• Fast start mod idea: Free instant factory of your choice

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    ZLOZ
    i am ok with this idea if it is gonna be optional 30 seconds while factory is building is often not enough to think about your BO, check your allies and their factions, assign roles, check reclaim, decide who take what mex and who drops where, whos gonna make t1 air and who does not... tho ofc if you are playing air fac 1rst you will need to decide that before game or for like 1 second. decide where your engies gonna be going... how to fix resource problem? just discount the amount of resources that ACU produces for the time that you need to make a factory. also there are maps where you start in water. there are maps where you have "desired" factory position kinda blocked by commander so you need to choose between moving and placing factory in non-cool position That also removes plays where two people could make factory together also that messes with the BO with 1rst pgen and on crazyrush you often start with pgen. on super mass-poor maps you can start with mex
  • UI Revolution Project

    mods uimod gameplay
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    MostLostNoobM
    @ysomanyratstho in-game Main Menu (F10) > UI Mods Options > ECO UI Tools
  • Total Mayhem 1.37 for all game versions

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    Z
    Referencing a bug reported earlier in discord regarding the building animation of two aeon units (BROT3BT and BROT3BT2,) : https://discord.com/channels/197033481883222026/1213509460207869953
  • Wyvern Battle Pack v5 for all game versions

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    H
    Why wont it let me download the mod ? Is the link/file broken ?
  • DDDX RPG survival (map and mod)

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    DDDXD
    @myxanoid new Version uploaded to the Vault. Fixes some of the issues. As for the Cybran lvl1 targeting, it's due to retargeting and shooting of weapons on Overcharging. I will try and find a workaround for that, for now, simply try overcharging in the same direction as your main turret is facing - should resolve the issue temporarily. Data from the "Changes.txt" file inside the mod: Patch 172 Map: Fixed clean-up of unused stuff in South that remained when lower difficulties are chosen Leveled terrain under some turrets Created 2 GLOBAL anti teleport towers - kill those first to enable teleporting across the map, then the smaller, local ones guarding various areas. Reduced max build time to 6 min Mod: Fixed Aeon lvl 2 hero not evolving to next lvl at full veterancy Buffed lvl 1 and 2 Aeon hero lasers dmg slightly Fixed lvl 1 Cybran hero torpedos not working Reworked Cybran hero special ability & accompanying enhancement (Siren's song), removed the previous teleport-based ability. Created Armored Command Assassin unit, added to some mission waves Further buffed certain high-end units and mission based on the number of Paragons the Defenders managed to build Fixed Fire beetles and DOOM beetles not suiciding when close to target Improved target acquisition & behaviour of zombified units and of Interceptors (Carrier drones) Buffed Zombie Habitats HP by cca 30%, reduced mass value by cca 20% of all Zombies and Habitats Buffed Legendary units (Novax sat more dmg, Supershield more hp to shield, Sloth 100k more hp, Regen turret more self regen) Increased TotalA sub shield size slightly Nerfed Artemis sat damage Reduced big rock mass cost to prevent hero farming veterancy off them, but gave them x2 mass in wrecks when destroyed, to compensate
  • Need a Working Link for XACT 2.0.

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    C
    @mostlostnoob said in Need a Working Link for XACT 2.0.: @colorcharge This is the August 2007 installation of the XACT software needed to work with sounds for SCFA. https://archive.org/details/dxsdk_aug2007 Thank you! I sincerely appreciate it.
  • ACU's Being Counted as Naval Units

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    DDDXD
    I LOVE the CalculateTotalEnemyUnitsOfCategory! Wish I had known about it sooner. Very useful.
  • Ctrl UI mod

    uimod mod mods
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    Ctrl-KC
    Updated description. Also released 2nd version.
  • Any idea why I can no longer open the debugging log window with F9

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    C
    @jip Bingo, yeah, that was it, thanks!
  • Actions Grid Panel

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    Ctrl-KC
    Since there is no proper syntax highlighting I've added it to Mods README.
  • Control Group Zoom mod

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    TheWeakieT
    @jip said in Control Group Zoom mod: This has been integrated a while back: [image: 1708118351799-705e06f3-de87-4a82-b8cc-b291e728f236-image.png] If possible it would be nice if the standard zoom level could be made higher. I always used the old control group zoom mod (with some changes) while it still worked, but the new options just don't really give me something usefull to the point that i never use the double tap feature anymore. The main issue is that you tend to want to use this to hotkey specific units you're using to raid but because the zoom level is so far in you cannot see anything after double tapping so you have to zoom out anyway (which at that point is just as fast as just zooming in manually). [image: 1708308791125-71ec2d73-9a34-4eb8-89f5-e684cbd2e492-image.png] this is the standard zoom level after i just double tapped and there can easily be a t1 pd shooting at me while i can't even see it. [image: 1708308888040-5942ec53-e7ea-4687-9743-1cf16798b11f-image.png] Imo a zoom level like this is way more usefull for whatever you want to accomplish.
  • How to change the player names through a mod

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    Brutus5000B
    If you want it for yourself, go for it. But for others it's always easy to figure out who plays/played via client, ice adapter debug view or replay information
  • Reverse direction of middle mouse scrolling

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    R
    I'll look into it myself thanks
  • UI-festival and dual screen display issues

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    No one has replied
  • Updated Mods for FAF and Vanilla Steam

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    M
    People on FaF Launcher XTreme Wars page says that the mod it's half broken, is that true ?
  • Select Spawn Locations

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    Ctrl-KC
    Thanks @BalanceSlave for reporting bugs and testing the mod
  • Placeholders

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    arma473A
    Consider using the "The LOUD Project" client to play Supreme Commander with your friends It's like the FAF client, but it's optimized for games on big big maps against AIs and it has the custom units that you want
  • The little things

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    S
    Not a little change, but I really appreciate the PBR textures. The units just look so good now with proper map lighting.
  • Recent and upcoming engine changes

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    Ctrl-KC
    Also there was optimized VDist3 function.
  • Advanced Key Actions

    improvement uimod keybinds
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    Ctrl-KC
    @nex there are lots of possibilities for combinations for sure, but there must be consistency for player to understand. Ability toggle is nice to have and I'll look into it!