• Client: Transfer Party Lead

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    Eternal-E
    Server must add this function first, then client will implement it
  • 0 Votes
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    BlackYpsB
    I don't understand it either. You would have to talk to him directly to hear his reasoning
  • Suggestions & Recommendations

    Moved
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    ComradeStrykerC
    @jip said in Suggestions & Recommendations: We can look into it again when we find the time for it. @Jip Any update specifically with the Radar Range rings? If it can't be done with the game engine as you mentioned, perhaps there is another way? ~ Stryker
  • Can we adjust loading acu onto transport?

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    S
    lol - if only we had that level of control. We don't see anything about the transport process.
  • Dark Mode in the forums

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    TheVVheelboyT
    @melanol No need for that. Forum already have dark theme integrated. You can find it at the bottom of the settings page.
  • Protect the Commander Game Mode

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    ComradeStrykerC
    More game modes, more gooder. I'm interested in where this goes. ~Stryker
  • Better TMM map pool selection algorithm

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    No one has replied
  • 0 Votes
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    ComradeStrykerC
    Is it just me or do the notes on players randomly delete themselves? I make notes on players often yet I never see one. It's as If I never wrote them in the first place. ~ Stryker
  • Add a game quality slider to the matchmaker

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    ThomasHiattT
    Just quadruple the number of active players on FAF. Adding more and more complexity to the matchmaking code isn't going to help.
  • Search tmm together without teaming

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    FtXCommandoF
    It’s a solution to deal with the flaws of the idea that Thomas posted about while still allowing for the intention of the OP.
  • Upgraded factories lose hotkeys

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    JipJ
    oh, I get it now. We're talking about control groups. Interesting issue.
  • You have failed to find a place for your building. Try again

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    deletethisD
    please correct me if I misremember but doesn't holding shift prevent you from getting kicked out of build mode?
  • Automatic structure ringing makes separate orders for each engi

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    arma473A
    I find it very annoying to try to cancel all of the orders to make mass fabs around a T3 mex when that order gets issued by accident on multiple engineers. But I like how the system currently works in terms of queuing up orders to make mass storages. One possible fix would be: if you use ctrl-shift-RMB to delete an order to make some building somewhere, could you automatically have the system delete ALL other queued up orders to make the same exact building on the same exact square? Is that something that could be created as a UI mod, if the devs don't want to put it into the base game? (Or at least, so we could test this feature before adding it to the base game)
  • the next step in the development of 4-on-4 games.

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    B
    @femtozetta this leads to the fact that the game becomes a hunt for the commander, and not a war of tanks. I think we can try. there will always be a choice. why not change it?
  • Ordering construction without deselecting lower tier engies

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    C
    @jip said in Ordering construction without deselecting lower tier engies: Try this hotkey: IMO the game already has too many hotkeys. But thanks for the effort anyway, Jip.
  • Ghosts of ordered structures

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    deletethisD
    @melanol Y̶o̶u̶ ̶c̶a̶n̶ ̶c̶t̶r̶l̶+̶s̶h̶i̶f̶t̶+̶r̶i̶g̶h̶t̶ ̶c̶l̶i̶c̶k̶ ̶o̶n̶ ̶t̶h̶e̶ ̶"̶g̶h̶o̶s̶t̶"̶ ̶t̶o̶ ̶c̶a̶n̶c̶e̶l̶ ̶t̶h̶e̶ ̶b̶u̶i̶l̶d̶i̶n̶g̶,̶ ̶t̶h̶e̶n̶ ̶y̶o̶u̶ ̶c̶a̶n̶ ̶i̶m̶m̶e̶d̶i̶a̶t̶e̶l̶y̶ ̶b̶u̶i̶l̶d̶ ̶t̶h̶e̶r̶e̶ ̶w̶i̶t̶h̶ ̶o̶t̶h̶e̶r̶ ̶e̶n̶g̶i̶e̶s̶.̶ You can drag the build queue of the original engi to move it into the front as well, if you have that option enabled. I'm honestly not too sure why just cancelling that building and making it with other engies wouldn't work exactly, but you already mentioned that option so I guess it's not viable.
  • Change TMM colors to be more legible

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    FtXCommandoF
    [image: 1670698872233-013611f9-e3b9-49c6-8fc6-f465a7714140.jpeg] [image: 1670698872223-38c0f208-1cf4-40ae-a0c2-a5a89f49905b.jpeg]
  • Allow watching replays while in queue

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    Eternal-E
    The thing is, its super easy to implement, As long as replay requires patch update and you are being queued, client must say that you cant watch replay. Thats all.
  • Print pause message into chat box

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    JipJ
    See: https://github.com/FAForever/fa/pull/4477
  • Holding ALT should disable the reclaim cursor

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    JipJ
    @PerciThundercock @Melanol See: https://github.com/FAForever/fa/pull/4474