Subcategories

  • 342 Topics
    8k Posts
    E
    @arran i dont have much time currently and not really intrested in deep research of other units unless i'll see some really bad stats like vulthoo buildtime, i am not a balance team member after all (coding veto system rn)
  • 33 Topics
    609 Posts
    D
    ACU and all units increase is physical size as they vet.
  • What do you want from FAFs default AI?

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    maudlin27M
    @jip M28 uses a semi-decentralised approach but I don't think it's what FtX is referring to - i.e. M28 will still consider building units, and will just consider within a localised area whether to upgrade a mex / build storage / get reclaim (as opposed to trying to get a T3 mex as fast as possible).
  • UI Lag

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    CheeriosC
    Im refering to whenever I am using keys to pause a mex or something. The input lag that happens which requires me to press it a few more times to make sure its correctly paused. The same thing when I use the infinte build key binding on factories
  • Fix tmm bug

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    No one has replied
  • What would make ladder less stressful, intense, or scary?

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    BrannouB
    I don't like early raid as i don't have the apm to take care of my build order and take care of that single bomber/lab killing my engi
  • This topic is deleted!

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  • Please advise on Transitioning to lategame Eco

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    Thomy100T
    @arkangel_ Thank you! Very helpful.
  • No Login possible ?!

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    maggeM
    The short down of API was weeks ago - In discord is a status channel that tells you when API is down/up. It detects any changes automatically.
  • Bug in custom games previews

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    R
    @amygdala said in Bug in custom games previews: @redhotchilipeper afaik its a known bug and alreay fixed in the next client version. you can try the alpha client (aka pre-release client for test purposes) here: https://github.com/FAForever/downlords-faf-client/releasesmonkey mart Okay, I guess it makes sense, and I appreciate the clarification.
  • Recall button

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    R
    @magge said in Recall button: That is a good suggestion, which you can add as a request to the GitHub project, when it has not already had been created there: https://github.com/FAForever/fa/issuesbasketball stars If anyone is abusing the current implantation, you should just report it. I have not seen any report about it so far in the last weeks. @espiranto said in Recall button: I will also start doing this every 0.3 seconds I would highly recommend not doing it. As it is already severely constrained by the current implementation, I don't see how you could ever use that to compel it as a requirement. In the absence of evidence that we have already broken it
  • What do you want mapgen to do differently?

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    C
    i dont know if the map gen already works like this, but maybe there could be shematic presets of proven map patterns which you can modify trough certain variables. Dual Gap Style (sorry), setons style, plateu corners, plateu mids, river, lake whatever. boiled down to its main characteristics which are proven trough 1000s of matches to be a gud map. e.g. its basically canis but looks flat and empty like crater at first. then let map gen do its magic in modifiying it to a new map with the choosen parameters. it would somehow defy the whole point of having a mapgen but in theory the aim would be get new but more predictable outcomes. ofc the possibility to create maps out of nothing should still be the main feature.
  • Move connectivity window

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    G
    I'd second this... making it movable. It pretty much halts all access to the menus.
  • Attack move hotkey?

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    BlossomedB
    @Jip @crispweed I see that the latest commit from Jip to Dev branch "fixed" capitalization cursor -> Cursor, but do we know if it was even a bug to begin with (Jip check reply above from crispweed)?
  • Seraphim and Coalition campaign updates!

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    ResistanceR
    you can always downgrade the difficutly, hard is supposed to be hard and for now, it's the default difficutly.
  • Sparky left wheels go backwards

    sparky wheels wheel uef
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    MadMaxM
    i have made an issue on github for this thankyou for reporting it
  • What's your favorite map and why?

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    arma473A
    @arkangel_ Abhor
  • 0 Votes
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    363 Views
    DeribusD
    Penalizing higher rated players is a healthier solution than boosting lower rated ones. Otherwise you'll have new players learn stuff that won't be possible anymore without a 10% energy production buff or whatever.
  • Proposal - degradation of rating over time

    Moved
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    RobustnessR
    the idea is not very
  • Tip for the noobs

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    BlackYpsB
    Being zoomed out also matters more with higher rating
  • FAF custom campaign maps way to hard

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    speed2S
    There was a bug in the game code that allowed instantly finish structures, some of those are in the leaderboards. Modded games don't show up in the leaderboards. Only game with default settings.
  • mass spending

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    ?
    @karlshady said in mass spending: As an avid player of FAF, I agree with the sentiment that mass spending can lead to an unfair advantage in gameplay. While having a large collection of units and resources can certainly be helpful, it can also create a lopsided playing field where newer or more casual players are at a disadvantage. Found you, ChatGPT.