Reclaim in hard-to-reach places
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I noticed that only 1 faction has flying engies, and, hence, they are the only faction capable of easily reclaiming from hard-to-reach places like mountains.
Maybe consider adding flying reclaimers to all factions at some point?
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Let's not remove another aspect of faction diversity, but rather just build a transport.
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If there's a significant amount of anything only reachable by one faction on a map, that's the map designer's fault, not the game balance's
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@indexlibrorum said in Reclaim in hard-to-reach places:
Let's not remove another aspect of faction diversity, but rather just build a transport.
Transports do not allow you to drop units on uneven terrain.
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@captainklutz said in Reclaim in hard-to-reach places:
If there's a significant amount of anything only reachable by one faction on a map, that's the map designer's fault, not the game balance's
Aircraft can fall on mountains.
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@kilatamoro As Klux mentioned, that's an issue with map design, not an issue with a faction. Factions having different pros and cons on certain maps is an effect of faction diversity, which is a good thing.
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OK, here is an example of a bad map called Seton's Clutch where you can't reclaim an ahwassa on a mountain:
, where with red marked the spot where your transport drops units if you try dropping them close to the fallen ahwassa. -
Here is my idea of how to fix this while keeping faction diversity: Cybran: jester gets a small reclaiming tool; Aeon: czar gets a giant reclaiming tool; Seraphim: transports get medium reclaiming tool.
Or just give reclaiming tools to gunships or transports.
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Gotta get creative with the factory attack move

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You can also interrupt pathfinding with engis on attack move (or SACU/ACU on patrol iirc) and they will lock on to and reclaim a single target using fac attack move range, which can be useful for this scenario.
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