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    killerfrog2222

    @killerfrog2222

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    Latest posts made by killerfrog2222

    • Attaching AntiAir on Hydrocarbon System

      Hey there,

      in recently tried to attach an SAM on my UEF Hydrocarbon System and failed successully.

      What I did:
      1.) added a new Bone in Blender and created a vertex group with the same Name

      2.) make changes in Script.lua File
      ---> this is what i added-->

      local WeaponsFile = import('/lua/terranweapons.lua')
      local TSAMLauncher = import('/lua/terranweapons.lua').TSAMLauncher
      },
      UEB1102 = Class(TStructureUnit) {
      Weapons = {
      MissileRack01 = Class(TSAMLauncher) {},

      3.) then i copied the Weapons section from the SAM Launchers Blueprint into the Hydrocarbon Blueprint and set my new Bone as Rackbone and Muzzlebone at the same time...Moreover i made a few changes in Categories, Defence and so on...

      Are there more things to do or does anybody know which mistake i made?
      The Blue AntiAir-Range-Ring is there, but i think this is only because of the fire category in my blueprint...Its absolutely not shooting or something...

      I know its a giant space for Mistakes, but maybe anybody knows what i did wrong...

      Here are my Script.Lua and my Blueprint File:

      Script.txt Blueprint.txt

      Thank you!

      posted in I need help
      K
      killerfrog2222
    • RE: Total Mayham Unit List?

      @Uveso You are King, Thanks!

      posted in I need help
      K
      killerfrog2222
    • Total Mayham Unit List?

      Hey there,

      is there a list of all Units with Names (and Icons?) which Total Mayham (and Maybe also Xtrem Wars) adds to the Game?

      For Modding learning purposes i would like to take a look at some specific Blueprint/script files, but its really hard to find out which unit has which Name ("ABC1234_Unit")...

      For Forged Alliance i can just take a look to the Units section in the FAF Client....

      Would be very cool, Thanks!

      TMUNITS.png

      posted in I need help
      K
      killerfrog2222
    • RE: Icons are displayed incorrectly

      @uveso Yeah i already unpacked all .scd files, but those files are not in there...in \textures\ui\common\icons\units\ I only have 1 Icon per Unit....and this file is named ABC1234_Icon.dds

      Absolutely no idea where the rest is...i already tried to find them via search function, without sucess...

      posted in I need help
      K
      killerfrog2222
    • RE: Icons are displayed incorrectly

      @uveso Yes Exactly...was the easiest way for me, because i couldnt even find the paths/.dds to the land background which you gave me...
      But other tutorials also mentioned these files, dont know why i can not find them...

      well, overwriting the standard Background with the Icon.dds works, so everything is fine 🙂

      posted in I need help
      K
      killerfrog2222
    • Model/Texture Editing Blender .Scm / .Sca

      Hey there,

      i started modelling units for Supcom in Blender...i Found a script online which allows to import/export .Scm/sca files from Supcom into the program.

      i have a few questions about this Process:

      1.) how can I model the texture (albedo .dds) so that it fits perfectly on the Unit after making changes in Blender?
      (Of course it works in Photoshop, but how is it possible to make it fitting on the model perfectly?)

      2.) How do i attach a new weapon on the unit? I think i have to set up Muzzles, Bonez and turrets in Blender and then change the weapon section in the units blueprint file...is there anymore i have to do? Whats your approach?

      3.) Are the Albedo.dds files mandatory, or can i create a texture inside of blender and delete the Albedo .dds?

      I hope my Questions are comprehensible and not too stupid...

      Beste wishes from Germany
      Nils

      posted in I need help
      K
      killerfrog2222
    • RE: Icons are displayed incorrectly

      @uveso For me the easiest way was to create a background texture in Photoshop, save it as .dds, import it, place it under my Unit layer in PS and save this whole Thing as Icon. This covers the custom Background in Game.

      posted in I need help
      K
      killerfrog2222
    • RE: Icons are displayed incorrectly

      @madmax THANK YOU, that helped!

      do u also know how to chnage the Green/Blue Background of the Icons?

      posted in I need help
      K
      killerfrog2222
    • RE: Icons are displayed incorrectly

      @uveso Thanks for your fast answer...

      But its still exactly the same Problem...
      Everything works fine UNTIL i edit the .dds in Photoshop...i can use every .dds from Gamedata, but after editing its yellow in Game.

      After im finished with editing i go for "save as.." -> ".dds" and then a NVIDIA Setting window pops up....Do i have to change there some settings? e.g. the Format? im on RGBA 8 bpp / explicit alpha as you see in the following picture:

      NVIDIA settings.jpg

      posted in I need help
      K
      killerfrog2222
    • Icons are displayed incorrectly

      Hey,

      i'm trying to do my first mods, but one Problem i came across are the Unit Icons.

      I made a new folder in my Mod folder (mods--my Mod--\Textures\Ui\Common\Icons\units)

      when i place an Icon of another unit there and change the name, it gets displayed right in the Game...

      But when i load an icon.dds in my Photoshop with Nvidias texture Plugin it is...
      1.)...Very Pixelated in Photoshop, is that normal?
      and
      2.)... in Game after editing and saving the Icon it is yellow. (see screenshot)

      Anyone knows where to find/fix the Problem?

      Icon false.png

      Thank you!

      Greetigs, Nils

      posted in I need help
      K
      killerfrog2222