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    Posts

    Recent Best Controversial
    • Don't Destroy All Units Upon Recall

      Hi,

      Simple suggestion to change the "Recall Vote" function so that it doesn't destroy every building on the losing side's game.

      4249718e-ded8-4d15-ac22-ece3fbdde163-image.png

      Example of destroyed bases after recall.

      It makes it sometimes difficult to analyze what exactly was going on before the game ended, up to a point where you end up taking the last few minutes at simspeed -2 swapping between perspectives looking at what everyone was up to since you can't swap perspectives without sim speed until the end of the game, and at the end of said game when you are freely capable of doing so nothing remains.

      Thank you.

      posted in Suggestions
      S
      snowy801
    • Proposal: Paragon Innate Energy Storage

      Dear Team,

      The title makes my subject obvious, but I would like to propose that the Paragon carries an innately large energy storage, as rapid bursts of energy usage beyond your current storage causes rather large issues with power stalling (largely in shields going down and radar/sonar functions, just to illustrate).

      I would not presume to tell the Balancing team what the numbers here ought to look like, and would simply like to bring this minor issue to attention.

      I feel that this is a useful quality of life change, and more importantly a very simple one. I do not believe anyone who has actually bothered to build a Paragon should be energy stalling under any circumstance simply by the nature of its purpose, though the advice "just build energy storages" is well received in its current state.

      I hope you consider this simple proposal.

      Thank you.

      posted in Balance Discussion
      S
      snowy801
    • TMM Queue Same Game Opposite Team

      Hello,

      Not sure if this has been suggested yet, but I am stealling wafflez' idea for an option where if you all queue together you'll be guaranteed on the same match but could end up on opposite sides of the team, so it doesn't take 70 minutes to find a match but you can still play in the same game together.

      Thank you.

      posted in Suggestions
      S
      snowy801
    • RE: RCIV - Spacenet ~ 3v3 ~ $1,200

      Also signing up (humble 1300)

      If I'm not needed or wanted it's fine, just thought tourneys would be cool

      posted in Tournaments
      S
      snowy801
    • RE: Petition to Raise the Firing Elevation of the Seraphim Destroyer Just Slightly

      What if you just raised the elevation of the turret?

      You know, like GC has a really high turret starting point.

      posted in Balance Discussion
      S
      snowy801
    • RE: RCIV - Spacenet ~ 3v3 ~ $1,200

      Not on the sign up sheet sadge

      posted in Tournaments
      S
      snowy801
    • RE: RCIV - Spacenet ~ 3v3 ~ $1,200

      if I hit 1600 by February 3rd will my chances of being drafted increase

      posted in Tournaments
      S
      snowy801
    • RE: RCIV - Spacenet ~ 3v3 ~ $1,200

      I know it's far too late with all the 1700+s signing up since but I have reached my original goal of hitting 1600 before picks

      😕

      bcb35984-b931-4abc-bd11-6db9a895299d-image.png

      Twas a difficult climb
      61e6d390-9f09-420f-b9a5-c23b10d94032-image.png

      posted in Tournaments
      S
      snowy801
    • RE: RCV - AI Masters ~ 3v3 ~ $1,200

      Put me in coach

      Also if someone were to be under 1800 now but get better by September 11th what happens? Obviously not me but hypothetically

      posted in Tournaments
      S
      snowy801
    • RE: RCV - AI Masters ~ 3v3 ~ $1,200

      rowan for shame

      posted in Tournaments
      S
      snowy801