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    T
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    • Posts 15
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    Posts

    Recent Best Controversial
    • RE: Put Rank Decay in the client plz

      @ovenman said in Put Rank Decay in the client plz:

      Some people mentioned team games or team maps, so is this a social problem? If you only played 1v1 would you still want rank decay? Or is this about letting your team down? If the change allows mid-rank players to achieve a win rate >50% then it just creates a smurf-lite system.

      In 1v1 just eat the losses.

      In my situation, it’s a gaming experience issue, that would not occur if I wanted to play 1v1. Because i would be able to play /un-rust / un-rank at any time when i want to play a game.
      But If I come back, it's to play a friendly casual game like twice a month on setons.
      But in the current situation (I'm around 1700 global), if I join a 1400+ lobby, other players will expect me to play like a 1700, but I would probably not beat a 1200 in my first game without spending time un-rusting, remember bo ...
      If I join a lower-rated lobby, people will expect me to carry, and I won’t. So I'll probably get shout at in both situations.

      The alternative would be to host some 1v1, un-rust, loose rating then join a seton game.
      But well... I don't want to spend 2 days before getting in a team game. Like I say, I would barely find the time to play twice a month...

      posted in Suggestions
      T
      Th3-11
    • RE: Put Rank Decay in the client plz

      I have stopped playing 18 months ago but I'm still often connected, watching replays during my mid break.
      If my rating had decreased, I would probably enjoy playing some seton, but with the current system, I know that I would be overrated, and just piss my teammates, so I don’t try, and i don't have the will or time to host and play some 1v1 to un-rust and decrease my rating ...
      I'm not telling the system should be different, just giving you an example of how it may hold back some player like me.

      posted in Suggestions
      T
      Th3-11
    • RE: Why would you have left FAF?

      I think I just got bored of lobby sim + sim speed + Cancerous in game player like Foley or feather that ctrlk there base for a any reasons.
      Now when I have 2 hours to play, I play 2 hours. Not 25 min

      posted in General Discussion
      T
      Th3-11
    • RE: Replay server fixing - volunteers needed!

      @mazornoob said in Replay server fixing - volunteers needed!:

      • First, I need to hear your opinion on live replays so us devs can gauge how serious of an issue this is.

      @arma473 said in Replay server fixing - volunteers needed!:

      A major use for live replays is tournaments. It's pretty bad when people are trying to cast tournament games w/ delay and they have to stop casting it 10 minutes before the game ends. It makes us look like idiots and amateurs to people who might be dropping in to watch a tourney. People who don't know about FAF might get a negative impression of it.

      @askaholic said in Replay server fixing - volunteers needed!:

      @arma473 cool story. How about commenting something constructive tho. You volunteering to help test the new replay server?

      🙄

      posted in General Discussion
      T
      Th3-11
    • RE: New Player Councilor Discussion + Removal Announcements

      Just a word for the PC election, FTX from my pov you are divising the player database. I see you like a mini trump, but working more. Does your work compensate for the lack of tact and the feeling that you are not governing for all the players? Maybe for some but not for me.
      Penguin morax and others, you want to beat trump and his incredible groupies? You guys need to ally and make a common application!

      For the rating part, that made me want to participate here,
      Would it be possible without a lot of devlopement / work, to create few categories / labels.
      "eco maps" "casual teamgame map" "naval map" "spam map" "uncategorize map" "generated map" or whatever.
      Then review the 200 most popular map, sort them in those categories, erase the rest of the maps, and force people do get the map approve and classify by the map team before being uploaded.
      Then outpout multiple global rating based on map categories.

      posted in General Discussion
      T
      Th3-11
    • RE: Replay server fixing - volunteers needed!

      Hello, just to confirm i have that issue pretty often on livereplay.
      I think it happen most of the time when you are just behind the 5 min delay, and the game end.
      Ill try to be more focus on the exact pattern and come back here if that can help.

      posted in General Discussion
      T
      Th3-11
    • RE: About Neroxis map generator...

      Just fyi. I quit ladder few years ago after the map pool became huge.
      My feeling was that bo whoring was more important than general game knowledge.
      And It was just too many maps and bo to learn to be good.
      So a map generator, with no perfect bo possible, would probably take me back to ladder.

      posted in General Discussion
      T
      Th3-11
    • RE: Swords and minimap not refreshing

      To me it never works in years.
      The issue isnt that swords still displaying after the game ended, the issue is that the the only swords / map display i have are the one that were active when i launch the client. It doesnt change/refresh after.

      Some other player reading this could confirm or not if they have the same issue.

      posted in FAF support (client and account issues)
      T
      Th3-11
    • Swords and minimap not refreshing

      Hey, swords and minimap near player names on aeolus doesnt refresh, after asking to few players it look likes we all have the issue (1.4.0 official client).
      Only found old issue solved in github, should i create an issue or your guys are aware of that?

      Thx

      posted in FAF support (client and account issues)
      T
      Th3-11
    • RE: Help setup dual screen

      @Jip said in Help setup dual screen:

      What is the purpose of the mod?

      Use dual screen windowed with all ui panel on the right screen

      Edit : i got it working just renaming the folder name of the mod.
      Looks like it does exactly what i want.
      Future will tell if its stable or not.

      So thx @harzer99

      posted in Game Issues and Gameplay questions
      T
      Th3-11
    • RE: Help setup dual screen

      Re: Help setup dual screen

      I had many issues with fullscreen, i rather keep in windowed on a single screen.

      I have found ui festival on github. But when i enable the mod, i have a crash at the beginning of the game.

      Unhandled exception:
      
      state->m_rootState == m_state
      
      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_13468701.log /gpgnet 127.0.0.1:33021 /mean 1871.994 /deviation 92.96338 /savereplay gpgnet://127.0.0.1:59358/13468701/Th3-11.SCFAreplay /country FR /numgames 1846
      
      Callstack:
         Unknown symbol (address 0x008d462c)
      
      Last 100 lines of log...
      
      warning:         [C]: in function `doscript'
      warning:         [C]: in function `pcall'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
      warning:         ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(978): in main chunk
      warning:         [C]: in function `doscript'
      warning:         [C]: in function `pcall'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
      warning:         ...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua(85): in function <...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua:83>
      warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/mods/ui-festival/modules/main.lua'
      warning: stack traceback:
      warning:         [C]: in function `error'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
      warning:         ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(978): in main chunk
      warning:         [C]: in function `doscript'
      warning:         [C]: in function `pcall'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
      warning:         ...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua(85): in function <...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua:83>
      warning: Error running '/lua/ui/uimain.lua:StartGameUI': ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/lua/ui/game/gamemain.lua'
              stack traceback:
              	[C]: in function `error'
              	...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
              	...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
              	...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua(85): in function <...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua:83>
      debug: Loading module '\000/lua/usercamera.lua\000'
      debug: Loading module '\000/lua/ui/game/missiontext.lua\000'
      debug: Loading module '\000/lua/ui/game/gamemain.lua\000'
      info: Hooked /lua/ui/game/gamemain.lua with /mods/ui-festival-master/hook/lua/ui/game/gamemain.lua
      warning: Hotbuild key Alt-D is already bound to action "Dumps info about all UI controls to the log window" under "DEBUG" category
      warning: Hotbuild key Alt-Q is already bound to action "Toggles the display of a rectangle around the focus UI control" under "DEBUG" category
      debug: Loading module '\000/mods/ui-festival/modules/main.lua\000'
      warning: Unable to find file /mods/ui-festival/modules/main.lua
      warning: stack traceback:
      warning:         [C]: in function `doscript'
      warning:         [C]: in function `pcall'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
      warning:         ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(978): in main chunk
      warning:         [C]: in function `doscript'
      warning:         [C]: in function `pcall'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
      warning:         ...forever\gamedata\lua.nx2\lua\ui\game\missiontext.lua(16): in main chunk
      warning:         [C]: in function `doscript'
      warning:         [C]: in function `pcall'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
      warning:         ...gramdata\faforever\gamedata\lua.nx2\lua\usersync.lua(154): in function `OnSync'
      warning:         [string "OnSync()"](1): in main chunk
      warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/mods/ui-festival/modules/main.lua'
      warning: stack traceback:
      warning:         [C]: in function `error'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
      warning:         ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(978): in main chunk
      warning:         [C]: in function `doscript'
      warning:         [C]: in function `pcall'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
      warning:         ...forever\gamedata\lua.nx2\lua\ui\game\missiontext.lua(16): in main chunk
      warning:         [C]: in function `doscript'
      warning:         [C]: in function `pcall'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
      warning:         ...gramdata\faforever\gamedata\lua.nx2\lua\usersync.lua(154): in function `OnSync'
      warning:         [string "OnSync()"](1): in main chunk
      warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/lua/ui/game/gamemain.lua'
      warning: stack traceback:
      warning:         [C]: in function `error'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
      warning:         ...forever\gamedata\lua.nx2\lua\ui\game\missiontext.lua(16): in main chunk
      warning:         [C]: in function `doscript'
      warning:         [C]: in function `pcall'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
      warning:         ...gramdata\faforever\gamedata\lua.nx2\lua\usersync.lua(154): in function `OnSync'
      warning:         [string "OnSync()"](1): in main chunk
      warning: Error running lua command: ...gramdata\faforever\gamedata\lua.nx2\lua\usersync.lua(154): Error importing '/lua/ui/game/missiontext.lua'
              stack traceback:
              	[C]: in function `error'
              	...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
              	...gramdata\faforever\gamedata\lua.nx2\lua\usersync.lua(154): in function `OnSync'
              	[string "OnSync()"](1): in main chunk
      debug: Loading module '\000/lua/ui/game/gamemain.lua\000'
      info: Hooked /lua/ui/game/gamemain.lua with /mods/ui-festival-master/hook/lua/ui/game/gamemain.lua
      warning: Hotbuild key Alt-D is already bound to action "Dumps info about all UI controls to the log window" under "DEBUG" category
      warning: Hotbuild key Alt-Q is already bound to action "Toggles the display of a rectangle around the focus UI control" under "DEBUG" category
      debug: Loading module '\000/mods/ui-festival/modules/main.lua\000'
      warning: Unable to find file /mods/ui-festival/modules/main.lua
      warning: stack traceback:
      warning:         [C]: in function `doscript'
      warning:         [C]: in function `pcall'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
      warning:         ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(978): in main chunk
      warning:         [C]: in function `doscript'
      warning:         [C]: in function `pcall'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
      warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/mods/ui-festival/modules/main.lua'
      warning: stack traceback:
      warning:         [C]: in function `error'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
      warning:         ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(978): in main chunk
      warning:         [C]: in function `doscript'
      warning:         [C]: in function `pcall'
      warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
      warning: Error importing /lua/ui/game/gamemain.lua:
              Error importing '/lua/ui/game/gamemain.lua'
              stack traceback:
              	[C]: in function `error'
              	...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
      warning: Error running '/lua/ui/game/gamemain.lua:OnBeat': attempt to index a nil value
              stack traceback:
      
      
      posted in Game Issues and Gameplay questions
      T
      Th3-11
    • RE: Help setup dual screen

      Hey, got no results in mod vault for "ui festival" or "festival"

      posted in Game Issues and Gameplay questions
      T
      Th3-11
    • Help setup dual screen

      Hi there, i've been trying to use dual screen since a while, but i never found a way, so i drop my issue here, maybe some of you have an answer!

      I have two 27" monitor setup at 2560x1440. Main monitor in windows 10 is the right screen.
      Forged alliance is setup in windowed.
      The goal is to play on the right screen, and have like a giant "mini map" on the left screen

      The issue, when i stretch the Forged alliance window to both screen, is that all the construction panel, and all the info apart for the scoreboard go on the left of the left screen.

      So is their a way to get all the panel on the right screen ?
      Other issue, the menu is right in the middle
      I tryed to enable and play with ui party settings with the same issues.

      Here is a picture of the issueDual-screen.jpg

      posted in Game Issues and Gameplay questions
      T
      Th3-11
    • RE: Updated Supreme Score Board (UI) Mod

      Thx for updating this great mod!
      IS there an option to enable to have the give units to Ally, like on previous version ?
      Thx

      posted in Modding & Tools
      T
      Th3-11
    • RE: Sound issues sins last update

      I have the exact same issue since Yesterday.
      I have some Windows Defender update since last two days but thats all.
      I cant anymore do other stuff afk while lobbysim since "group form" isnt playing anymore. And i miss a lot of sound in game too.

      posted in Game Issues and Gameplay questions
      T
      Th3-11