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    Recent Best Controversial
    • RE: FAF Leaderboards 4.0!

      That is a great background. Top/bottom fade ins remind me of the scroll effect on this website monokai.nl — which, pretty sweet imo.

      Can we consider the placement of "Next"/"Previous" buttons? Both on the top and the bottom of the page. I'd like to switch around both the buttons and the position on the page.

      Current
      202206-faf-new-website.png

      To enable easy navigation, position the navigation centered and consider the following layout:
      "Previous"/"<Page Number>"/"Next"

      And... in an ideal world <page number> obviously can recieve user-input 🙂 .

      + for sticking with Electrolize.

      posted in General Discussion
      PhotekP
      Photek
    • RE: Understanding team maps

      @moses_the_red said in Understanding team maps:

      @Stealth9 said in Understanding team maps:

      Hey Moses, I have played mostly gap games up until this point. Why is it important ,to you, for 'astro/dualgap' type maps to be recognised as 'good' or even 'excellent'?

      I think it informs map design. I think there are lessons to be learned from a lot of the popular maps that just aren't being learned.
      ...
      I think a lot of people don't realize how large a factor lobby times are in what types of maps people are willing to play.

      I do absolutely agree with you on lobby wait times, getting team maps that do not look like astro or dual gap to fill has proven to be a real game of patience.
      I have the impression that this is more of a problem with the way team games are currently hosted.

      I really do not think there is much for 'mappers' to be learned from astro/dualgap. there are some variations, true. there are limited options to change anything without altering the 'distance & player safety' balance.

      posted in Mapping
      PhotekP
      Photek
    • RE: TA Mapping Tournament (#6, 10x10 and under)

      My entry for this tournament.

      The original TA map, Wretched Ridges :

      wretched ridges ta.png

      This is my reimagined map for F A :
      Adaptive Wretched Ridges 10 x 10

      Adaptive_Wretched_Ridges_scenario_preview.jpg

      Key features:

      • Trees
      • Ridges
      • Hydrocarbon Deposits
      • Mass
      • Allows for 12 Players

      Vault ID = #16965

      Contact me if you have troubles with this map.

      posted in Tournaments
      PhotekP
      Photek
    • RE: League System Development: Division Icons Wanted

      Maybe we could use the old Supreme Commander icon for the final tier?

      alt text

      posted in General Discussion
      PhotekP
      Photek
    • RE: Understanding team maps

      @moses_the_red said in Understanding team maps:

      @Stealth9 Take a look at Fossil and Rohai if you haven't seen them.

      There is room for innovation in the team map space. I think more people just need to understand what the boundaries are within that space, and what cool things you can do within it.

      I will agree there is probably room for improvement, there always is.
      I like your maps.

      The idea behind this post was really to identify the commonalities you find in team maps - including but not limited to Astro and Dual gap, and define them to give people a better idea of what types of maps are more likely to have a chance at filling.

      Its also intended to fight the perspective that team maps that will fill are all shit. Why bother working on a team map if its pre-defined by some ladder snob to be a shit map?

      The community would be better off if we didn't essentially define maps that can be filled in lobby as shit maps - and to various degrees, that is exactly what people are doing.

      I don't think the Astro/Gap is a shit map. I think it is the most simple and easy to grasp battleground. Being less negative towards these maps and players may be good for all.

      If you go to the M&M team picks list you will find a variety of interesting looking team maps. When I look at that list I get the feeling that there were people involved who:

      1. dedicated a lot of time
      2. thought about their map design

      Then I look at the authors, I see some high-rated players & long-time forum members. This tells me that they understand, to some extend/more than me, the game, it's possibilities and it's shortcomings.

      To say these people should learn from Astro/Gap for their map design? I feel going to such an extend is a real disservice to those who have put so much time & effort into this FAF project.

      posted in Mapping
      PhotekP
      Photek
    • RE: Graphic Artist Wanted

      @GGhost272 Like a sequentially upgrading mask, very cool!

      posted in General Discussion
      PhotekP
      Photek
    • RE: [Discontinued] Ethereal FAF Client 1.0

      Nice work, the menu is really shaping up to something special..
      Screenshot 2022-05-03 100550.png

      posted in General Discussion
      PhotekP
      Photek