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  • 342 Topics
    8k Posts
    E
    @arran i dont have much time currently and not really intrested in deep research of other units unless i'll see some really bad stats like vulthoo buildtime, i am not a balance team member after all (coding veto system rn)
  • 33 Topics
    609 Posts
    D
    ACU and all units increase is physical size as they vet.
  • SCU upgrade enhancement dialog blocks everything

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    J
    The oldest log I have is from the 1st of July, so sorry, no. I didn't think of saving the log back then.
  • Game version 3738

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    C
    WOW, big thank you to you and all the people who coded this:) had yesterday a big setons game with ~800 asf on the map and no major slow downs! this is massive, huge! Marvelous, extraordinary amazing, wonderful!!!
  • FAF Leaderboards 4.0!

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    SwkollS
    If we could include accurate win rates that would be cool, but the current win rates used have been broken for some time. The streaks from AoE seem cool. It would also be interesting to have longer timespans as an option, but not default, perhaps all time, 5 years, and 1 year.
  • Campaign too fast bug - Red Flag

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    maggeM
    @hungryhippo said in Campaign too fast bug - Red Flag: Scathises? Scathi? Scathum? The Scathis is named after John Comes, better known by his internet alias Scathis, content engineer for both Supreme Commander games, and the original lead designer of Gas Powered Games' Demigod. https://supcom.fandom.com/wiki/Cybran_Experimental_Mobile_Rapid-Fire_Artillery Names (and all other nouns, for that matter) that end in sibilants (that is, the sounds s, sh, ch, z, and x) are made plural by the addition of es. Thus the name Williams in its plural form is Williamses Scathis ⇉ Scathises
  • 2nd regular community game

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    No one has replied
  • What do mass fabs do for adjacency?

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    UvesoU
    @veteranashe The Tech2 Mass Fabricator is using the buff from the old Tech1 one with this line: Adjacency = 'T1MassFabricatorAdjacencyBuffs', It was not renamed when FAF changed it.
  • Button Size

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    JipJ
    A UI mod can do this just fine - I'd recommend the author to make it 1/4th the resolution of the screen. That should help.
  • Strange T1 radar issue possibly

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    JipJ
    I think I've asked KionX this at some point and if I recall correct the answer was that it isn't trivial to do.
  • Old Random Map Generator Code

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    S
    Thanks Duck, I had been curious to see if I could find the code on the old forum and was sad to see the bitbucket was no longer around. It will be fun to see how you did things and what the differences are.
  • Bind attack move to a key?

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    N
    You can bind Attack to a key, which behaves the same i think as attack move (unless your unit is set to ground fire). It will however be like using the explicit "move" command, where you have to select the action and use it with left click.
  • Novax bug in new patch

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    MachM
    @jip said in Novax bug in new patch: And a lot of times it just works as usual. We didn't touch the Novax, as far as I am aware it has always been like this. do you suppose this may be due to novax not rechecking for new target before the beam stops (if target checking change is already live), I know it is (was) very sensitive to that and stops the beam early if it doesn't have any other enemy unit in range to shoot at, not checking for new targets fast enough automatically may cause the same effect, I'm not saying it is the cause, it was just first thing I can see could be
  • Paragon theoretical maximum

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    angelofd347hA
    Mexes produce mass from e. And the commander is a mini paragon.
  • Still too many people badly disconnecting

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    FtXCommandoF
    No you can’t.
  • Cybran acu superlaser not firing?

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    QuietJoyQ
    @angelofd347h This could be it i was right beside the enemy acu, holy crap I never knew that, geez!
  • BO Request - Auburn Canyon

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    AurikoA
    Don't listen to those haters, they're only here to be mean, kill your dreams and make you quit FAF. Here's a reasonable one : 17199921 I would advise to look at harzer's POV (BangerNOOB), his take is closest to generic BOs (so easier to reproduce), it looks better rounded and safer. Grim's one is interesting though. Here's my wacky aggressive BO : 17305261 Not perfect by any mean, bomber side is questionable, depending on what results the first lab got. Number and direction of labs can vary depending on your elo's meta. I'm making a bit too much power, you can remove one pgen after the second land fac. Follow up can be lots of power into gun, more land fac, more air fac, a transport if cliff build fails ...
  • Windows 11

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    ResistanceR
    topic has served it's purpose, locked
  • This topic is deleted!

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  • Engineers on patrol travelling far away

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    FtXCommandoF
    I wouldn’t use it with this fix either, it’s terrible for reclaim compared to a default attack move anyway. I don’t want my engies not showing up as idle once they’re done reclaiming nor do I want them repairing random stuff and sporadically turning into resource sinks rather than resource producers. Only time I really use patrol move is for some small int cloud I don’t need to pay attention to at the edge of the map or to space out bombers/gunships before moving in so flak is less efficient. Ah, and reclaiming with sacus.
  • 1st (bi)weekly community game

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    Sinister208S
    thanks for the info
  • This topic is deleted!

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