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    Small suggestions topic

    Scheduled Pinned Locked Moved Suggestions
    291 Posts 90 Posters 37.1k Views 3 Watching
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    • QuietJoyQ Offline
      QuietJoy @Jip
      last edited by

      @jip said in

      I'll ask around if this is desirable.

      make sense to me to load them automatically. Nuke launchers and smd on land load automatically. A nuke subs only real purpose is to launch a nuke so yeah autoload please 😊

      S 1 Reply Last reply Reply Quote 2
      • S Offline
        Sprouto @QuietJoy
        last edited by

        @scout_more_often It makes sense - IF - the cost of the missile is included in the cost of the unit. This should be true of any unit which is required to 'build' ammunition. SMD, SML, TML or otherwise.

        We implemented this choice into LOUD some years ago, allowing players to determine IF missile units were to be autoloaded, and by how much. Needless to say, autoloading does encourage certain behaviors.

        1 Reply Last reply Reply Quote 0
        • T Offline
          thecore
          last edited by

          While on the topic of nuke sub, should they be able to make anti-nukes (smd) as well? So the player could have an option to either make a nuke or anti nuke from the nuke sub.

          Never Fear, A Geek is Here!

          QuietJoyQ 1 Reply Last reply Reply Quote 0
          • DeribusD Offline
            Deribus Global Moderator
            last edited by

            That's more of a balance change

            1 Reply Last reply Reply Quote 1
            • QuietJoyQ Offline
              QuietJoy @thecore
              last edited by

              @thecore i like this idea, would be great if the balance team could consider it. Would give an option to build smd for water areas of the map 😊

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              • G Offline
                ghnaf
                last edited by ghnaf

                Suggestion: Make the factory engineer attack not ending.

                Engineers lose this sweet sweet mode when they can“t find any mass or sometimes randomly.

                The annoying part is, you have always to watch if there is still mass on the ground, if you are 2 secounds to late
                the engenieers go idle and leave the attack mode, despite you would like to send them to another mass.

                When they don“t lose the attack mode you can be more relaxed and move the factory attack waypoint just later.

                I don“t know if this is an issue, but someone could send some engineers to a location as a weapon and try to eat enemy units,
                but this would be probably a very bad deal.

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                • veteranasheV Offline
                  veteranashe
                  last edited by

                  The increase in am range from factory is a bug, so I kinda doubt one could make it continue after re issuing a am

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    That's the punishment for not properly managing your engineers. Move them before they go idle to keep the attack range.

                    1 Reply Last reply Reply Quote 0
                    • QuietJoyQ Offline
                      QuietJoy
                      last edited by

                      Oh god please change it so when someone readies or unreadies in the lobby that the Game Quality score doesn't slowly redraw. Just have it constantly on show šŸ™‚

                      1 Reply Last reply Reply Quote 2
                      • LightBearerL Offline
                        LightBearer
                        last edited by

                        Maybe there is already a way to do it and I am too noob and stoned to figure it out but when your HQ dies and you are left with a support factory that factory can only build t1 units until you have a new HQ. Can there be an option to convert the support factory to an HQ rather than have to build a new t1 factory and upgrade that? It could work like the upgrade currently does and cost the same M/E but is just more convenient especially if it's already ringed by Pgens.

                        Let there be light

                        QuietJoyQ 1 Reply Last reply Reply Quote 3
                        • QuietJoyQ Offline
                          QuietJoy @LightBearer
                          last edited by

                          @lightbearer said in Small suggestions topic:

                          Maybe there is already a way to do it and I am too noob and stoned to figure it out but when your HQ dies and you are left with a support factory that factory can only build t1 units until you have a new HQ. Can there be an option to convert the support factory to an HQ rather than have to build a new t1 factory and upgrade that? It could work like the upgrade currently does and cost the same M/E but is just more convenient especially if it's already ringed by Pgens.

                          This thread probably not the right place for this suggestion but I second the suggestion for sure šŸ™‚

                          1 Reply Last reply Reply Quote 0
                          • E Offline
                            Exselsior
                            last edited by

                            I feel like that’s a balance change because it makes it less punishing to lose an hq

                            1 Reply Last reply Reply Quote 2
                            • H Offline
                              Halosas
                              last edited by

                              Not sure if it is a quick fix but I whatch a lot of replays. Would be nice if there was a rewind option.

                              1 Reply Last reply Reply Quote 0
                              • Z Offline
                                Zokora
                                last edited by

                                Without access to the source code, the rewind is not possible, very unfortunately.

                                1 Reply Last reply Reply Quote 1
                                • AskaholicA Offline
                                  Askaholic
                                  last edited by

                                  Even with the source code that does not sound like a ā€œsmallā€ change to me

                                  1 Reply Last reply Reply Quote 3
                                  • P Offline
                                    Pavor-
                                    last edited by

                                    can the fire beetle have a better blow up range

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      Pavor-
                                      last edited by

                                      also i think the soul ripper could use a little better aa.

                                      1 Reply Last reply Reply Quote 0
                                      • P Offline
                                        Pavor-
                                        last edited by

                                        sometimes vision doesnt work right, when a unit is in range of vision but almost out it will go in and out of vision when it should always be visable I didnt get a couple killed because of this one and made me die. would be great if this one got fixed!

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                                        • AskaholicA Offline
                                          Askaholic @Jip
                                          last edited by

                                          @RowanMorseYT

                                          • No balance changes, there is a separate forum section for that.
                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            comdek
                                            last edited by

                                            I've tried cloning the code to potentially PR this change but it's a bit hard for me, easy for more common contributers I think:

                                            Adding Mapsize to the Custom Games lobby info:
                                            1d57aa1b-e504-4b24-b883-f9f94d554665-image.png

                                            And / or the Reply Tile Info:
                                            a519d27b-21e0-49ce-8817-3363f4eff76d-image.png

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