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    Constant game crashes, need help figuring it out

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • JipJ Offline
      Jip
      last edited by

      Alright - I understand where your information @snagglefox came from. That is what the client gives you, but it is not all there is. Typically an error manager opens up too - but when I launch / crash through the client that doesn't happen.

      You can find the dump image here:
      b4aea673-2d25-4dab-b26b-b22b998cff43-image.png

      Make sure to delete previous dumps so that you know which one is yours. That dump can then be opened by us to see the exact exception code.

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 0
      • X Offline
        Xarlus @Jip
        last edited by

        @jip no sadly it doesn't. it just crashes with a report and i can't replicate it. i would say it is 1 out of 3 games. Here is another:

        EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0042323b
            attempted to write memory at 0x3c003c04
        
        Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
        Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15228945.log /gpgnet 127.0.0.1:50240 /mean 953.129 /deviation 153.206 /savereplay gpgnet://127.0.0.1:53083/15228945/Xarlus.SCFAreplay /country DE /clan NUT /numgames 58
        
        Callstack:
        	Unknown symbol (address 0x0042323b)
        	Unknown symbol (address 0x00801e43)
        
        Last 100 lines of log...
        
        debug: Loading module '\000/effects/entities/sbozhanaseebombeffect02/sbozhanaseebombeffect02_script.lua\000'
        debug: Loading module '\000/units/urb1302/urb1302_script.lua\000'
        debug: Current gametime: 00:23:30
        debug: Loading module '\000/units/ueb2301/ueb2301_script.lua\000'
        debug: Current gametime: 00:24:00
        debug: Loading module '\000/units/zsb9602/zsb9602_script.lua\000'
        debug: Loading module '\000/units/urb0301/urb0301_script.lua\000'
        debug: Current gametime: 00:24:30
        debug: Loading module '\000/units/ueb2304/ueb2304_script.lua\000'
        info: UI_MakeSelectionSet 2
        debug: Current gametime: 00:25:00
        info: UI_MakeSelectionSet 3
        debug: Loading module '\000/units/uea0304/uea0304_script.lua\000'
        debug: Current gametime: 00:25:30
        info: UI_ApplySelectionSet 2
        debug: Loading module '\000/units/xsa0402/xsa0402_script.lua\000'
        debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
        debug: Current gametime: 00:26:00
        info: UI_ApplySelectionSet 1
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
        debug: Loading module '\000/units/xsb4302/xsb4302_script.lua\000'
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
        info: UI_ApplySelectionSet 2
        info: UI_ApplySelectionSet 3
        info: UI_ApplySelectionSet 2
        debug: Current gametime: 00:26:30
        info: Keybindings CreateUI
        info: UI_Lua import("/lua/ui/dialogs/keybindings.lua").CreateUI()
        info: Keybindings CloseUI
        debug: Loading module '\000/units/ueb0304/ueb0304_script.lua\000'
        debug: Current gametime: 00:27:00
        debug: Loading module '\000/units/xel0306/xel0306_script.lua\000'
        info: UI_ApplySelectionSet 1
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
        debug: Loading module '\000/projectiles/saaolarisaaartillery03/saaolarisaaartillery03_script.lua\000'
        debug: Loading module '\000/projectiles/sdfaireauweapon01/sdfaireauweapon01_script.lua\000'
        debug: Loading module '\000/projectiles/caaburstcloud01/caaburstcloud01_script.lua\000'
        info: UI_ApplySelectionSet 1
        debug: Current gametime: 00:27:30
        debug: Loading module '\000/projectiles/tdfgauss02/tdfgauss02_script.lua\000'
        debug: Loading module '\000/projectiles/sdfexperimentalphasonproj01/sdfexperimentalphasonproj01_script.lua\000'
        debug: Loading module '\000/projectiles/sdfsinnuntheweapon01/sdfsinnuntheweapon01_script.lua\000'
        debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
        debug: Current gametime: 00:28:00
        info: UI_ApplySelectionSet 1
        debug: Loading module '\000/projectiles/tifmissilecruise05/tifmissilecruise05_script.lua\000'
        debug: Loading module '\000/projectiles/tifsmallyieldnuclearbomb01/tifsmallyieldnuclearbomb01_script.lua\000'
        info: CWldSession::DoBeat() unknown entity id (0x2ff0015a) supplied in a pose update.
        debug: Current gametime: 00:28:30
        info: CWldSession::DoBeat() unknown entity id (0x2ff000e5) supplied in a pose update.
        info: UI_ApplySelectionSet 1
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
        info: UI_ApplySelectionSet 1
        info: UI_ApplySelectionSet 2
        debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
        debug: Current gametime: 00:29:00
        debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000'
        warning: ACU kill detected. Rating for ranked games is now enforced.
        info: Sending game result: 1 defeat -10
        info: GAMERESULT : \000defeat -10
        info: Sending game result: 5 score 1
        info: GAMERESULT : \000score 1
        debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000'
        debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000'
        debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000'
        debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000'
        debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000'
        debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000'
        debug: Loading module '\000/units/xsb1104/xsb1104_script.lua\000'
        info: UI_SelectByCategory +excludeengineers LAND MOBILE
        debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000'
        debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
        debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
        info: UI_ApplySelectionSet 2
        debug: Loading module '\000/units/xsa0203/xsa0203_script.lua\000'
        debug: Current gametime: 00:29:30
        debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000'
        info: UI_ApplySelectionSet 1
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
        info: UI_ApplySelectionSet 1
        debug: Loading module '\000/units/url0309/url0309_script.lua\000'
        debug: Current gametime: 00:30:00
        debug: Loading module '\000/units/drlk001/drlk001_script.lua\000'
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
        debug: Loading module '\000/units/xsb2302/xsb2302_script.lua\000'
        debug: Current gametime: 00:30:30
        debug: Loading module '\000/units/urb2304/urb2304_script.lua\000'
        info: UI_ApplySelectionSet 2
        debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
        debug: Current gametime: 00:31:00
        debug: Loading module '\000/units/uea0305/uea0305_script.lua\000'
        info: UI_ApplySelectionSet 1
        info: UI_ApplySelectionSet 1
        debug: Loading module '\000/projectiles/caamissilenanite02/caamissilenanite02_script.lua\000'
        debug: Current gametime: 00:31:30
        
        java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15228945.log for more information
        	at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
        	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
        	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
        	at java.base/java.lang.Thread.run(Thread.java:832)
        

        game_15228945.log

        X 1 Reply Last reply Reply Quote 0
        • X Offline
          Xarlus @Xarlus
          last edited by

          got another one :s.

          if i should stop posting them or post them somewhere else please tell me.
          Also is there a way to "spoiler" the code for readability ?

          EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00438168
              attempted to read memory at 0x00000001
          
          Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
          Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15229180.log /gpgnet 127.0.0.1:20364 /mean 971.12964 /deviation 152.34543 /savereplay gpgnet://127.0.0.1:49336/15229180/Xarlus.SCFAreplay /country DE /clan NUT /numgames 59
          
          Callstack:
          	Unknown symbol (address 0x00438168)
          	Unknown symbol (address 0x008026ac)
          	Unknown symbol (address 0x00801e43)
          
          Last 100 lines of log...
          
          info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
          info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
          info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
          info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
          debug: Loading module '\000/lua/sim/tasks/attackmove.lua\000'
          debug: Loading module '\000/lua/sim/scripttask.lua\000'
          debug: Loading module '\000/units/xsb1101/xsb1101_script.lua\000'
          info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
          debug: Loading module '\000/units/ura0103/ura0103_script.lua\000'
          debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000'
          info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
          debug: Loading module '\000/units/ura0101/ura0101_script.lua\000'
          info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
          debug: Current gametime: 00:02:00
          debug: Loading module '\000/units/ura0102/ura0102_script.lua\000'
          debug: Loading module '\000/units/uab1202/uab1202_script.lua\000'
          debug: Loading module '\000/units/ual0201/ual0201_script.lua\000'
          debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000'
          debug: Loading module '\000/units/xsb1202/xsb1202_script.lua\000'
          debug: Loading module '\000/units/urb1105/urb1105_script.lua\000'
          debug: Current gametime: 00:02:30
          debug: Loading module '\000/units/urb1106/urb1106_script.lua\000'
          debug: Loading module '\000/units/uab0103/uab0103_script.lua\000'
          info: UI_ApplySelectionSet 1
          debug: Current gametime: 00:03:00
          debug: Loading module '\000/units/uas0103/uas0103_script.lua\000'
          debug: Loading module '\000/units/uab0203/uab0203_script.lua\000'
          info: UI_SelectByCategory +excludeengineers AIR MOBILE
          debug: Loading module '\000/units/urb0201/urb0201_script.lua\000'
          info: StartCommandMode order RULEUCC_Patrol
          debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000'
          debug: Loading module '\000/units/ueb0202/ueb0202_script.lua\000'
          debug: Loading module '\000/units/uaa0103/uaa0103_script.lua\000'
          debug: Current gametime: 00:03:30
          debug: Loading module '\000/units/uea0102/uea0102_script.lua\000'
          debug: Loading module '\000/projectiles/cifneutronclusterbomb01/cifneutronclusterbomb01_script.lua\000'
          debug: Loading module '\000/lua/cybranprojectiles.lua\000'
          debug: Loading module '\000/units/uab0202/uab0202_script.lua\000'
          debug: Loading module '\000/projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua\000'
          debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
          debug: Loading module '\000/lua/genericdebris.lua\000'
          debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000'
          debug: Loading module '\000/units/urb0202/urb0202_script.lua\000'
          debug: Loading module '\000/units/xsb0202/xsb0202_script.lua\000'
          debug: Loading module '\000/units/ueb1106/ueb1106_script.lua\000'
          debug: Loading module '\000/projectiles/caaautocannon02/caaautocannon02_script.lua\000'
          debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000'
          debug: Current gametime: 00:04:00
          info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors")
          debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
          debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
          debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
          debug: Loading module '\000/units/urb3101/urb3101_script.lua\000'
          info: UI_SelectByCategory +excludeengineers AIR MOBILE
          info: StartCommandMode order RULEUCC_Patrol
          debug: Loading module '\000/projectiles/cdfcannonmolecular01/cdfcannonmolecular01_script.lua\000'
          debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000'
          debug: Loading module '\000/units/uab2104/uab2104_script.lua\000'
          debug: Current gametime: 00:04:30
          debug: Loading module '\000/units/ual0106/ual0106_script.lua\000'
          info: StartCommandMode order RULEUCC_Overcharge
          info: UI_Lua import("/lua/ui/game/orders.lua").EnterOverchargeMode()
          debug: Loading module '\000/units/uab3101/uab3101_script.lua\000'
          debug: Loading module '\000/units/uel0208/uel0208_script.lua\000'
          debug: Loading module '\000/units/uaa0104/uaa0104_script.lua\000'
          info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
          debug: Loading module '\000/units/xsl0103/xsl0103_script.lua\000'
          debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000'
          debug: Loading module '\000/units/url0208/url0208_script.lua\000'
          debug: Current gametime: 00:05:00
          debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000'
          debug: Loading module '\000/units/ueb1105/ueb1105_script.lua\000'
          info: StartCommandMode order RULEUCC_Patrol
          debug: Loading module '\000/units/ueb1201/ueb1201_script.lua\000'
          debug: Loading module '\000/units/url0107/url0107_script.lua\000'
          debug: Loading module '\000/units/xsb0103/xsb0103_script.lua\000'
          debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
          debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
          debug: Loading module '\000/lua/keymap/keynames.lua\000'
          debug: Loading module '\000/lua/keymap/keycategories.lua\000'
          debug: Loading module '\000/units/uas0201/uas0201_script.lua\000'
          debug: Loading module '\000/lua/aeon_naval_weapons.lua\000'
          debug: Loading module '\000/units/xsb3101/xsb3101_script.lua\000'
          debug: Current gametime: 00:05:30
          debug: Loading module '\000/units/urb1201/urb1201_script.lua\000'
          debug: Loading module '\000/units/uab1105/uab1105_script.lua\000'
          info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
          debug: Loading module '\000/units/xsl0208/xsl0208_script.lua\000'
          debug: Loading module '\000/units/xsb3201/xsb3201_script.lua\000'
          debug: Loading module '\000/units/url0103/url0103_script.lua\000'
          debug: Loading module '\000/lua/sim/tasks/enhancetask.lua\000'
          debug: Loading module '\000/units/urb0302/urb0302_script.lua\000'
          debug: Loading module '\000/units/uab1106/uab1106_script.lua\000'
          debug: Loading module '\000/units/xsl0104/xsl0104_script.lua\000'
          debug: Current gametime: 00:06:00
          debug: Loading module '\000/units/urb5202/urb5202_script.lua\000'
          info: UI_SelectByCategory +excludeengineers AIR MOBILE
          debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000'
          debug: Loading module '\000/projectiles/saashleoaagatlinggun01/saashleoaagatlinggun01_script.lua\000'
          debug: Loading module '\000/lua/seraphimprojectiles.lua\000'
          
          java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15229180.log for more information
          	at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
          	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
          	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
          	at java.base/java.lang.Thread.run(Thread.java:832)
          
          JipJ 1 Reply Last reply Reply Quote 0
          • JipJ Offline
            Jip @Xarlus
            last edited by Jip

            @xarlus

            You can also send them to me privately on Discord: Jip#4301

            The frequency is a bit scary however - could you add a description of what you were doing? And what branch you were playing on?

            I'll update the git repository accordingly and see if we can find a pattern with previous reported issues.

            edit: i've added your exceptions to the issue tracking them: https://github.com/FAForever/fa/issues/2045

            Keep them coming (sadly enough)!

            A work of art is never finished, merely abandoned

            1 Reply Last reply Reply Quote 0
            • S Offline
              snoog
              last edited by

              Only played a few short games yesterday and managed to actually not crash, but I'll be sure to post any from today if it happens again.

              I also checked my Temp folder you showed and I didn't have any dmp files there, but I'll check again next crash.

              1 Reply Last reply Reply Quote 0
              • S Offline
                snoog
                last edited by

                So it figures, since I made this post I've had 0 crashes. Just thought I should mention that.

                1 Reply Last reply Reply Quote 1
                • S Offline
                  snoog
                  last edited by

                  @Jip I crashed 😞

                  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
                      attempted to write memory at 0x02a649c0
                  
                  Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                  Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15298758.log /gpgnet 127.0.0.1:39014 /mean 1682.3143 /deviation 95.940895 /savereplay gpgnet://127.0.0.1:54990/15298758/snagglefox.SCFAreplay /country US /numgames 791
                  
                  Callstack:
                  	Unknown symbol (address 0x0095854f)
                  
                  Last 100 lines of log...
                  
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: CWldSession::DoBeat() unknown entity id (0x2ff009f9) supplied in a pose update.
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  debug: Loading module '\000/units/uab3201/uab3201_script.lua\000'
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                  debug: Current gametime: 00:40:30
                  info: Called: CreateAeonBuildBaseThread
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: StartCommandMode order RULEUCC_Patrol
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: Called: CreateAeonBuildBaseThread
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  debug: Loading module '\000/units/uea0203/uea0203_script.lua\000'
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  debug: Loading module '\000/projectiles/aaafizz01/aaafizz01_script.lua\000'
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  debug: Current gametime: 00:41:00
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  debug: Loading module '\000/units/ura0107/ura0107_script.lua\000'
                  info: Called: CreateAeonBuildBaseThread
                  debug: Loading module '\000/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua\000'
                  debug: Loading module '\000/projectiles/adfquatumautogun01/adfquatumautogun01_script.lua\000'
                  debug: Current gametime: 00:41:30
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: StartCommandMode order RULEUCC_Patrol
                  debug: Current gametime: 00:42:00
                  debug: Loading module '\000/units/xsb0304/xsb0304_script.lua\000'
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  debug: Loading module '\000/projectiles/cifmolecularresonanceshell01/cifmolecularresonanceshell01_script.lua\000'
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  debug: Loading module '\000/units/xsl0301/xsl0301_script.lua\000'
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000'
                  debug: Loading module '\000/effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua\000'
                  debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000'
                  debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000'
                  debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  debug: Current gametime: 00:42:30
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000'
                  debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000'
                  debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000'
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
                  info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                  info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                  
                  
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                  • JipJ Offline
                    Jip
                    last edited by Jip

                    We Jinxed it 😞

                    Can you describe what happened right before the crash?

                    A work of art is never finished, merely abandoned

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                    • C Offline
                      Chanto
                      last edited by

                      Sounds like i'm having the same issue! Did you find a solution?

                      java.lang.RuntimeException: Forged Alliance Crashed with exit code -805306369. See C:\ProgramData\FAForever\logs\game_15372054.log for more information
                      at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
                      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                      at java.base/java.lang.Thread.run(Thread.java:832)

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                      • JipJ Offline
                        Jip
                        last edited by

                        @Chanto Do you have the information that the debugger provided you with? Including an exception code?

                        A work of art is never finished, merely abandoned

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