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    kill-zone

    @kill-zone

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    Best posts made by kill-zone

    • Disconnects While Playing Supreme Commander

      Could you please indicate the current status of announcement 'Addressing Severe Connectivity Issues - What has happened!'

      https://forum.faforever.com/topic/6182/addressing-severe-connectivity-issues-what-has-happened

      When I play I still see far more disconnects than there used to be on FAF.

      The disconnects usually involve two players disconnecting from each other while all other connections remain. The game stops and takes a few minutes to show who has disconnected from whom and then generally several more minutes trying to persuade one of them to exit so the game can continue.

      Most games have at least one disconnect and it's common to have several disconnects in one game. Games are frequently won/lost due to disconnects as a player and all their buildings/units disappearing usually has a big effect.

      I think the degraded game experience is making people leave FAF so they can play other more reliable games.

      posted in Game Issues and Gameplay questions
      K
      kill-zone
    • RE: Problem when trying to update to the latest FAF Client

      Looks like the underlying problem was caused by Norton Antivirus Data Protector.

      I deleted the old 'C:\Program Files\Downlord's FAF Client' folder and down loaded the latest FAF client installer from https://www.faforever.com/

      When I tried to run this I got a "Data Protector blocked a suspicious action by faf_windows-x64_2022_4_0(1).exe" message.

      I managed to get Norton to exclude this process and then everything seemed to run okay.

      2022-04-29 (1).png

      posted in FAF support (client and account issues)
      K
      kill-zone

    Latest posts made by kill-zone

    • RE: sera t3 subs have become op?

      I think more people are taking advantage of the over powered T3 sub hunters now which is ruining more games. We shouldn't all be forced to go Seraphim for navy.

      I'm not sure reducing the anti-torp by a third will be enough. At the moment packs of T3 sub hunters are invulnerable to other subs/ships that fire torpedoes. at them so they just crush a none seraphim navy.

      posted in Balance Discussion
      K
      kill-zone
    • RE: sera t3 subs have become op?

      I think the Seraphim T3 sub hunter has been changed and is now much stronger than it was before and is now over powered.

      I think most people don't know this so they don't take advantage of it (so far) which may explain why there aren't more comments about it.

      When someone does take advantage of it though it ruins the game for their opponent.

      Could the relevant person please reduce the sub hunter's strength to bring it back in line with all the other units.

      posted in Balance Discussion
      K
      kill-zone
    • RE: FAF 2023_12_1 Crashes on Launch.

      I uninstalled FAF using Windows>Control Panel>Programs>Programs and Features
      I manually deleted folder C:/Program Files/FAF Client
      I re-installed FAF from faf_windows-x64_2023_12_1.exe
      FAF then worked fine.
      Thank you for your help.

      posted in I need help
      K
      kill-zone
    • RE: FAF 2023_12_1 Crashes on Launch.

      I re-downloaded faf_windows-x64_2023_12_1.exe from the FAF website and re-installed it but I get the same error message when I try to launch FAF. The re-install seemed to go okay. I have windows 10 on my PC.

      posted in I need help
      K
      kill-zone
    • FAF 2023_12_1 Crashes on Launch.

      I just installed the latest version of FAF (2023_12_1). In general new versions of FAF have worked fine for me over the years however I now get the following error message when I run FAF on my PC.

      2023-12-25.png

      posted in I need help
      K
      kill-zone
    • Disconnects While Playing Supreme Commander

      Could you please indicate the current status of announcement 'Addressing Severe Connectivity Issues - What has happened!'

      https://forum.faforever.com/topic/6182/addressing-severe-connectivity-issues-what-has-happened

      When I play I still see far more disconnects than there used to be on FAF.

      The disconnects usually involve two players disconnecting from each other while all other connections remain. The game stops and takes a few minutes to show who has disconnected from whom and then generally several more minutes trying to persuade one of them to exit so the game can continue.

      Most games have at least one disconnect and it's common to have several disconnects in one game. Games are frequently won/lost due to disconnects as a player and all their buildings/units disappearing usually has a big effect.

      I think the degraded game experience is making people leave FAF so they can play other more reliable games.

      posted in Game Issues and Gameplay questions
      K
      kill-zone
    • RE: Bugs In The Most Recent Version of Supreme Commander (I believe this is 3759)
      1. and 3) seem to have been fixed but not 2).

      Under water wreckage is much harder to see than it used to be. This makes the game worse not better. Players should be able to get the reward of reclaiming wreckage. While a player is trying to scout, fight enemy units, maintain/develop their base, etc the last thing they need is difficulty seeing the wreckage they are trying to reclaim.

      Turning 'reclaim labels' on can help to see wreckage however in general this presents a bewildering volume of green numbers onto the screen that undermines visibility of units and is very distracting.

      There should be clear easily visible contrast between black wreckage and the blue of the water so players can see where to direct their engineers to reclaim.

      I think it would help a lot if this was fixed.

      posted in Game Issues and Gameplay questions
      K
      kill-zone
    • RE: Bugs In The Most Recent Version of Supreme Commander (I believe this is 3759)

      @jip said in Bugs In The Most Recent Version of Supreme Commander (I believe this is 3759):

      You can use the reclaim overlay to find the reclaim, that will help with (2).

      Okay but it really needs fixing by putting it back to what it was. Presumably this is an issue of the colour of wreckage which should be black when under blue water. At the moment it seems translucent.

      https://replay.faforever.com/20260422

      This Seton's Clutch replay includes salems getting stuck on steep beach edges around the pond in the north land mass about 45 mins into the game.

      posted in Game Issues and Gameplay questions
      K
      kill-zone
    • Bugs In The Most Recent Version of Supreme Commander (I believe this is 3759)
      1. Salems get stuck on land on steep beach edges and maybe other places.

      2. Under water wreckage is almost invisible making it hard to find and reclaim.

      3. When a player disconnects his com does not die so all his units and buildings don't get passed onto his team mates during a full share game.

      Supreme Commander continues to be more unreliable than it used to be with frequent disconnects which
      makes 3) even worse.

      posted in Game Issues and Gameplay questions
      K
      kill-zone
    • RE: Problem when trying to update to the latest FAF Client

      Looks like the underlying problem was caused by Norton Antivirus Data Protector.

      I deleted the old 'C:\Program Files\Downlord's FAF Client' folder and down loaded the latest FAF client installer from https://www.faforever.com/

      When I tried to run this I got a "Data Protector blocked a suspicious action by faf_windows-x64_2022_4_0(1).exe" message.

      I managed to get Norton to exclude this process and then everything seemed to run okay.

      2022-04-29 (1).png

      posted in FAF support (client and account issues)
      K
      kill-zone