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    Recent Best Controversial
    • RE: SACUs and Factories Upgrades questions

      @arma473 said in SACUs and Factories Upgrades questions:

      Also, this game was not designed to take advantage of multi-core. So it's basically dependent on your single core performance (as well as RAM). But half of the advancement over the last 15 years is in having more cores.

      I've read somewhere that CoreMaximizer was good for Win 7 users only...
      It was given on GPG as THE solution to the use of multi-core CPUs...

      However I don't know how does the game manage the multi-core GPUs

      @thomashiatt said in SACUs and Factories Upgrades questions:

      How are HQ snipes limiting strategic gameplay? The fact that you can snipe an HQ is literally an additional strategy being added into the game.

      Like weakening the shields ?

      posted in General Discussion
      Manimal_M
      Manimal_
    • RE: SACUs and Factories Upgrades questions

      You're so righteous that you convinced me to disable forever the mods that sit here FAForever Data\cache\featured_mod\gamedata, by hoping to be able to enjoy the game with the few interesting updates/new features only.
      Among other things I wll get rid of : the still-work-in-progress-SACU-thing, the HQs buildings system and the "rebalanced"-engies

      I must to underline that FAF devs have left no choice to toggle on/off those features (through mod manager ?), they are simply imposed... and they don't fit all players.

      I've appreciated the patience of some helping persons and thank them a bunch for their efforts.

      The other ones were just a background noise...

      posted in General Discussion
      Manimal_M
      Manimal_