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    Posts

    Recent Best Controversial
    • RE: Panning with the mouse cursor doesn't work in borderless windowed mode

      There is a specific option that enables mouse panning in windowed mode, have you enabled this?

      Personally, I find zooming out and zooming back into my desired location is faster and more accurate than edge panning with the mouse or arrow keys but I suck so that's probably part of the reason why.

      posted in Game Issues and Gameplay questions
      LightBearerL
      LightBearer
    • RE: Shadowlorda1's Seraphim Campaign Missions

      Thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

      posted in Contribution
      LightBearerL
      LightBearer
    • RE: Small suggestions topic

      Maybe there is already a way to do it and I am too noob and stoned to figure it out but when your HQ dies and you are left with a support factory that factory can only build t1 units until you have a new HQ. Can there be an option to convert the support factory to an HQ rather than have to build a new t1 factory and upgrade that? It could work like the upgrade currently does and cost the same M/E but is just more convenient especially if it's already ringed by Pgens.

      posted in Suggestions
      LightBearerL
      LightBearer
    • RE: [Discontinued] Ethereal FAF Client 1.0

      Looks great. I love the notes thing. I foe laggers and assholes so it would be nice to see my notes to remember why. I tend to give assholes another chance but not laggers lol.

      posted in General Discussion
      LightBearerL
      LightBearer
    • RE: Make high tech engis more efficient than low tech engis

      I was wondering about this not long ago and was thinking that people don't want to dedicate their t3 factory to engines when they can spam t1 engines for bp and keep the factory (or factories) pumping out t3 units. The only thing that makes sense to me. I like using t3 engines so I use my HQ for engines only and a support factory or 2 for units.

      posted in Suggestions
      LightBearerL
      LightBearer
    • RE: Bad connection with Wi-Fi

      I have played FAF on wifi while traveling and it worked but I would highly recommend a wired connection if possible at your location.

      posted in Game Issues and Gameplay questions
      LightBearerL
      LightBearer
    • RE: Supreme Commander Always Zooms Into The Same Position On Map

      I had this a while back and I am pretty sure it was hardware-related.

      posted in I need help
      LightBearerL
      LightBearer
    • RE: Spearhead the underappreciated

      "You will not stop the UEF"

      posted in General Discussion
      LightBearerL
      LightBearer
    • RE: Survive 5v5 map as Aeon

      @melanol said in Survive 5v5 map as Aeon:

      @lightbearer said in Survive 5v5 map as Aeon:

      @melanol as much as I suck using this faction I wouldn't change it. The beauty of FAF is the factions and their differences.

      The beauty of almost no one playing Aeon in 1v1.

      Fine by me because I suck at defending against a well microed AEON army lol

      posted in General Discussion
      LightBearerL
      LightBearer
    • RE: Mass/energy storage full/depleted ETA timers

      more information on the BF is never a bad thing, nice

      posted in Suggestions
      LightBearerL
      LightBearer
    • RE: How should we explain FAF's differences to FA on Steam?

      I didnt read the whole thread so If i repeat what someone has already said than you can all call me an idiot.

      I am thinking that new players that are familiar with FA but not FAF are not so concerned about each specific unit difference (because they can easily refer to an attached spreadsheet that has them side by side in a column for easy comparison) but are rather concerned with how the game plays differently. So is reclaim the same? Overcharge the same? ACU upgrades the same? What is different about the core meta of the game rather than simply unit differences. How do these unit differences change the core gameplay. Maybe in FA the ASF are weaker than in FAF so it needs to be explained how air battles are different because of that. I am struggling to find examples but I think I have said enough to make my point.

      posted in General Discussion
      LightBearerL
      LightBearer
    • RE: Survive 5v5 map as Aeon

      @melanol as much as I suck using this faction I wouldn't change it. The beauty of FAF is the factions and their differences.

      posted in General Discussion
      LightBearerL
      LightBearer
    • RE: Survive 5v5 map as Aeon

      Have you considered the training channels in discord? I would imagine there are people there who could spend time with you helping you learn a few things. I myself never play Aeon because I am not good enough

      posted in General Discussion
      LightBearerL
      LightBearer
    • RE: Every ranked 1v1 map is generated?

      Am I missing something other than the point of this post?

      posted in General Discussion
      LightBearerL
      LightBearer
    • RE: [Discontinued] Ethereal FAF Client 1.0

      @eternal Yeah I thought about color coding but then there would need to be a legend in every lobby so everyone knew what color meant what cuz I don't trust myself to remember lol.

      posted in General Discussion
      LightBearerL
      LightBearer
    • RE: [Discontinued] Ethereal FAF Client 1.0

      @lightbearer said in What would you like to see in new client:

      My suggestions are from the perspective of a man who has no idea how to do this stuff. I can build you a multibillion-dollar structure but I cannot build a simple script or whatever you nerds call that shit lol. I have a lot of respect and envy for what coders and programmers can do and more so for those here at FAF who keep this place going so if these suggestions are asking a lot or are impossible please forgive my ignorance.

      1. In the player card show the players' rank over their last 100 games next to their standard lifetime rank and 1v1 & 2v2 ranks. The idea is that you can see that yeah this guy is a 700 with 400 games but over his last 100 games he has been playing like a 1000 or like a 100.
      1. A banner above their ranks that displays a preset trash talk type message that is based on their last 10 games. As an example, if they are 0-10 it could say "YOU'RE SCREWED" If they are 10-0 "Man, I'm good at this!" Doesn't have to be the game taunts, it just came to me as I was writing and think its meme cool but if a guy is 7-3 it could Say “He’s heating up!” naaaaaaa it should be the taunts and say “Run while you can”
      1. A letter designation system beside the player rank that shows what kind of player they are. Base it on their lifetime rank and last 100 games rank separately. For instance, a 1000 rank with 1000 games and 900 of them are Astro is an A-1000. G-1000 for any Gap maps such as you_shall_not_pass or Gap of Rohan. S for Setons, DG for DualGap, L for Ladder, MG for mapgen, and OW for players with most games played in the more open world type maps such as hilly plateau and pyramid. The thinking here is that if a level 1000 joins a 1000+ mapgen lobby then the host can better balance the game as well as just other players being able to know who their opponents are. So then a DG-1000 could easily be an MG- 1200 on their last 100 rank (or even an MG-600 for that matter to reflect the learning curve that comes when switching playstyles in which case a host may have him vs a 600 and not against an 1100) Conversely in a Dual Gap game the host can balance slots according to thier rank and experience level in that setting too. Some people will be proud to be an A-1800 and that's fine if that's how they enjoy this game but when they join a 1500+ lobby and everyone in there is a L, MG or OW then this A is maybe kicked or maybe there is a G in there that the host would put him against.
      1. On the player card have an emblem depicting what role they play, kind of like a class rating for a soldier. If I have most of my kills with Air vehicles then I have an emblem with an ASF (or whatever air unit) Naval gets a Battleship and Land gets a Chicken (because they are the best T4 land unit) Could even have a different emblem for how high the ratio between their kill types is. For example, someone who has 50% kills with land 25% with air and 25% with naval has a Tank emblem but say after time they go to 70-xx-xx so they get a T3 Bot and at 80-xx-xx they now get a Chicken. Conversely, if that same player who was land maybe started playing navy then their emblem would eventually downgrade and then upgrade to a navy class rating. Perhaps a player could have the ability to reset this feature too so that it would begin reassessing your style. So if you have high games played and never play navy anymore but are stuck with a navy emblem then you could reset and get your air emblem because you are an air guy now.
      posted in General Discussion
      LightBearerL
      LightBearer
    • RE: [Discontinued] Ethereal FAF Client 1.0

      My suggestions are from the perspective of a man who has no idea how to do this stuff. I can build you a multibillion-dollar structure but I cannot build a simple script or whatever you nerds call that shit lol. I have a lot of respect and envy for what coders and programmers can do and more so for those here at FAF who keep this place going so if these suggestions are asking a lot or are impossible please forgive my ignorance.

      1. In the player card show the players' rank over their last 100 games next to their standard lifetime rank and 1v1 & 2v2 ranks. The idea is that you can see that yeah this guy is a 700 with 400 games but over his last 100 games he has been playing like a 1000 or like a 100.

      2. A banner above their ranks that displays a preset trash talk type message that is based on their last 10 games. As an example, if they are 0-10 it could say "YOU'RE SCREWED" If they are 10-0 "Man, I'm good at this!" Doesn't have to be the game taunts, it just came to me as I was writing and think its meme cool but if a guy is 7-3 it could Say “He’s heating up!” naaaaaaa it should be the taunts and say “Run while you can”

      3. A letter designation system beside the player rank that shows what kind of player they are. Base it on their lifetime rank and last 100 games rank separately. For instance, a 1000 rank with 1000 games and 900 of them are Astro is an A-1000. G-1000 for any Gap maps such as you_shall_not_pass or Gap of Rohan. S for Setons, DG for DualGap, L for Ladder, MG for mapgen, and OW for players with most games played in the more open world type maps such as hilly plateau and pyramid. The thinking here is that if a level 1000 joins a 1000+ mapgen lobby then the host can better balance the game as well as just other players being able to know who their opponents are. So then a DG-1000 could easily be an MG- 1200 on their last 100 rank (or even an MG-600 for that matter to reflect the learning curve that comes when switching playstyles in which case a host may have him vs a 600 and not against an 1100) Some people will be proud to be an A-1800 and that's fine if that's how they enjoy this game but when they join a 1500+ lobby and everyone in there is a L, MG or OW then this A is maybe kicked or maybe there is a G in there that the host would put him against.

      4. On the player card have an emblem depicting what role they play, kind of like a class rating for a soldier. If I have most of my kills with Air vehicles then I have an emblem with an ASF (or whatever air unit) Naval gets a Battleship and Land gets a Chicken (because they are the best T4 land unit) Could even have a different emblem for how high the ratio between their kill types is.
        For example, someone who has 50% kills with land 25% with air and 25% with naval has a Tank emblem but say after time they go to 70-xx-xx so they get a T3 Bot and at 80-xx-xx they now get a Chicken. Conversely, if that same player who was land maybe starting playing navy then their emblem would eventually downgrade and then upgrade to a navy class rating. Perhaps a player could have the ability to reset this feature too so that it would begin reassessing your style. So if you have high games played and never play navy anymore but are stuck with a navy emblem then you could reset and get your air emblem because you are an air guy now.

      posted in General Discussion
      LightBearerL
      LightBearer
    • RE: Make the tactical missile from the t3 submarines more usefull

      The rare times I build t3 subs I typically turn off the TML because I dont want it to give away the position of the unit and/or give away the fact that I have t3 subs in the water....I try to use them only for surprise nuke attacks but thats just me and I suck at navy.

      posted in Balance Discussion
      LightBearerL
      LightBearer
    • RE: Janky Chicken

      I am a sera player for the most part and love the chicken as is personally. Not sure if the animation effects turning but to me I would be worried that changing it would affect the engrained meta use of the unit. Its frailty is part of what makes it so endearing to me lol.

      On a side note, the hover chicken does look cool but I am curious does it now hover over water rather than being submersible? Just imagining 3 chickens hovering over the ocean racing out to take on a naval force....that's about the only way I can imagine ever being good at navy....with hover chickens lol

      posted in Suggestions
      LightBearerL
      LightBearer
    • RE: takes me 30 minutes to launch

      I just read a different post about a player who was having troubles launching and it was as simple as cleaning old files from the install directory as there were old exe files that were causing conflict so perhaps cleaning the disk/cache/folder would help you out?...

      posted in General Discussion
      LightBearerL
      LightBearer