random resizing (maybe mouse lock can prevent this).

              One little fix and ctrl+f10 kombo (script stopping) deleted, I think this shold work fine with command line arguments:

              definitive args.ahk.txt

              IO_NoxI 1 Reply Last reply Reply Quote 0
              • IO_NoxI Offline
                IO_Nox @IO_Nox
                last edited by

                Resize bug update:

                I replaced normal resizing

                WinMaximize, % "ahk_exe " procGame
                WinRestore, % "ahk_exe " procGame
                

                with perverted one

                WinHide , % "ahk_exe " procGame
                WinMaximize, % "ahk_exe " procGame
                WinRestore, % "ahk_exe " procGame
                WinShow  , % "ahk_exe " procGame
                

                and got somethig new:

                • instead of game window I now have debug log
                • resizing of log window works greate
                • if log window is active I can listen game music and sounds
                • if I can find a way to go back to game window it may fix this bug

                Log here: log.txt
                Снимок экрана (8).png Снимок экрана (9).png

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                • IO_NoxI Offline
                  IO_Nox
                  last edited by

                  Somehow made both debug and game windows appear at same time:

                  • game image frozen on resize
                  • debug log on the moment after resize is here:
                    WARNING: .\DeviceD3D9.cpp(866) Invalid call
                    WARNING: .\DeviceD3D9.cpp(866) Invalid call
                    WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_albedo.dds
                    WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_normalsts.dds
                    WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_specteam.dds
                    WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                    INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ll_btn_over.dds
                    WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                    INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ul_btn_over.dds
                    WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                    INFO: Unable to load texture from file: /textures/ui/common/icons/units/land_over.dds
                    WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                    INFO: Unable to load texture from file: /textures/ui/common/icons/units/amph_over.dds
                    WARNING: .\DeviceD3D9.cpp(866) Invalid call
                    WARNING: .\DeviceD3D9.cpp(866) Invalid call
                    WARNING: unable to lock dynamic texture: Invalid call
                    WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_albedo.dds
                    WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_normalsts.dds
                    WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_specteam.dds
                    WARNING: unable to lock dynamic texture: Invalid call
                    WARNING: .\DeviceD3D9.cpp(866) Invalid call
                    WARNING: .\DeviceD3D9.cpp(866) Invalid call
                  • just like changing resolution from game menu it seems game lost traces of my videocard...
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                  • T Offline
                    thecore
                    last edited by

                    Supreme Commander Definitive Launcher 1.0
                    Made in python, i created a stand alone version below, just go to settings and set the game paths.

                    Capture.JPG
                    Supreme Commander Definitive Launcher.part12.rar Supreme Commander Definitive Launcher.part11.rar Supreme Commander Definitive Launcher.part10.rar Supreme Commander Definitive Launcher.part09.rar Supreme Commander Definitive Launcher.part08.rar Supreme Commander Definitive Launcher.part07.rar Supreme Commander Definitive Launcher.part06.rar Supreme Commander Definitive Launcher.part05.rar Supreme Commander Definitive Launcher.part04.rar Supreme Commander Definitive Launcher.part03.rar Supreme Commander Definitive Launcher.part02.rar Supreme Commander Definitive Launcher.part01.rar

                    Here are the files before converting it to a stand alone
                    Supreme Commander Definitive Launcher python.part6.rar Supreme Commander Definitive Launcher python.part5.rar Supreme Commander Definitive Launcher python.part4.rar Supreme Commander Definitive Launcher python.part3.rar Supreme Commander Definitive Launcher python.part2.rar Supreme Commander Definitive Launcher python.part1.rar

                    Never Fear, A Geek is Here!

                    IO_NoxI 1 Reply Last reply Reply Quote 2
                    • IO_NoxI Offline
                      IO_Nox @thecore
                      last edited by

                      Solved my image freze on resizing bug (lost video adapter):
                      Moved game to the system disc (C:\ in my case, the game was moved in Steam GUI).
                      This solution was found here:
                      https://forums.faforever.com/viewtopic.php?f=3&t=18603

                      @thecore, the mouse clip (from v 1.04) is broken for a not fullscreen window, maybe a Windows 10 ui scaling involved here - it locks mouse but in the area with lesser width and height then actual window and actual window size is more when what I set it to be in args.

                      Here is the working variant for any window size:

                      
                      if(clipMouse = true)
                      {
                      	SetTimer, clipProc, 100 
                      }
                      clipProc: 
                      	if (!ProcessExist(procGame)) 
                      		return
                      	;//checks if the game window is active
                      	if !WinActive("ahk_exe " procGame)
                      	{
                      		return
                      	}
                      	
                      	; this will get your game window size
                      	WinGetTitle, winTitle, ahk_exe %procGame%
                      	WinGetPos, X, Y, W, H, %winTitle%
                      	
                      	;//trap mouse
                      	ClipCursor( true, X, Y, W, H)
                      	
                      return
                      ; //lock the mouse within the game window
                      ClipCursor( Confine=True, x1=0 , y1=0, x2=1, y2=1 ) 
                      {
                      	VarSetCapacity(R,16,0),  NumPut(x1,&R+0),NumPut(y1,&R+4),NumPut(x2,&R+8),NumPut(y2,&R+12)
                      	return Confine ? DllCall( "ClipCursor", UInt,&R ) : DllCall( "ClipCursor" )
                      }
                      

                      full script here (just delete .txt to use it):
                      definitiveResizeAndMouseLock.ahk.txt

                      T 1 Reply Last reply Reply Quote 1
                      • IO_NoxI Offline
                        IO_Nox
                        last edited by

                        A Little error in full script:
                        definitiveResizeAndMouseLock.ahk.txt
                        I screwed up at automathic setting for the dual screen size 😉
                        was:

                        	width_2 := width*2
                        	height_2 := height*2
                        

                        now is good one:

                        	width_2 := width*2
                        	height_2 := height
                        

                        Result of the modified definiteve script divide for sortcut proxy:

                        • only the mouse lock to reuse with any app
                          mouseLock.ahk.txt
                        • only the resize hotkeys to reuse with any app
                          definitiveResize.ahk.txt

                        Full example: Universal Sortcut Parser.rar

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                        • T Offline
                          thecore @IO_Nox
                          last edited by

                          @io_nox said in [Guide] : fake-fullscreen and optimisation:

                          Windows 10 ui scaling involved here

                          Yes i did not test with Windows 10 ui scaling, the fixed worked, however i found one issue. The mouse would flicker when at the edge of the screen.

                          Here is the fix

                          clipProc: 
                          	if (!ProcessExist(procGame)) 
                          		return
                          	;//checks if the game window is active
                          	if !WinActive("ahk_exe " procGame)
                          	{
                          		return
                          	}	
                          	; this will get your game window size
                          	WinGetTitle, winTitle, ahk_exe %procGame%
                          	WinGetPos, X, Y, W, H, %winTitle%
                          	w := w - 1
                          	h := h - 1
                          	;//trap mouse
                          	ClipCursor( true, X, Y, W, H)
                          	
                          return
                          

                          Never Fear, A Geek is Here!

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                          • T Offline
                            thecore
                            last edited by

                            @IO_Nox
                            Found a bug with SysGet, Mon1, Monitor, 1 and using Mon1Left
                            Sometimes Mon1Left is 0 and Mon1Right has the correct value depending on your screen setup

                            Here is a fix

                            if(autoSetMonitorSize == true)
                            {
                            	SysGet, Mon1, Monitor, 1 ;//get monitor 1 resolution
                            	if(Mon1Right != 0)
                            		width := Mon1Right ; //set width resolution
                            	else if(Mon1Left != 0)
                            		width := % Mon1Left
                            	else 
                            		width := 1920
                            
                            	if(Mon1Bottom != 0)
                            		height := Mon1Bottom ; //set width resolution
                            	else if(Mon1Top != 0)
                            		height := Mon1Top
                            	else 
                            		height := 1080
                            	
                            	;//if the value is negative change it to positive number
                            	if(width < 0)
                            	{
                            		width := (-1 * width)
                            	}
                            	if(height < 0)
                            	{
                            		height := (-1 * height)
                            	}	
                            }
                            

                            I am also improving the Launcher with ui scaling.

                            Never Fear, A Geek is Here!

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                            • T Offline
                              thecore
                              last edited by

                              Definitive Supreme Commander Launcher 1.02
                              It has come a long way but i have decided to create a fun little github project for it.

                              https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher

                              Lots of changes in this update, hopefully there are not too many issues with this version.

                              Never Fear, A Geek is Here!

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                              • B Offline
                                BUZALBASH
                                last edited by

                                Hello everyone, I just came to the game, I want the game to run on two monitors (the monitors are the same, I want to use the second one as a large minimap) tell me, I correctly understood that a completely different story is being discussed in this topic and I don't need this script.

                                T tatsuT arma473A 3 Replies Last reply Reply Quote 0
                                • T Offline
                                  thecore @BUZALBASH
                                  last edited by

                                  @buzalbash You can either use the scripts above or try my Launcher at https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher

                                  You need to get the following mods from the FAF database
                                  Common Mod Tools
                                  ui-party enabled

                                  You also need to switch the game to windowed mode.

                                  Then in the Launcher all you need to do is go to settings and enable the game and set the install location.

                                  You can even enable auto dual screen switcher, however it is still work in progress, but getting close.

                                  Never Fear, A Geek is Here!

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                                  • tatsuT Offline
                                    tatsu @BUZALBASH
                                    last edited by

                                    @buzalbash no this is exactly what this script accomplishes.

                                    How to setup FAF on linux

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                                    • T Offline
                                      thecore
                                      last edited by

                                      Definitive Supreme Commander Launcher 1.03 autohotkey script update 1.10

                                      • removed loadgame images 9 10 11 because it caused false switches
                                      • replaced some WinMinimizeAll with WinMinimize, A
                                      • disable endgame dualscreen switcher when using the FAF client
                                        https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher/releases/tag/version1.03

                                      Never Fear, A Geek is Here!

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                                      • arma473A Offline
                                        arma473 @BUZALBASH
                                        last edited by

                                        @buzalbash said in [Guide] : fake-fullscreen and optimisation:

                                        Hello everyone, I just came to the game, I want the game to run on two monitors (the monitors are the same, I want to use the second one as a large minimap) tell me, I correctly understood that a completely different story is being discussed in this topic and I don't need this script.

                                        You should not need this script. I was running a second monitor as a "big minimap" before I got this script.

                                        One tip: instead of having your second monitor show a regular map, with 3D-rendered terrain, change it to a topographical map. That uses less system resources. My setup was smoother once I changed it to that.

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                                        • maggeM Offline
                                          magge Global Moderator
                                          last edited by magge

                                          I link this post for the people who are asking me about the fake full screen script, and are having trouble understanding the first post and all the different scripts floating around.


                                          This three-step guide is the most basic setup for one monitor full screen, which should work for nearly all use cases:

                                          1. Set the game to window mode via your in game options menu
                                          2. Install autohotkey https://www.autohotkey.com/
                                          3. Download attached file and extract the .rar → right-click the script ⇾ Run Script

                                          Download: ForgedAlliance_Borderless.rar
                                          (.ahk scripts are not allowed to attach, it is the first script from the first post)


                                          Script explanation:

                                          This AutoHotkey script periodically checks if a process named "ForgedAlliance.exe" is running. The script minimizes and maximizes the window as a way to update the window's appearance and to remove any glitches that may occur due to the removal of the window border.

                                          You can pause/edit the script if you click on the green H icon in your right taskbar.


                                          For any special cases like several monitors, etc. you can still go through this thread to find the scripts to tinker with, you are probably more advanced than anyway.

                                          If any questions, just ask.

                                          9f39c237-13d0-40e1-825f-a2d8a736c176-image.png

                                          707d912b-f219-4307-90e5-94d395951bfe-image.png


                                          Script content:

                                          #NoEnv
                                          SendMode Input
                                          SetWorkingDir %A_ScriptDir%
                                          #Persistent
                                          procName := "ForgedAlliance.exe"
                                          SetTimer, CheckProc, 2000
                                          Return
                                          
                                          
                                          CheckProc:
                                              If (!ProcessExist(procName))
                                                  Return
                                          
                                              WinGet Style, Style, % "ahk_exe " procName
                                              If (Style & 0xC40000) 
                                                  {
                                                  WinSet, Style, -0xC40000, % "ahk_exe " procName
                                                  WinMinimize , % "ahk_exe " procName
                                                  WinMaximize, % "ahk_exe " procName
                                              }
                                              Return
                                          
                                          ProcessExist(exeName)
                                          {
                                             Process, Exist, %exeName%
                                             return !!ERRORLEVEL
                                          }
                                          return
                                          
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                                          • T Offline
                                            thecore @magge
                                            last edited by

                                            @magge You can also tell them to try the Definitive Supreme Commander Launcher where I did all the configurations.

                                            https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher/releases/tag/version1.03

                                            Never Fear, A Geek is Here!

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