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    Constant game crashes, need help figuring it out

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • JipJ Offline
      Jip
      last edited by

      Your game wasn't on FAF Develop. Do you have the exception code? Without it, I can not identify the issue.

      A work of art is never finished, merely abandoned

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      • S Offline
        snoog
        last edited by

        @jip said in Constant game crashes, need help figuring it out:

        Oh no - that is on FAF Develop. Can you provide us with the exception code?

        Can you confirm whether it is because you've been playing develop more often?

        I have been playing mostly dev games. Sorry shoulda mentioned that. Where would I get the exception code? Thought I posted everything relevant already.

        Also this in your logs:

        Doesn't have anything to do with your crash, but still 🙂

        Not sure what's going on there lol

        There's also this:

        The terrain gets re-initialized several times per minute. Do you alt-tab a lot while having full-screen (not windowed) mode?

        I think I might know why. I use Borderless Gaming to make the game borderless as I have a 5120x1440 monitor and only want to play in 2560x1440. It's a bit ugly but it ends up looking like...

        So maybe it's BG constantly checking to ensure the game is borderless? I've been playing like this for a while now so unless it's something with the dev branch I doubt BG is the cause.

        JipJ 1 Reply Last reply Reply Quote 0
        • JipJ Offline
          Jip @snoog
          last edited by

          @snagglefox

          I have been playing mostly dev games. Sorry shoulda mentioned that. Where would I get the exception code? Thought I posted everything relevant already.

          If you game hard-crashed there should be an error window somewhere that has information on the exact exception code. It is not part of the log, sadly.

          Not sure what's going on there lol

          A UI mod in combination with a script that errors out. Didn't cause your crash though.

          I think I might know why. I use Borderless Gaming to make the game borderless as I have a 5120x1440 monitor and only want to play in 2560x1440. It's a bit ugly but it ends up looking like...

          So maybe it's BG constantly checking to ensure the game is borderless? I've been playing like this for a while now so unless it's something with the dev branch I doubt BG is the cause.

          Seems fair enough, just some additional work for your CPU / GPU.

          A work of art is never finished, merely abandoned

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          • S Offline
            snoog @Jip
            last edited by

            @Jip
            The first part of my OP is what the crash popup from FAF showed.

            java.lang.RuntimeException: Forged Alliance Crashed with exit code -805306369. See C:\ProgramData\FAForever\logs\game_15221178.log for more information
            	at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
            	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
            	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
            	at java.base/java.lang.Thread.run(Thread.java:832)
            
            

            ^That

            I thought the exception code was the "exit code -805306369" part?

            A UI mod in combination with a script that errors out. Didn't cause your crash though.

            Hmm, might be a good opportunity for me to learn some FAF code. I'm gonna try to see if I can figure it out and fix it then.

            Seems fair enough, just some additional work for your CPU / GPU.

            Ah, well until I'm the one slowing games down instead of other people, I don't mind 😛

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            • JipJ Offline
              Jip
              last edited by

              I'm looking for these type of exception codes: https://github.com/FAForever/fa/issues/3235

              A work of art is never finished, merely abandoned

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              • S Offline
                snoog
                last edited by

                Ohhhhhhhhhhh got it. I'm sure I'll get more crashes today so I'll make sure to look.

                JipJ 1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip @snoog
                  last edited by

                  @snagglefox Great ':)

                  A work of art is never finished, merely abandoned

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                  • X Offline
                    Xarlus @Jip
                    last edited by Xarlus

                    @jip where do i find that? im happy to supply everything i can

                    edit: just now read the whole thread. i'll report everything (here i guess?) on the next crash.

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                    • X Offline
                      Xarlus
                      last edited by

                      i got one! first game for todays evening

                      this is the Unhandled Exception:

                      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423190
                          attempted to read memory at 0x3e053ea4
                      
                      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15226123.log /gpgnet 127.0.0.1:28745 /mean 953.129 /deviation 153.206 /savereplay gpgnet://127.0.0.1:58564/15226123/Xarlus.SCFAreplay /country DE /clan NUT /numgames 58
                      
                      Callstack:
                      	Unknown symbol (address 0x00423190)
                      	Unknown symbol (address 0x00801e43)
                      
                      Last 100 lines of log...
                      
                      info: send Ptr: F7F70002 
                      info: send Ptr: F7F70002 
                      info: send Ptr: F7F70002 
                      info: send Ptr: F7F70002 
                      info: send Ptr: F7F70002 
                      info: send Ptr: F7F70002 
                      info: send Ptr: F7F70002 
                      info: send Ptr: F7F70002 
                      info: send Ptr: F7F70002 
                      info: send Ptr: F7F70002 
                      warning: Connection dialogue opening due to disconnection by players:
                      info: send Ptr: F7F70002 
                      info: send Ptr: F7F70002 
                      info: send Ptr: F7F70002 
                      info: send Ptr: F7F70002 
                      info: terminated 
                      debug: Current gametime: 00:09:00
                      debug: Loading module '\000/units/xrb0204/xrb0204_script.lua\000'
                      debug: Loading module '\000/projectiles/cdflaserheavy02/cdflaserheavy02_script.lua\000'
                      debug: Loading module '\000/units/urb4202/urb4202_script.lua\000'
                      debug: Loading module '\000/units/uab2301/uab2301_script.lua\000'
                      debug: Current gametime: 00:09:30
                      debug: Loading module '\000/units/uel0104/uel0104_script.lua\000'
                      debug: Loading module '\000/units/xrb0304/xrb0304_script.lua\000'
                      debug: Current gametime: 00:10:00
                      debug: Loading module '\000/projectiles/adfoblivioncannon03/adfoblivioncannon03_script.lua\000'
                      debug: Loading module '\000/projectiles/cifempfluxwarhead02/cifempfluxwarhead02_script.lua\000'
                      warning: ACU kill detected. Rating for ranked games is now enforced.
                      debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect01_script.lua\000'
                      debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect02_script.lua\000'
                      debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect03_script.lua\000'
                      debug: Loading module '\000/projectiles/cifempfluxwarhead03/cifempfluxwarhead03_script.lua\000'
                      info: Sending game result: 12 score 2
                      info: GAMERESULT : \000score 2
                      info: Sending game result: 9 defeat -10
                      info: GAMERESULT : \000defeat -10
                      debug: Current gametime: 00:10:30
                      debug: Loading module '\000/units/uab1302/uab1302_script.lua\000'
                      info: send Ptr: C9F80002 
                      info: send Ptr: C9F80002 
                      info: send Ptr: C9F80002 
                      info: send Ptr: C9F80002 
                      info: send Ptr: C9F80002 
                      info: send Ptr: C9F80002 
                      info: send Ptr: C9F80002 
                      info: send Ptr: C9F80002 
                      info: send Ptr: C9F80002 
                      info: send Ptr: C9F80002 
                      warning: Connection dialogue opening due to disconnection by players:
                      info: send Ptr: C9F80002 
                      info: send Ptr: C9F80002 
                      info: send Ptr: C9F80002 
                      info: terminated 
                      info: UI_ApplySelectionSet 1
                      debug: Loading module '\000/units/ueb1301/ueb1301_script.lua\000'
                      debug: Loading module '\000/units/xel0209/xel0209_script.lua\000'
                      debug: Current gametime: 00:11:00
                      debug: Loading module '\000/units/urb0301/urb0301_script.lua\000'
                      debug: Loading module '\000/units/zab9501/zab9501_script.lua\000'
                      debug: Loading module '\000/units/ual0309/ual0309_script.lua\000'
                      debug: Loading module '\000/units/uab4201/uab4201_script.lua\000'
                      debug: Current gametime: 00:11:30
                      debug: Loading module '\000/units/uab1301/uab1301_script.lua\000'
                      debug: Loading module '\000/units/ueb2108/ueb2108_script.lua\000'
                      debug: Loading module '\000/units/uel0309/uel0309_script.lua\000'
                      debug: Current gametime: 00:12:00
                      debug: Loading module '\000/units/url0303/url0303_script.lua\000'
                      debug: Loading module '\000/units/zab9601/zab9601_script.lua\000'
                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors")
                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors")
                      debug: Loading module '\000/units/urb3201/urb3201_script.lua\000'
                      debug: Loading module '\000/units/urb4203/urb4203_script.lua\000'
                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
                      debug: Current gametime: 00:12:30
                      info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
                      info: UI_SelectByCategory +excludeengineers LAND MOBILE
                      debug: Loading module '\000/units/url0402/url0402_script.lua\000'
                      info: UI_SelectByCategory +excludeengineers LAND MOBILE
                      debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
                      debug: Loading module '\000/projectiles/cdflaserdisintegrator02/cdflaserdisintegrator02_script.lua\000'
                      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds
                      debug: Loading module '\000/projectiles/tifmissilecruise01/tifmissilecruise01_script.lua\000'
                      info: UI_SelectByCategory +excludeengineers LAND MOBILE
                      debug: Current gametime: 00:13:00
                      debug: Loading module '\000/units/zeb9501/zeb9501_script.lua\000'
                      info: UI_SelectByCategory +excludeengineers LAND MOBILE
                      debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
                      info: UI_SelectByCategory +excludeengineers LAND MOBILE
                      info: Keybindings CreateUI
                      info: UI_Lua import("/lua/ui/dialogs/keybindings.lua").CreateUI()
                      info: Keybindings CloseUI
                      info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
                      info: UI_SelectByCategory +excludeengineers LAND MOBILE
                      debug: Current gametime: 00:13:30
                      debug: Loading module '\000/units/uab4302/uab4302_script.lua\000'
                      debug: Loading module '\000/units/uab3201/uab3201_script.lua\000'
                      info: UI_SelectByCategory +excludeengineers LAND MOBILE
                      debug: Loading module '\000/units/xal0305/xal0305_script.lua\000'
                      debug: Loading module '\000/projectiles/tdfriot03/tdfriot03_script.lua\000'
                      debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
                      

                      this are the Error details:

                      java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073740771. See C:\ProgramData\FAForever\logs\game_15226123.log for more information
                      	at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
                      	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                      	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                      	at java.base/java.lang.Thread.run(Thread.java:832)
                      

                      and here are the logs

                      game_15226123.log
                      client.log

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                      • JipJ Offline
                        Jip
                        last edited by Jip

                        @Xarius the fact that you found one so fast scares me slightly. I'll look into it tomorrow - what you provided is perfect.

                        edit: appears to be this issue: https://github.com/FAForever/fa/issues/3162

                        Does the description sound familiar?

                        A work of art is never finished, merely abandoned

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                        • JipJ Offline
                          Jip
                          last edited by

                          Alright - I understand where your information @snagglefox came from. That is what the client gives you, but it is not all there is. Typically an error manager opens up too - but when I launch / crash through the client that doesn't happen.

                          You can find the dump image here:
                          b4aea673-2d25-4dab-b26b-b22b998cff43-image.png

                          Make sure to delete previous dumps so that you know which one is yours. That dump can then be opened by us to see the exact exception code.

                          A work of art is never finished, merely abandoned

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                          • X Offline
                            Xarlus @Jip
                            last edited by

                            @jip no sadly it doesn't. it just crashes with a report and i can't replicate it. i would say it is 1 out of 3 games. Here is another:

                            EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0042323b
                                attempted to write memory at 0x3c003c04
                            
                            Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                            Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15228945.log /gpgnet 127.0.0.1:50240 /mean 953.129 /deviation 153.206 /savereplay gpgnet://127.0.0.1:53083/15228945/Xarlus.SCFAreplay /country DE /clan NUT /numgames 58
                            
                            Callstack:
                            	Unknown symbol (address 0x0042323b)
                            	Unknown symbol (address 0x00801e43)
                            
                            Last 100 lines of log...
                            
                            debug: Loading module '\000/effects/entities/sbozhanaseebombeffect02/sbozhanaseebombeffect02_script.lua\000'
                            debug: Loading module '\000/units/urb1302/urb1302_script.lua\000'
                            debug: Current gametime: 00:23:30
                            debug: Loading module '\000/units/ueb2301/ueb2301_script.lua\000'
                            debug: Current gametime: 00:24:00
                            debug: Loading module '\000/units/zsb9602/zsb9602_script.lua\000'
                            debug: Loading module '\000/units/urb0301/urb0301_script.lua\000'
                            debug: Current gametime: 00:24:30
                            debug: Loading module '\000/units/ueb2304/ueb2304_script.lua\000'
                            info: UI_MakeSelectionSet 2
                            debug: Current gametime: 00:25:00
                            info: UI_MakeSelectionSet 3
                            debug: Loading module '\000/units/uea0304/uea0304_script.lua\000'
                            debug: Current gametime: 00:25:30
                            info: UI_ApplySelectionSet 2
                            debug: Loading module '\000/units/xsa0402/xsa0402_script.lua\000'
                            debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
                            debug: Current gametime: 00:26:00
                            info: UI_ApplySelectionSet 1
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
                            debug: Loading module '\000/units/xsb4302/xsb4302_script.lua\000'
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
                            info: UI_ApplySelectionSet 2
                            info: UI_ApplySelectionSet 3
                            info: UI_ApplySelectionSet 2
                            debug: Current gametime: 00:26:30
                            info: Keybindings CreateUI
                            info: UI_Lua import("/lua/ui/dialogs/keybindings.lua").CreateUI()
                            info: Keybindings CloseUI
                            debug: Loading module '\000/units/ueb0304/ueb0304_script.lua\000'
                            debug: Current gametime: 00:27:00
                            debug: Loading module '\000/units/xel0306/xel0306_script.lua\000'
                            info: UI_ApplySelectionSet 1
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
                            debug: Loading module '\000/projectiles/saaolarisaaartillery03/saaolarisaaartillery03_script.lua\000'
                            debug: Loading module '\000/projectiles/sdfaireauweapon01/sdfaireauweapon01_script.lua\000'
                            debug: Loading module '\000/projectiles/caaburstcloud01/caaburstcloud01_script.lua\000'
                            info: UI_ApplySelectionSet 1
                            debug: Current gametime: 00:27:30
                            debug: Loading module '\000/projectiles/tdfgauss02/tdfgauss02_script.lua\000'
                            debug: Loading module '\000/projectiles/sdfexperimentalphasonproj01/sdfexperimentalphasonproj01_script.lua\000'
                            debug: Loading module '\000/projectiles/sdfsinnuntheweapon01/sdfsinnuntheweapon01_script.lua\000'
                            debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
                            debug: Current gametime: 00:28:00
                            info: UI_ApplySelectionSet 1
                            debug: Loading module '\000/projectiles/tifmissilecruise05/tifmissilecruise05_script.lua\000'
                            debug: Loading module '\000/projectiles/tifsmallyieldnuclearbomb01/tifsmallyieldnuclearbomb01_script.lua\000'
                            info: CWldSession::DoBeat() unknown entity id (0x2ff0015a) supplied in a pose update.
                            debug: Current gametime: 00:28:30
                            info: CWldSession::DoBeat() unknown entity id (0x2ff000e5) supplied in a pose update.
                            info: UI_ApplySelectionSet 1
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
                            info: UI_ApplySelectionSet 1
                            info: UI_ApplySelectionSet 2
                            debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
                            debug: Current gametime: 00:29:00
                            debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000'
                            warning: ACU kill detected. Rating for ranked games is now enforced.
                            info: Sending game result: 1 defeat -10
                            info: GAMERESULT : \000defeat -10
                            info: Sending game result: 5 score 1
                            info: GAMERESULT : \000score 1
                            debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000'
                            debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000'
                            debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000'
                            debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000'
                            debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000'
                            debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000'
                            debug: Loading module '\000/units/xsb1104/xsb1104_script.lua\000'
                            info: UI_SelectByCategory +excludeengineers LAND MOBILE
                            debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000'
                            debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
                            debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
                            info: UI_ApplySelectionSet 2
                            debug: Loading module '\000/units/xsa0203/xsa0203_script.lua\000'
                            debug: Current gametime: 00:29:30
                            debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000'
                            info: UI_ApplySelectionSet 1
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                            info: UI_ApplySelectionSet 1
                            debug: Loading module '\000/units/url0309/url0309_script.lua\000'
                            debug: Current gametime: 00:30:00
                            debug: Loading module '\000/units/drlk001/drlk001_script.lua\000'
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                            info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
                            debug: Loading module '\000/units/xsb2302/xsb2302_script.lua\000'
                            debug: Current gametime: 00:30:30
                            debug: Loading module '\000/units/urb2304/urb2304_script.lua\000'
                            info: UI_ApplySelectionSet 2
                            debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
                            debug: Current gametime: 00:31:00
                            debug: Loading module '\000/units/uea0305/uea0305_script.lua\000'
                            info: UI_ApplySelectionSet 1
                            info: UI_ApplySelectionSet 1
                            debug: Loading module '\000/projectiles/caamissilenanite02/caamissilenanite02_script.lua\000'
                            debug: Current gametime: 00:31:30
                            
                            java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15228945.log for more information
                            	at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
                            	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                            	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                            	at java.base/java.lang.Thread.run(Thread.java:832)
                            

                            game_15228945.log

                            X 1 Reply Last reply Reply Quote 0
                            • X Offline
                              Xarlus @Xarlus
                              last edited by

                              got another one :s.

                              if i should stop posting them or post them somewhere else please tell me.
                              Also is there a way to "spoiler" the code for readability ?

                              EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00438168
                                  attempted to read memory at 0x00000001
                              
                              Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                              Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15229180.log /gpgnet 127.0.0.1:20364 /mean 971.12964 /deviation 152.34543 /savereplay gpgnet://127.0.0.1:49336/15229180/Xarlus.SCFAreplay /country DE /clan NUT /numgames 59
                              
                              Callstack:
                              	Unknown symbol (address 0x00438168)
                              	Unknown symbol (address 0x008026ac)
                              	Unknown symbol (address 0x00801e43)
                              
                              Last 100 lines of log...
                              
                              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                              debug: Loading module '\000/lua/sim/tasks/attackmove.lua\000'
                              debug: Loading module '\000/lua/sim/scripttask.lua\000'
                              debug: Loading module '\000/units/xsb1101/xsb1101_script.lua\000'
                              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                              debug: Loading module '\000/units/ura0103/ura0103_script.lua\000'
                              debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000'
                              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                              debug: Loading module '\000/units/ura0101/ura0101_script.lua\000'
                              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                              debug: Current gametime: 00:02:00
                              debug: Loading module '\000/units/ura0102/ura0102_script.lua\000'
                              debug: Loading module '\000/units/uab1202/uab1202_script.lua\000'
                              debug: Loading module '\000/units/ual0201/ual0201_script.lua\000'
                              debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000'
                              debug: Loading module '\000/units/xsb1202/xsb1202_script.lua\000'
                              debug: Loading module '\000/units/urb1105/urb1105_script.lua\000'
                              debug: Current gametime: 00:02:30
                              debug: Loading module '\000/units/urb1106/urb1106_script.lua\000'
                              debug: Loading module '\000/units/uab0103/uab0103_script.lua\000'
                              info: UI_ApplySelectionSet 1
                              debug: Current gametime: 00:03:00
                              debug: Loading module '\000/units/uas0103/uas0103_script.lua\000'
                              debug: Loading module '\000/units/uab0203/uab0203_script.lua\000'
                              info: UI_SelectByCategory +excludeengineers AIR MOBILE
                              debug: Loading module '\000/units/urb0201/urb0201_script.lua\000'
                              info: StartCommandMode order RULEUCC_Patrol
                              debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000'
                              debug: Loading module '\000/units/ueb0202/ueb0202_script.lua\000'
                              debug: Loading module '\000/units/uaa0103/uaa0103_script.lua\000'
                              debug: Current gametime: 00:03:30
                              debug: Loading module '\000/units/uea0102/uea0102_script.lua\000'
                              debug: Loading module '\000/projectiles/cifneutronclusterbomb01/cifneutronclusterbomb01_script.lua\000'
                              debug: Loading module '\000/lua/cybranprojectiles.lua\000'
                              debug: Loading module '\000/units/uab0202/uab0202_script.lua\000'
                              debug: Loading module '\000/projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua\000'
                              debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
                              debug: Loading module '\000/lua/genericdebris.lua\000'
                              debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000'
                              debug: Loading module '\000/units/urb0202/urb0202_script.lua\000'
                              debug: Loading module '\000/units/xsb0202/xsb0202_script.lua\000'
                              debug: Loading module '\000/units/ueb1106/ueb1106_script.lua\000'
                              debug: Loading module '\000/projectiles/caaautocannon02/caaautocannon02_script.lua\000'
                              debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000'
                              debug: Current gametime: 00:04:00
                              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors")
                              debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
                              debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
                              debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
                              debug: Loading module '\000/units/urb3101/urb3101_script.lua\000'
                              info: UI_SelectByCategory +excludeengineers AIR MOBILE
                              info: StartCommandMode order RULEUCC_Patrol
                              debug: Loading module '\000/projectiles/cdfcannonmolecular01/cdfcannonmolecular01_script.lua\000'
                              debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000'
                              debug: Loading module '\000/units/uab2104/uab2104_script.lua\000'
                              debug: Current gametime: 00:04:30
                              debug: Loading module '\000/units/ual0106/ual0106_script.lua\000'
                              info: StartCommandMode order RULEUCC_Overcharge
                              info: UI_Lua import("/lua/ui/game/orders.lua").EnterOverchargeMode()
                              debug: Loading module '\000/units/uab3101/uab3101_script.lua\000'
                              debug: Loading module '\000/units/uel0208/uel0208_script.lua\000'
                              debug: Loading module '\000/units/uaa0104/uaa0104_script.lua\000'
                              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                              debug: Loading module '\000/units/xsl0103/xsl0103_script.lua\000'
                              debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000'
                              debug: Loading module '\000/units/url0208/url0208_script.lua\000'
                              debug: Current gametime: 00:05:00
                              debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000'
                              debug: Loading module '\000/units/ueb1105/ueb1105_script.lua\000'
                              info: StartCommandMode order RULEUCC_Patrol
                              debug: Loading module '\000/units/ueb1201/ueb1201_script.lua\000'
                              debug: Loading module '\000/units/url0107/url0107_script.lua\000'
                              debug: Loading module '\000/units/xsb0103/xsb0103_script.lua\000'
                              debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
                              debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
                              debug: Loading module '\000/lua/keymap/keynames.lua\000'
                              debug: Loading module '\000/lua/keymap/keycategories.lua\000'
                              debug: Loading module '\000/units/uas0201/uas0201_script.lua\000'
                              debug: Loading module '\000/lua/aeon_naval_weapons.lua\000'
                              debug: Loading module '\000/units/xsb3101/xsb3101_script.lua\000'
                              debug: Current gametime: 00:05:30
                              debug: Loading module '\000/units/urb1201/urb1201_script.lua\000'
                              debug: Loading module '\000/units/uab1105/uab1105_script.lua\000'
                              info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                              debug: Loading module '\000/units/xsl0208/xsl0208_script.lua\000'
                              debug: Loading module '\000/units/xsb3201/xsb3201_script.lua\000'
                              debug: Loading module '\000/units/url0103/url0103_script.lua\000'
                              debug: Loading module '\000/lua/sim/tasks/enhancetask.lua\000'
                              debug: Loading module '\000/units/urb0302/urb0302_script.lua\000'
                              debug: Loading module '\000/units/uab1106/uab1106_script.lua\000'
                              debug: Loading module '\000/units/xsl0104/xsl0104_script.lua\000'
                              debug: Current gametime: 00:06:00
                              debug: Loading module '\000/units/urb5202/urb5202_script.lua\000'
                              info: UI_SelectByCategory +excludeengineers AIR MOBILE
                              debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000'
                              debug: Loading module '\000/projectiles/saashleoaagatlinggun01/saashleoaagatlinggun01_script.lua\000'
                              debug: Loading module '\000/lua/seraphimprojectiles.lua\000'
                              
                              java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15229180.log for more information
                              	at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
                              	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                              	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                              	at java.base/java.lang.Thread.run(Thread.java:832)
                              
                              JipJ 1 Reply Last reply Reply Quote 0
                              • JipJ Offline
                                Jip @Xarlus
                                last edited by Jip

                                @xarlus

                                You can also send them to me privately on Discord: Jip#4301

                                The frequency is a bit scary however - could you add a description of what you were doing? And what branch you were playing on?

                                I'll update the git repository accordingly and see if we can find a pattern with previous reported issues.

                                edit: i've added your exceptions to the issue tracking them: https://github.com/FAForever/fa/issues/2045

                                Keep them coming (sadly enough)!

                                A work of art is never finished, merely abandoned

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  snoog
                                  last edited by

                                  Only played a few short games yesterday and managed to actually not crash, but I'll be sure to post any from today if it happens again.

                                  I also checked my Temp folder you showed and I didn't have any dmp files there, but I'll check again next crash.

                                  1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    snoog
                                    last edited by

                                    So it figures, since I made this post I've had 0 crashes. Just thought I should mention that.

                                    1 Reply Last reply Reply Quote 1
                                    • S Offline
                                      snoog
                                      last edited by

                                      @Jip I crashed 😞

                                      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
                                          attempted to write memory at 0x02a649c0
                                      
                                      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                                      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15298758.log /gpgnet 127.0.0.1:39014 /mean 1682.3143 /deviation 95.940895 /savereplay gpgnet://127.0.0.1:54990/15298758/snagglefox.SCFAreplay /country US /numgames 791
                                      
                                      Callstack:
                                      	Unknown symbol (address 0x0095854f)
                                      
                                      Last 100 lines of log...
                                      
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: CWldSession::DoBeat() unknown entity id (0x2ff009f9) supplied in a pose update.
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      debug: Loading module '\000/units/uab3201/uab3201_script.lua\000'
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                                      debug: Current gametime: 00:40:30
                                      info: Called: CreateAeonBuildBaseThread
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: StartCommandMode order RULEUCC_Patrol
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: Called: CreateAeonBuildBaseThread
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      debug: Loading module '\000/units/uea0203/uea0203_script.lua\000'
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      debug: Loading module '\000/projectiles/aaafizz01/aaafizz01_script.lua\000'
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      debug: Current gametime: 00:41:00
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      debug: Loading module '\000/units/ura0107/ura0107_script.lua\000'
                                      info: Called: CreateAeonBuildBaseThread
                                      debug: Loading module '\000/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua\000'
                                      debug: Loading module '\000/projectiles/adfquatumautogun01/adfquatumautogun01_script.lua\000'
                                      debug: Current gametime: 00:41:30
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: StartCommandMode order RULEUCC_Patrol
                                      debug: Current gametime: 00:42:00
                                      debug: Loading module '\000/units/xsb0304/xsb0304_script.lua\000'
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      debug: Loading module '\000/projectiles/cifmolecularresonanceshell01/cifmolecularresonanceshell01_script.lua\000'
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      debug: Loading module '\000/units/xsl0301/xsl0301_script.lua\000'
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000'
                                      debug: Loading module '\000/effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua\000'
                                      debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000'
                                      debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000'
                                      debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      debug: Current gametime: 00:42:30
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000'
                                      debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000'
                                      debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000'
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
                                      info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
                                      info: creating high fidelity terrain
                                      info: creating high fidelity water
                                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                                      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
                                      
                                      
                                      1 Reply Last reply Reply Quote 0
                                      • JipJ Offline
                                        Jip
                                        last edited by Jip

                                        We Jinxed it 😞

                                        Can you describe what happened right before the crash?

                                        A work of art is never finished, merely abandoned

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Chanto
                                          last edited by

                                          Sounds like i'm having the same issue! Did you find a solution?

                                          java.lang.RuntimeException: Forged Alliance Crashed with exit code -805306369. See C:\ProgramData\FAForever\logs\game_15372054.log for more information
                                          at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
                                          at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                                          at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                                          at java.base/java.lang.Thread.run(Thread.java:832)

                                          1 Reply Last reply Reply Quote 0
                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            @Chanto Do you have the information that the debugger provided you with? Including an exception code?

                                            A work of art is never finished, merely abandoned

                                            1 Reply Last reply Reply Quote 0
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