• Inconsistent shooter cap defined for projectile

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    JipJ
    It just means that defenses (tactical and/or torpedo) may behave suboptimal by either overkilling it (shooter cap > than its health, too many defenses trigger) or underkilling it (shooter cap < than its health, too few defenses trigger). It does not break the game or cause any further errors. The warnings exists as a reminder to what the optimal value is for in the blueprint.
  • BlackOpsFAF-Unleashed only for FAF v24

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    JipJ
    @doompants said in BlackOpsFAF-Unleashed only for FAF v24: @rowey Oh yeah I wouldn't touch the BlackOps mods themselves but couldn't you have an additional 'patch/balance' mod that also runs just to fix the problem if it's something in the blueprint? Or is that also no bueno? That's fine.
  • Shield Drone frustration

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    R
    Fixed the eCost not being done when then shield is active.
  • TBL to Strings, Oh my!

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    R
    Added a copy of this unit to the FAF server unit the name "4D-FAF (4th-Dimension for FAF), UEF & Seraphim Units".
  • Is there a workaround or override ?

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    R
    I've made progress and have gotten the turret to behave. I may post a video in the coming days.
  • I'm old and don't remember...

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    R
    @speed2 was able to use GetPosition(bone) today in an attempt to add sliders to a death event. While the sliders do work end end locations were unexpected for the information provided. Do you know if slider (CreateSlider) moving a bone, also moves the child bones (i think it does) , and does the bone orientation matter at all? Edit: Was able to confirm that the sliders do affect child bones. Which makes using a slider on a complex system of bones not particularly viable.
  • Unit Logger mod

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  • Nomad Abilities Panel

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  • Add a latest replay URL

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    N
    I have created the "Unit Logger" mod. It is in the mod vault. It is a UI mod. EDIT - V2 Released with reduced decimal places and unit masskilled added Logs information on every unit of of focus army every 10 game ticks, configureable in main.lua Information logged: "UL02","GameTick","EntityId","Army","UnitId","FractionComplete","Position.x","Position.y","Position.z","MaxHealth","Health","ShieldRatio","IsIdle","MassKilled" WARNING: If you have 1500 units and an hour game expect gigabyte size logs. It works in replays if you select the army of the player you require logging. It requires UMT / UI Mod Tools / ui-mod-tools-4z0t-v12 Thanks for 4z0t for some of the code that makes this work This data is not in an eficcient format at all - that can be done after the game has ended. I need to look at logging all units from all armies at once when observer. i dont know if this is possible with a UI mod. Example data: info: UL02 GameTick EntityId Army UnitId FractionComplete Position.x Position.y Position.z MaxHealth Health ShieldRatio IsIdle MassKilled info: UL02 1350 321 1 uea0303 1 171.915 35.555 717.439 2300 1550 0 0 180 info: UL02 1350 421 1 uea0303 1 231.838 34.695 652.384 2300 300 0 0 482 info: UL02 1350 344 1 uea0303 1 109.883 35.376 720.888 2300 2050 0 0 45 info: UL02 1350 369 1 uea0303 1 142.596 38.140 688.592 2300 1300 0 0 45 info: UL02 1360 736 1 uea0303 1 111.701 36.286 717.892 2300 1550 0 0 270 info: UL02 1360 0 1 ual0001 1 108.207 25.830 920.259 11000 11000 0 1 0 info: UL02 1360 262 1 uea0303 1 98.083 37.232 730.919 2300 1550 0 0 450 info: UL02 1360 280 1 uea0303 1 97.939 36.571 708.237 2300 1050 0 0 90 info: UL02 1360 364 1 uea0303 1 145.077 37.485 686.651 2300 1800 0 0 225 info: UL02 1360 318 1 uea0303 1 142.312 37.525 684.928 2300 1550 0 0 360 info: UL02 1360 438 1 uea0303 1 196.809 37.850 668.522 2300 1550 0 0 433
  • single axis Projectile Acceleration

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    N
    You can adjust this with Projectile:SetBallisticAcceleration(y). Gravity is -4.9 by default. The documentation is a bit outdated, but you can also do SetBallisticAcceleration(x, y, z) for acceleration in any direction; I just tested it. Make sure your projectile's MaxSpeed is high enough for it to accelerate how you want it to.
  • Where's the best beginner how to mod tutorial?

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    R
    @freadyfish for now your fine with an override mod, but I'd suggest moving towards a UI based method at some point. Simple reason, its more likely to be widely adopted, and thus less like to viewed as SIM cheater mod. As for helping out, hit me or any of the other mod-dev's up if you get mega stuck.
  • Problems adding emitters to a repack sequence

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    N
    Yes, lifetime is in ticks (10th of a second), and then any particle size effects will scale on that lifetime, reducing the visible time to just a few ticks.
  • Question feedback before I dig in.

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    FreadyFishF
    I just want to say I tried Chat GPT 4o the other day. It basically built my whole mod for me. Good thing no one is paying us or I'd be worried.
  • Effects / Emiters cleanup question

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    JipJ
    @Resin_Smoker better to review this folder: https://github.com/FAForever/fa/blob/develop/engine It has all the information on the wiki and more . We should probably link the Wiki to that
  • Mod icon not showing in client

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    maggeM
    @Brutus5000 Seems "randomly" for older mods and all the time for recent uploads. [image: 1716972121475-9690b1cc-ec57-475c-8804-6a4af3d02043-image-resized.png] [image: 1716972142474-6754e13e-cf2a-4432-9a23-6a4b1945cc8b-image-resized.png] [image: 1716972163710-11339f20-6119-4b2b-bc15-78dafdb23e38-image-resized.png]
  • How to determine the game version

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  • 4z0t's ScoreBoard

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    FreadyFishF
    @ctrl-k I'll look into it. Will prioritize based on how many upvotes it gets
  • BlackOpsFAF-ACUs only for FAF v19

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    BlackrobeB
    @Doompants Yeah, Overcharge was a conflict I resolved quickly, but hadn't mentioned here yet. There are a few other minor bugs apart from cloaking; but as this post has not been answered, I'm not sure if anybody is updating this and BlackOps Unleashed mods anymore. Cheers mate.
  • What has FAF changed for mods?

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    QuantumTyphoonQ
    @mostlostnoob Oops. I had multiple tabs open and commented in the wrong thread. Good catch mlNoob.
  • Advanced Selection Extension

    uimod mod
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    H
    works. thx