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    Constant game crashes, need help figuring it out

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • X Offline
      Xarlus @Jip
      last edited by Xarlus

      @jip where do i find that? im happy to supply everything i can

      edit: just now read the whole thread. i'll report everything (here i guess?) on the next crash.

      1 Reply Last reply Reply Quote 0
      • X Offline
        Xarlus
        last edited by

        i got one! first game for todays evening

        this is the Unhandled Exception:

        EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423190
            attempted to read memory at 0x3e053ea4
        
        Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
        Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15226123.log /gpgnet 127.0.0.1:28745 /mean 953.129 /deviation 153.206 /savereplay gpgnet://127.0.0.1:58564/15226123/Xarlus.SCFAreplay /country DE /clan NUT /numgames 58
        
        Callstack:
        	Unknown symbol (address 0x00423190)
        	Unknown symbol (address 0x00801e43)
        
        Last 100 lines of log...
        
        info: send Ptr: F7F70002 
        info: send Ptr: F7F70002 
        info: send Ptr: F7F70002 
        info: send Ptr: F7F70002 
        info: send Ptr: F7F70002 
        info: send Ptr: F7F70002 
        info: send Ptr: F7F70002 
        info: send Ptr: F7F70002 
        info: send Ptr: F7F70002 
        info: send Ptr: F7F70002 
        warning: Connection dialogue opening due to disconnection by players:
        info: send Ptr: F7F70002 
        info: send Ptr: F7F70002 
        info: send Ptr: F7F70002 
        info: send Ptr: F7F70002 
        info: terminated 
        debug: Current gametime: 00:09:00
        debug: Loading module '\000/units/xrb0204/xrb0204_script.lua\000'
        debug: Loading module '\000/projectiles/cdflaserheavy02/cdflaserheavy02_script.lua\000'
        debug: Loading module '\000/units/urb4202/urb4202_script.lua\000'
        debug: Loading module '\000/units/uab2301/uab2301_script.lua\000'
        debug: Current gametime: 00:09:30
        debug: Loading module '\000/units/uel0104/uel0104_script.lua\000'
        debug: Loading module '\000/units/xrb0304/xrb0304_script.lua\000'
        debug: Current gametime: 00:10:00
        debug: Loading module '\000/projectiles/adfoblivioncannon03/adfoblivioncannon03_script.lua\000'
        debug: Loading module '\000/projectiles/cifempfluxwarhead02/cifempfluxwarhead02_script.lua\000'
        warning: ACU kill detected. Rating for ranked games is now enforced.
        debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect01_script.lua\000'
        debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect02_script.lua\000'
        debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect03_script.lua\000'
        debug: Loading module '\000/projectiles/cifempfluxwarhead03/cifempfluxwarhead03_script.lua\000'
        info: Sending game result: 12 score 2
        info: GAMERESULT : \000score 2
        info: Sending game result: 9 defeat -10
        info: GAMERESULT : \000defeat -10
        debug: Current gametime: 00:10:30
        debug: Loading module '\000/units/uab1302/uab1302_script.lua\000'
        info: send Ptr: C9F80002 
        info: send Ptr: C9F80002 
        info: send Ptr: C9F80002 
        info: send Ptr: C9F80002 
        info: send Ptr: C9F80002 
        info: send Ptr: C9F80002 
        info: send Ptr: C9F80002 
        info: send Ptr: C9F80002 
        info: send Ptr: C9F80002 
        info: send Ptr: C9F80002 
        warning: Connection dialogue opening due to disconnection by players:
        info: send Ptr: C9F80002 
        info: send Ptr: C9F80002 
        info: send Ptr: C9F80002 
        info: terminated 
        info: UI_ApplySelectionSet 1
        debug: Loading module '\000/units/ueb1301/ueb1301_script.lua\000'
        debug: Loading module '\000/units/xel0209/xel0209_script.lua\000'
        debug: Current gametime: 00:11:00
        debug: Loading module '\000/units/urb0301/urb0301_script.lua\000'
        debug: Loading module '\000/units/zab9501/zab9501_script.lua\000'
        debug: Loading module '\000/units/ual0309/ual0309_script.lua\000'
        debug: Loading module '\000/units/uab4201/uab4201_script.lua\000'
        debug: Current gametime: 00:11:30
        debug: Loading module '\000/units/uab1301/uab1301_script.lua\000'
        debug: Loading module '\000/units/ueb2108/ueb2108_script.lua\000'
        debug: Loading module '\000/units/uel0309/uel0309_script.lua\000'
        debug: Current gametime: 00:12:00
        debug: Loading module '\000/units/url0303/url0303_script.lua\000'
        debug: Loading module '\000/units/zab9601/zab9601_script.lua\000'
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors")
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors")
        debug: Loading module '\000/units/urb3201/urb3201_script.lua\000'
        debug: Loading module '\000/units/urb4203/urb4203_script.lua\000'
        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
        debug: Current gametime: 00:12:30
        info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
        info: UI_SelectByCategory +excludeengineers LAND MOBILE
        debug: Loading module '\000/units/url0402/url0402_script.lua\000'
        info: UI_SelectByCategory +excludeengineers LAND MOBILE
        debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
        debug: Loading module '\000/projectiles/cdflaserdisintegrator02/cdflaserdisintegrator02_script.lua\000'
        debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds
        debug: Loading module '\000/projectiles/tifmissilecruise01/tifmissilecruise01_script.lua\000'
        info: UI_SelectByCategory +excludeengineers LAND MOBILE
        debug: Current gametime: 00:13:00
        debug: Loading module '\000/units/zeb9501/zeb9501_script.lua\000'
        info: UI_SelectByCategory +excludeengineers LAND MOBILE
        debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
        info: UI_SelectByCategory +excludeengineers LAND MOBILE
        info: Keybindings CreateUI
        info: UI_Lua import("/lua/ui/dialogs/keybindings.lua").CreateUI()
        info: Keybindings CloseUI
        info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
        info: UI_SelectByCategory +excludeengineers LAND MOBILE
        debug: Current gametime: 00:13:30
        debug: Loading module '\000/units/uab4302/uab4302_script.lua\000'
        debug: Loading module '\000/units/uab3201/uab3201_script.lua\000'
        info: UI_SelectByCategory +excludeengineers LAND MOBILE
        debug: Loading module '\000/units/xal0305/xal0305_script.lua\000'
        debug: Loading module '\000/projectiles/tdfriot03/tdfriot03_script.lua\000'
        debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
        

        this are the Error details:

        java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073740771. See C:\ProgramData\FAForever\logs\game_15226123.log for more information
        	at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
        	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
        	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
        	at java.base/java.lang.Thread.run(Thread.java:832)
        

        and here are the logs

        game_15226123.log
        client.log

        1 Reply Last reply Reply Quote 0
        • JipJ Offline
          Jip
          last edited by Jip

          @Xarius the fact that you found one so fast scares me slightly. I'll look into it tomorrow - what you provided is perfect.

          edit: appears to be this issue: https://github.com/FAForever/fa/issues/3162

          Does the description sound familiar?

          A work of art is never finished, merely abandoned

          X 1 Reply Last reply Reply Quote 0
          • JipJ Offline
            Jip
            last edited by

            Alright - I understand where your information @snagglefox came from. That is what the client gives you, but it is not all there is. Typically an error manager opens up too - but when I launch / crash through the client that doesn't happen.

            You can find the dump image here:
            b4aea673-2d25-4dab-b26b-b22b998cff43-image.png

            Make sure to delete previous dumps so that you know which one is yours. That dump can then be opened by us to see the exact exception code.

            A work of art is never finished, merely abandoned

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            • X Offline
              Xarlus @Jip
              last edited by

              @jip no sadly it doesn't. it just crashes with a report and i can't replicate it. i would say it is 1 out of 3 games. Here is another:

              EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0042323b
                  attempted to write memory at 0x3c003c04
              
              Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
              Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15228945.log /gpgnet 127.0.0.1:50240 /mean 953.129 /deviation 153.206 /savereplay gpgnet://127.0.0.1:53083/15228945/Xarlus.SCFAreplay /country DE /clan NUT /numgames 58
              
              Callstack:
              	Unknown symbol (address 0x0042323b)
              	Unknown symbol (address 0x00801e43)
              
              Last 100 lines of log...
              
              debug: Loading module '\000/effects/entities/sbozhanaseebombeffect02/sbozhanaseebombeffect02_script.lua\000'
              debug: Loading module '\000/units/urb1302/urb1302_script.lua\000'
              debug: Current gametime: 00:23:30
              debug: Loading module '\000/units/ueb2301/ueb2301_script.lua\000'
              debug: Current gametime: 00:24:00
              debug: Loading module '\000/units/zsb9602/zsb9602_script.lua\000'
              debug: Loading module '\000/units/urb0301/urb0301_script.lua\000'
              debug: Current gametime: 00:24:30
              debug: Loading module '\000/units/ueb2304/ueb2304_script.lua\000'
              info: UI_MakeSelectionSet 2
              debug: Current gametime: 00:25:00
              info: UI_MakeSelectionSet 3
              debug: Loading module '\000/units/uea0304/uea0304_script.lua\000'
              debug: Current gametime: 00:25:30
              info: UI_ApplySelectionSet 2
              debug: Loading module '\000/units/xsa0402/xsa0402_script.lua\000'
              debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
              debug: Current gametime: 00:26:00
              info: UI_ApplySelectionSet 1
              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
              debug: Loading module '\000/units/xsb4302/xsb4302_script.lua\000'
              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
              info: UI_ApplySelectionSet 2
              info: UI_ApplySelectionSet 3
              info: UI_ApplySelectionSet 2
              debug: Current gametime: 00:26:30
              info: Keybindings CreateUI
              info: UI_Lua import("/lua/ui/dialogs/keybindings.lua").CreateUI()
              info: Keybindings CloseUI
              debug: Loading module '\000/units/ueb0304/ueb0304_script.lua\000'
              debug: Current gametime: 00:27:00
              debug: Loading module '\000/units/xel0306/xel0306_script.lua\000'
              info: UI_ApplySelectionSet 1
              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
              debug: Loading module '\000/projectiles/saaolarisaaartillery03/saaolarisaaartillery03_script.lua\000'
              debug: Loading module '\000/projectiles/sdfaireauweapon01/sdfaireauweapon01_script.lua\000'
              debug: Loading module '\000/projectiles/caaburstcloud01/caaburstcloud01_script.lua\000'
              info: UI_ApplySelectionSet 1
              debug: Current gametime: 00:27:30
              debug: Loading module '\000/projectiles/tdfgauss02/tdfgauss02_script.lua\000'
              debug: Loading module '\000/projectiles/sdfexperimentalphasonproj01/sdfexperimentalphasonproj01_script.lua\000'
              debug: Loading module '\000/projectiles/sdfsinnuntheweapon01/sdfsinnuntheweapon01_script.lua\000'
              debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
              debug: Current gametime: 00:28:00
              info: UI_ApplySelectionSet 1
              debug: Loading module '\000/projectiles/tifmissilecruise05/tifmissilecruise05_script.lua\000'
              debug: Loading module '\000/projectiles/tifsmallyieldnuclearbomb01/tifsmallyieldnuclearbomb01_script.lua\000'
              info: CWldSession::DoBeat() unknown entity id (0x2ff0015a) supplied in a pose update.
              debug: Current gametime: 00:28:30
              info: CWldSession::DoBeat() unknown entity id (0x2ff000e5) supplied in a pose update.
              info: UI_ApplySelectionSet 1
              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
              info: UI_ApplySelectionSet 1
              info: UI_ApplySelectionSet 2
              debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
              debug: Current gametime: 00:29:00
              debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000'
              warning: ACU kill detected. Rating for ranked games is now enforced.
              info: Sending game result: 1 defeat -10
              info: GAMERESULT : \000defeat -10
              info: Sending game result: 5 score 1
              info: GAMERESULT : \000score 1
              debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000'
              debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000'
              debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000'
              debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000'
              debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000'
              debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000'
              debug: Loading module '\000/units/xsb1104/xsb1104_script.lua\000'
              info: UI_SelectByCategory +excludeengineers LAND MOBILE
              debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000'
              debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
              debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
              info: UI_ApplySelectionSet 2
              debug: Loading module '\000/units/xsa0203/xsa0203_script.lua\000'
              debug: Current gametime: 00:29:30
              debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000'
              info: UI_ApplySelectionSet 1
              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
              info: UI_ApplySelectionSet 1
              debug: Loading module '\000/units/url0309/url0309_script.lua\000'
              debug: Current gametime: 00:30:00
              debug: Loading module '\000/units/drlk001/drlk001_script.lua\000'
              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
              debug: Loading module '\000/units/xsb2302/xsb2302_script.lua\000'
              debug: Current gametime: 00:30:30
              debug: Loading module '\000/units/urb2304/urb2304_script.lua\000'
              info: UI_ApplySelectionSet 2
              debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
              debug: Current gametime: 00:31:00
              debug: Loading module '\000/units/uea0305/uea0305_script.lua\000'
              info: UI_ApplySelectionSet 1
              info: UI_ApplySelectionSet 1
              debug: Loading module '\000/projectiles/caamissilenanite02/caamissilenanite02_script.lua\000'
              debug: Current gametime: 00:31:30
              
              java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15228945.log for more information
              	at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
              	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
              	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
              	at java.base/java.lang.Thread.run(Thread.java:832)
              

              game_15228945.log

              X 1 Reply Last reply Reply Quote 0
              • X Offline
                Xarlus @Xarlus
                last edited by

                got another one :s.

                if i should stop posting them or post them somewhere else please tell me.
                Also is there a way to "spoiler" the code for readability ?

                EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00438168
                    attempted to read memory at 0x00000001
                
                Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15229180.log /gpgnet 127.0.0.1:20364 /mean 971.12964 /deviation 152.34543 /savereplay gpgnet://127.0.0.1:49336/15229180/Xarlus.SCFAreplay /country DE /clan NUT /numgames 59
                
                Callstack:
                	Unknown symbol (address 0x00438168)
                	Unknown symbol (address 0x008026ac)
                	Unknown symbol (address 0x00801e43)
                
                Last 100 lines of log...
                
                info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                debug: Loading module '\000/lua/sim/tasks/attackmove.lua\000'
                debug: Loading module '\000/lua/sim/scripttask.lua\000'
                debug: Loading module '\000/units/xsb1101/xsb1101_script.lua\000'
                info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                debug: Loading module '\000/units/ura0103/ura0103_script.lua\000'
                debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000'
                info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                debug: Loading module '\000/units/ura0101/ura0101_script.lua\000'
                info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                debug: Current gametime: 00:02:00
                debug: Loading module '\000/units/ura0102/ura0102_script.lua\000'
                debug: Loading module '\000/units/uab1202/uab1202_script.lua\000'
                debug: Loading module '\000/units/ual0201/ual0201_script.lua\000'
                debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000'
                debug: Loading module '\000/units/xsb1202/xsb1202_script.lua\000'
                debug: Loading module '\000/units/urb1105/urb1105_script.lua\000'
                debug: Current gametime: 00:02:30
                debug: Loading module '\000/units/urb1106/urb1106_script.lua\000'
                debug: Loading module '\000/units/uab0103/uab0103_script.lua\000'
                info: UI_ApplySelectionSet 1
                debug: Current gametime: 00:03:00
                debug: Loading module '\000/units/uas0103/uas0103_script.lua\000'
                debug: Loading module '\000/units/uab0203/uab0203_script.lua\000'
                info: UI_SelectByCategory +excludeengineers AIR MOBILE
                debug: Loading module '\000/units/urb0201/urb0201_script.lua\000'
                info: StartCommandMode order RULEUCC_Patrol
                debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000'
                debug: Loading module '\000/units/ueb0202/ueb0202_script.lua\000'
                debug: Loading module '\000/units/uaa0103/uaa0103_script.lua\000'
                debug: Current gametime: 00:03:30
                debug: Loading module '\000/units/uea0102/uea0102_script.lua\000'
                debug: Loading module '\000/projectiles/cifneutronclusterbomb01/cifneutronclusterbomb01_script.lua\000'
                debug: Loading module '\000/lua/cybranprojectiles.lua\000'
                debug: Loading module '\000/units/uab0202/uab0202_script.lua\000'
                debug: Loading module '\000/projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua\000'
                debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
                debug: Loading module '\000/lua/genericdebris.lua\000'
                debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000'
                debug: Loading module '\000/units/urb0202/urb0202_script.lua\000'
                debug: Loading module '\000/units/xsb0202/xsb0202_script.lua\000'
                debug: Loading module '\000/units/ueb1106/ueb1106_script.lua\000'
                debug: Loading module '\000/projectiles/caaautocannon02/caaautocannon02_script.lua\000'
                debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000'
                debug: Current gametime: 00:04:00
                info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors")
                debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
                debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
                debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
                debug: Loading module '\000/units/urb3101/urb3101_script.lua\000'
                info: UI_SelectByCategory +excludeengineers AIR MOBILE
                info: StartCommandMode order RULEUCC_Patrol
                debug: Loading module '\000/projectiles/cdfcannonmolecular01/cdfcannonmolecular01_script.lua\000'
                debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000'
                debug: Loading module '\000/units/uab2104/uab2104_script.lua\000'
                debug: Current gametime: 00:04:30
                debug: Loading module '\000/units/ual0106/ual0106_script.lua\000'
                info: StartCommandMode order RULEUCC_Overcharge
                info: UI_Lua import("/lua/ui/game/orders.lua").EnterOverchargeMode()
                debug: Loading module '\000/units/uab3101/uab3101_script.lua\000'
                debug: Loading module '\000/units/uel0208/uel0208_script.lua\000'
                debug: Loading module '\000/units/uaa0104/uaa0104_script.lua\000'
                info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                debug: Loading module '\000/units/xsl0103/xsl0103_script.lua\000'
                debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000'
                debug: Loading module '\000/units/url0208/url0208_script.lua\000'
                debug: Current gametime: 00:05:00
                debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000'
                debug: Loading module '\000/units/ueb1105/ueb1105_script.lua\000'
                info: StartCommandMode order RULEUCC_Patrol
                debug: Loading module '\000/units/ueb1201/ueb1201_script.lua\000'
                debug: Loading module '\000/units/url0107/url0107_script.lua\000'
                debug: Loading module '\000/units/xsb0103/xsb0103_script.lua\000'
                debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
                debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
                debug: Loading module '\000/lua/keymap/keynames.lua\000'
                debug: Loading module '\000/lua/keymap/keycategories.lua\000'
                debug: Loading module '\000/units/uas0201/uas0201_script.lua\000'
                debug: Loading module '\000/lua/aeon_naval_weapons.lua\000'
                debug: Loading module '\000/units/xsb3101/xsb3101_script.lua\000'
                debug: Current gametime: 00:05:30
                debug: Loading module '\000/units/urb1201/urb1201_script.lua\000'
                debug: Loading module '\000/units/uab1105/uab1105_script.lua\000'
                info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                debug: Loading module '\000/units/xsl0208/xsl0208_script.lua\000'
                debug: Loading module '\000/units/xsb3201/xsb3201_script.lua\000'
                debug: Loading module '\000/units/url0103/url0103_script.lua\000'
                debug: Loading module '\000/lua/sim/tasks/enhancetask.lua\000'
                debug: Loading module '\000/units/urb0302/urb0302_script.lua\000'
                debug: Loading module '\000/units/uab1106/uab1106_script.lua\000'
                debug: Loading module '\000/units/xsl0104/xsl0104_script.lua\000'
                debug: Current gametime: 00:06:00
                debug: Loading module '\000/units/urb5202/urb5202_script.lua\000'
                info: UI_SelectByCategory +excludeengineers AIR MOBILE
                debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000'
                debug: Loading module '\000/projectiles/saashleoaagatlinggun01/saashleoaagatlinggun01_script.lua\000'
                debug: Loading module '\000/lua/seraphimprojectiles.lua\000'
                
                java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15229180.log for more information
                	at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
                	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                	at java.base/java.lang.Thread.run(Thread.java:832)
                
                JipJ 1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip @Xarlus
                  last edited by Jip

                  @xarlus

                  You can also send them to me privately on Discord: Jip#4301

                  The frequency is a bit scary however - could you add a description of what you were doing? And what branch you were playing on?

                  I'll update the git repository accordingly and see if we can find a pattern with previous reported issues.

                  edit: i've added your exceptions to the issue tracking them: https://github.com/FAForever/fa/issues/2045

                  Keep them coming (sadly enough)!

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    snoog
                    last edited by

                    Only played a few short games yesterday and managed to actually not crash, but I'll be sure to post any from today if it happens again.

                    I also checked my Temp folder you showed and I didn't have any dmp files there, but I'll check again next crash.

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      snoog
                      last edited by

                      So it figures, since I made this post I've had 0 crashes. Just thought I should mention that.

                      1 Reply Last reply Reply Quote 1
                      • S Offline
                        snoog
                        last edited by

                        @Jip I crashed 😞

                        EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
                            attempted to write memory at 0x02a649c0
                        
                        Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                        Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15298758.log /gpgnet 127.0.0.1:39014 /mean 1682.3143 /deviation 95.940895 /savereplay gpgnet://127.0.0.1:54990/15298758/snagglefox.SCFAreplay /country US /numgames 791
                        
                        Callstack:
                        	Unknown symbol (address 0x0095854f)
                        
                        Last 100 lines of log...
                        
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: CWldSession::DoBeat() unknown entity id (0x2ff009f9) supplied in a pose update.
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        debug: Loading module '\000/units/uab3201/uab3201_script.lua\000'
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                        debug: Current gametime: 00:40:30
                        info: Called: CreateAeonBuildBaseThread
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: StartCommandMode order RULEUCC_Patrol
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: Called: CreateAeonBuildBaseThread
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        debug: Loading module '\000/units/uea0203/uea0203_script.lua\000'
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        debug: Loading module '\000/projectiles/aaafizz01/aaafizz01_script.lua\000'
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        debug: Current gametime: 00:41:00
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        debug: Loading module '\000/units/ura0107/ura0107_script.lua\000'
                        info: Called: CreateAeonBuildBaseThread
                        debug: Loading module '\000/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua\000'
                        debug: Loading module '\000/projectiles/adfquatumautogun01/adfquatumautogun01_script.lua\000'
                        debug: Current gametime: 00:41:30
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: StartCommandMode order RULEUCC_Patrol
                        debug: Current gametime: 00:42:00
                        debug: Loading module '\000/units/xsb0304/xsb0304_script.lua\000'
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        debug: Loading module '\000/projectiles/cifmolecularresonanceshell01/cifmolecularresonanceshell01_script.lua\000'
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        debug: Loading module '\000/units/xsl0301/xsl0301_script.lua\000'
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000'
                        debug: Loading module '\000/effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua\000'
                        debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000'
                        debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000'
                        debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        debug: Current gametime: 00:42:30
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000'
                        debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000'
                        debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000'
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
                        info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
                        info: creating high fidelity terrain
                        info: creating high fidelity water
                        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                        info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                        
                        
                        1 Reply Last reply Reply Quote 0
                        • JipJ Offline
                          Jip
                          last edited by Jip

                          We Jinxed it 😞

                          Can you describe what happened right before the crash?

                          A work of art is never finished, merely abandoned

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Chanto
                            last edited by

                            Sounds like i'm having the same issue! Did you find a solution?

                            java.lang.RuntimeException: Forged Alliance Crashed with exit code -805306369. See C:\ProgramData\FAForever\logs\game_15372054.log for more information
                            at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
                            at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                            at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                            at java.base/java.lang.Thread.run(Thread.java:832)

                            1 Reply Last reply Reply Quote 0
                            • JipJ Offline
                              Jip
                              last edited by

                              @Chanto Do you have the information that the debugger provided you with? Including an exception code?

                              A work of art is never finished, merely abandoned

                              1 Reply Last reply Reply Quote 0

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