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    [Guide] : fake-fullscreen and optimisation

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    • T Offline
      thecore @IO_Nox
      last edited by

      This post is deleted!
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      • T Offline
        thecore
        last edited by

        Also i am working on an interface in python
        2.jpg

        3.jpg

        tatsuT 1 Reply Last reply Reply Quote 1
        • T Offline
          thecore @IO_Nox
          last edited by

          @io_nox
          @io_nox Hi when going from single screen to dual at 1920x1080 it works mostly as intended (though it can get a few hiccups but it normalcy fixes itself when the game starts, sometimes i have to re toggle the full screen hotkey ).

          When testing at 960x540 my clipMouse breaks so i need to fix that (to test set clipMouse = false and autoSetMonitorSize = false) that and the image looks like

          5.jpg

          It kind of looks like the game does not resize the interface, normally this is not an issue if you are switching from 1920x1080 to 3840x1080.

          Hopeful i can improve these issues.

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          • S Offline
            Sprouto
            last edited by

            This looks like a wonderful effort.

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            • tatsuT Offline
              tatsu @thecore
              last edited by

              @thecore said in [Guide] : fake-fullscreen and optimisation:

              Also i am working on an interface in python

              nice!

              yuck python, but nice anyways!

              let me know once it's done

              actually you and @io_nox should be collaborating and making something together.

              38437c89-5b5b-4d15-aba7-ec80a85f08b7-image.png

              How to setup FAF on linux

              IO_NoxI 1 Reply Last reply Reply Quote 0
              • IO_NoxI Offline
                IO_Nox @tatsu
                last edited by

                For the shortcut proxy an idea was to make it easier for the end users: no digging insides of any scripts, only giving right parameters and/or simply placing in right places. So technically it is same as using *.bat / *.sh files to call many actions from one duble click.

                Will dig into the my window resizing problem later... it happend once in ladder game in the past, but now I'm thinking it was somehow accidetly cased by random resizing (maybe mouse lock can prevent this).

                One little fix and ctrl+f10 kombo (script stopping) deleted, I think this shold work fine with command line arguments:

                definitive args.ahk.txt

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                • IO_NoxI Offline
                  IO_Nox @IO_Nox
                  last edited by

                  Resize bug update:

                  I replaced normal resizing

                  WinMaximize, % "ahk_exe " procGame
                  WinRestore, % "ahk_exe " procGame
                  

                  with perverted one

                  WinHide , % "ahk_exe " procGame
                  WinMaximize, % "ahk_exe " procGame
                  WinRestore, % "ahk_exe " procGame
                  WinShow  , % "ahk_exe " procGame
                  

                  and got somethig new:

                  • instead of game window I now have debug log
                  • resizing of log window works greate
                  • if log window is active I can listen game music and sounds
                  • if I can find a way to go back to game window it may fix this bug

                  Log here: log.txt
                  Снимок экрана (8).png Снимок экрана (9).png

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                  • IO_NoxI Offline
                    IO_Nox
                    last edited by

                    Somehow made both debug and game windows appear at same time:

                    • game image frozen on resize
                    • debug log on the moment after resize is here:
                      WARNING: .\DeviceD3D9.cpp(866) Invalid call
                      WARNING: .\DeviceD3D9.cpp(866) Invalid call
                      WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_albedo.dds
                      WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_normalsts.dds
                      WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_specteam.dds
                      WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                      INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ll_btn_over.dds
                      WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                      INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ul_btn_over.dds
                      WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                      INFO: Unable to load texture from file: /textures/ui/common/icons/units/land_over.dds
                      WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
                      INFO: Unable to load texture from file: /textures/ui/common/icons/units/amph_over.dds
                      WARNING: .\DeviceD3D9.cpp(866) Invalid call
                      WARNING: .\DeviceD3D9.cpp(866) Invalid call
                      WARNING: unable to lock dynamic texture: Invalid call
                      WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_albedo.dds
                      WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_normalsts.dds
                      WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_specteam.dds
                      WARNING: unable to lock dynamic texture: Invalid call
                      WARNING: .\DeviceD3D9.cpp(866) Invalid call
                      WARNING: .\DeviceD3D9.cpp(866) Invalid call
                    • just like changing resolution from game menu it seems game lost traces of my videocard...
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                    • T Offline
                      thecore
                      last edited by

                      Supreme Commander Definitive Launcher 1.0
                      Made in python, i created a stand alone version below, just go to settings and set the game paths.

                      Capture.JPG
                      Supreme Commander Definitive Launcher.part12.rar Supreme Commander Definitive Launcher.part11.rar Supreme Commander Definitive Launcher.part10.rar Supreme Commander Definitive Launcher.part09.rar Supreme Commander Definitive Launcher.part08.rar Supreme Commander Definitive Launcher.part07.rar Supreme Commander Definitive Launcher.part06.rar Supreme Commander Definitive Launcher.part05.rar Supreme Commander Definitive Launcher.part04.rar Supreme Commander Definitive Launcher.part03.rar Supreme Commander Definitive Launcher.part02.rar Supreme Commander Definitive Launcher.part01.rar

                      Here are the files before converting it to a stand alone
                      Supreme Commander Definitive Launcher python.part6.rar Supreme Commander Definitive Launcher python.part5.rar Supreme Commander Definitive Launcher python.part4.rar Supreme Commander Definitive Launcher python.part3.rar Supreme Commander Definitive Launcher python.part2.rar Supreme Commander Definitive Launcher python.part1.rar

                      IO_NoxI 1 Reply Last reply Reply Quote 2
                      • IO_NoxI Offline
                        IO_Nox @thecore
                        last edited by

                        Solved my image freze on resizing bug (lost video adapter):
                        Moved game to the system disc (C:\ in my case, the game was moved in Steam GUI).
                        This solution was found here:
                        https://forums.faforever.com/viewtopic.php?f=3&t=18603

                        @thecore, the mouse clip (from v 1.04) is broken for a not fullscreen window, maybe a Windows 10 ui scaling involved here - it locks mouse but in the area with lesser width and height then actual window and actual window size is more when what I set it to be in args.

                        Here is the working variant for any window size:

                        
                        if(clipMouse = true)
                        {
                        	SetTimer, clipProc, 100 
                        }
                        clipProc: 
                        	if (!ProcessExist(procGame)) 
                        		return
                        	;//checks if the game window is active
                        	if !WinActive("ahk_exe " procGame)
                        	{
                        		return
                        	}
                        	
                        	; this will get your game window size
                        	WinGetTitle, winTitle, ahk_exe %procGame%
                        	WinGetPos, X, Y, W, H, %winTitle%
                        	
                        	;//trap mouse
                        	ClipCursor( true, X, Y, W, H)
                        	
                        return
                        ; //lock the mouse within the game window
                        ClipCursor( Confine=True, x1=0 , y1=0, x2=1, y2=1 ) 
                        {
                        	VarSetCapacity(R,16,0),  NumPut(x1,&R+0),NumPut(y1,&R+4),NumPut(x2,&R+8),NumPut(y2,&R+12)
                        	return Confine ? DllCall( "ClipCursor", UInt,&R ) : DllCall( "ClipCursor" )
                        }
                        

                        full script here (just delete .txt to use it):
                        definitiveResizeAndMouseLock.ahk.txt

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                        • IO_NoxI Offline
                          IO_Nox
                          last edited by

                          A Little error in full script:
                          definitiveResizeAndMouseLock.ahk.txt
                          I screwed up at automathic setting for the dual screen size 😉
                          was:

                          	width_2 := width*2
                          	height_2 := height*2
                          

                          now is good one:

                          	width_2 := width*2
                          	height_2 := height
                          

                          Result of the modified definiteve script divide for sortcut proxy:

                          • only the mouse lock to reuse with any app
                            mouseLock.ahk.txt
                          • only the resize hotkeys to reuse with any app
                            definitiveResize.ahk.txt

                          Full example: Universal Sortcut Parser.rar

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                          • T Offline
                            thecore @IO_Nox
                            last edited by

                            @io_nox said in [Guide] : fake-fullscreen and optimisation:

                            Windows 10 ui scaling involved here

                            Yes i did not test with Windows 10 ui scaling, the fixed worked, however i found one issue. The mouse would flicker when at the edge of the screen.

                            Here is the fix

                            clipProc: 
                            	if (!ProcessExist(procGame)) 
                            		return
                            	;//checks if the game window is active
                            	if !WinActive("ahk_exe " procGame)
                            	{
                            		return
                            	}	
                            	; this will get your game window size
                            	WinGetTitle, winTitle, ahk_exe %procGame%
                            	WinGetPos, X, Y, W, H, %winTitle%
                            	w := w - 1
                            	h := h - 1
                            	;//trap mouse
                            	ClipCursor( true, X, Y, W, H)
                            	
                            return
                            
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                            • T Offline
                              thecore
                              last edited by

                              @IO_Nox
                              Found a bug with SysGet, Mon1, Monitor, 1 and using Mon1Left
                              Sometimes Mon1Left is 0 and Mon1Right has the correct value depending on your screen setup

                              Here is a fix

                              if(autoSetMonitorSize == true)
                              {
                              	SysGet, Mon1, Monitor, 1 ;//get monitor 1 resolution
                              	if(Mon1Right != 0)
                              		width := Mon1Right ; //set width resolution
                              	else if(Mon1Left != 0)
                              		width := % Mon1Left
                              	else 
                              		width := 1920
                              
                              	if(Mon1Bottom != 0)
                              		height := Mon1Bottom ; //set width resolution
                              	else if(Mon1Top != 0)
                              		height := Mon1Top
                              	else 
                              		height := 1080
                              	
                              	;//if the value is negative change it to positive number
                              	if(width < 0)
                              	{
                              		width := (-1 * width)
                              	}
                              	if(height < 0)
                              	{
                              		height := (-1 * height)
                              	}	
                              }
                              

                              I am also improving the Launcher with ui scaling.

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                              • T Offline
                                thecore
                                last edited by

                                Definitive Supreme Commander Launcher 1.02
                                It has come a long way but i have decided to create a fun little github project for it.

                                https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher

                                Lots of changes in this update, hopefully there are not too many issues with this version.

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                                • B Offline
                                  BUZALBASH
                                  last edited by

                                  Hello everyone, I just came to the game, I want the game to run on two monitors (the monitors are the same, I want to use the second one as a large minimap) tell me, I correctly understood that a completely different story is being discussed in this topic and I don't need this script.

                                  T tatsuT arma473A 3 Replies Last reply Reply Quote 0
                                  • T Offline
                                    thecore @BUZALBASH
                                    last edited by

                                    @buzalbash You can either use the scripts above or try my Launcher at https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher

                                    You need to get the following mods from the FAF database
                                    Common Mod Tools
                                    ui-party enabled

                                    You also need to switch the game to windowed mode.

                                    Then in the Launcher all you need to do is go to settings and enable the game and set the install location.

                                    You can even enable auto dual screen switcher, however it is still work in progress, but getting close.

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                                    • tatsuT Offline
                                      tatsu @BUZALBASH
                                      last edited by

                                      @buzalbash no this is exactly what this script accomplishes.

                                      How to setup FAF on linux

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                                      • T Offline
                                        thecore
                                        last edited by

                                        Definitive Supreme Commander Launcher 1.03 autohotkey script update 1.10

                                        • removed loadgame images 9 10 11 because it caused false switches
                                        • replaced some WinMinimizeAll with WinMinimize, A
                                        • disable endgame dualscreen switcher when using the FAF client
                                          https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher/releases/tag/version1.03
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                                        • arma473A Offline
                                          arma473 @BUZALBASH
                                          last edited by

                                          @buzalbash said in [Guide] : fake-fullscreen and optimisation:

                                          Hello everyone, I just came to the game, I want the game to run on two monitors (the monitors are the same, I want to use the second one as a large minimap) tell me, I correctly understood that a completely different story is being discussed in this topic and I don't need this script.

                                          You should not need this script. I was running a second monitor as a "big minimap" before I got this script.

                                          One tip: instead of having your second monitor show a regular map, with 3D-rendered terrain, change it to a topographical map. That uses less system resources. My setup was smoother once I changed it to that.

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                                          • maggeM Offline
                                            magge Global Moderator
                                            last edited by magge

                                            I link this post for the people who are asking me about the fake full screen script, and are having trouble understanding the first post and all the different scripts floating around.


                                            This three-step guide is the most basic setup for one monitor full screen, which should work for nearly all use cases:

                                            1. Set the game to window mode via your in game options menu
                                            2. Install autohotkey https://www.autohotkey.com/
                                            3. Download attached file and extract the .rar → right-click the script ⇾ Run Script

                                            Download: ForgedAlliance_Borderless.rar
                                            (.ahk scripts are not allowed to attach, it is the first script from the first post)


                                            Script explanation:

                                            This AutoHotkey script periodically checks if a process named "ForgedAlliance.exe" is running. The script minimizes and maximizes the window as a way to update the window's appearance and to remove any glitches that may occur due to the removal of the window border.

                                            You can pause/edit the script if you click on the green H icon in your right taskbar.


                                            For any special cases like several monitors, etc. you can still go through this thread to find the scripts to tinker with, you are probably more advanced than anyway.

                                            If any questions, just ask.

                                            9f39c237-13d0-40e1-825f-a2d8a736c176-image.png

                                            707d912b-f219-4307-90e5-94d395951bfe-image.png


                                            Script content:

                                            #NoEnv
                                            SendMode Input
                                            SetWorkingDir %A_ScriptDir%
                                            #Persistent
                                            procName := "ForgedAlliance.exe"
                                            SetTimer, CheckProc, 2000
                                            Return
                                            
                                            
                                            CheckProc:
                                                If (!ProcessExist(procName))
                                                    Return
                                            
                                                WinGet Style, Style, % "ahk_exe " procName
                                                If (Style & 0xC40000) 
                                                    {
                                                    WinSet, Style, -0xC40000, % "ahk_exe " procName
                                                    WinMinimize , % "ahk_exe " procName
                                                    WinMaximize, % "ahk_exe " procName
                                                }
                                                Return
                                            
                                            ProcessExist(exeName)
                                            {
                                               Process, Exist, %exeName%
                                               return !!ERRORLEVEL
                                            }
                                            return
                                            
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