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    Tell me your Shard stories!

    Scheduled Pinned Locked Moved General Discussion
    13 Posts 10 Posters 639 Views 1 Watching
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    • arma473A Offline
      arma473
      last edited by

      The only thing I have ever accomplished by making shards is to provoke another player into typing something into in-game chat like "lol he made shards"

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      • AurikoA Offline
        Auriko
        last edited by Auriko

        Story 1) I made shards. It mattered not. I died anyway.
        Story 2) I made shards. They died to a frigate because they run in frontline. Then the bombers came and destroyed my frigates.
        Story 3) I made shards. Soon after I get a cruiser. I stopped making shards.

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        • AurikoA Offline
          Auriko
          last edited by

          Even after the small buff, they have so many drawbacks, and are only usefull in very niche and time limited situations that we're probably not going to see much more of them anytime soon.

          ValkiV 1 Reply Last reply Reply Quote 0
          • E Offline
            Exselsior
            last edited by

            I made a shard once to kill someone’s t1 scout stream on setons. That shard got some serious value. That’s about it though.

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            • ValkiV Offline
              Valki
              last edited by

              Once in a 2v2 TMM game with a small crossing over water near a players spawn they were ahead in air. My ally was just getting a firebase up across from an enemy's spawn too close to his AA for interceptors to fight well. I pumped out 5-8 shards and move spammed them near the firebase. They took 0 hits from T1 arty and MML and suppressed the entire enemy air raid until the firebase was up.

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              • T Offline
                Tagada Balance Team
                last edited by Tagada

                Some certain phantom game with 700 T1 bombers vs 400 shards
                To clarify, the numbers are not total but rather per 10 seconds or so. It was Yudi with like 60 T3 factories spending ~1.2k ? Mass/s on T1 bombers. Sadly the shards hard countered such a move even when cruisers and sams couldn't.

                KaletheQuickK 1 Reply Last reply Reply Quote 0
                • KaletheQuickK Offline
                  KaletheQuick @Tagada
                  last edited by

                  @tagada oh, that is interesting. I have never played a phantom game. Why did the shards work out? Was it just the capability to engage multiple targets at once? IIRC aeon cruisers didn't have AOE.

                  You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                  • veteranasheV Offline
                    veteranashe
                    last edited by

                    I did see a team game where someone made 7-8 shards and defended air really well.

                    Makes me wonder in t1 unties are better

                    In t2-t3 they have some small uses

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                    • ValkiV Offline
                      Valki @Auriko
                      last edited by

                      This post is deleted!
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                      • E Offline
                        ETFreeman
                        last edited by

                        They are very useful. In the aeon company mission one 😆

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                        • ResistanceR Offline
                          Resistance
                          last edited by

                          have started to forget they exist till you guys bring it up tbh

                          queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                          https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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                          • ZLOZ Offline
                            ZLO
                            last edited by ZLO

                            keep in mind that shards were buffed.

                            From my own experience i remember chasing air units with shards cause they are just THAT fast

                            Edit:
                            also not 100% sure but also running away from torpedos
                            dodjing almost any projectile
                            Edit2:
                            Even if you don't manage to completely run away from torpedos, you still greatly prolong time before unit dies and usually at that time torps are right above your aa boats... tho they still kinda don't feel that great against t2 torp bombers, tho you really need to take unit costs in account if you want to understand how good they are

                            TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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