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    Posts

    Recent Best Controversial
    • RE: Scripting

      Okie but I will still be waiting for response

      posted in I need help
      G
      GeneralJenson
    • RE: Scripting

      Is this appropriate:

      function Armybuffed(army)
      local Brain = GetArmyBrain(army)
      while (not Brain or Brain:IsDefeated() or not units or table.getn(units) < 1) do
      for id, bp in Brain.Unit do
      if type(bp.Defense.Health) == 'number' then
      bp.Defense.Health = bp.Defense.Health * 3
      end
      if type(bp.Defense.MaxHealth) == 'number' then
      bp.Defense.MaxHealth = bp.Defense.MaxHealth * 3
      end
      if type(bp.Defense.Shield.ShieldMaxHealth) == 'number' then
      bp.Defense.Shield.ShieldMaxHealth = bp.Defense.Shield.ShieldMaxHealth * 3
      end
      end
      end
      end

      posted in I need help
      G
      GeneralJenson
    • Scripting

      how to create a function to multiply by 3 the max health of all units of a certain army?

      posted in I need help
      G
      GeneralJenson
    • RE: Support ACU Assist order code

      Ow my mistake not scenario framework but with the functions made in basemanager.lua. I can't find any assist only function for SACU exclusively.

      posted in AI development
      G
      GeneralJenson
    • RE: Support ACU Assist order code

      I am trying to edit the SupCom FA campaign ai scripts. I wanted the ai bases to have SACU assisting factories that builds patrolling units, and main forces. Instead of using the scenario framework engineer assist function. I could just use a scenario utility that will specify a SACU unit to only assist a factory. Problem is I can't find a function that will not affect any engineers other than SACU.

      posted in AI development
      G
      GeneralJenson
    • Support ACU Assist order code

      Is there anyone who knows the code to create a specific support acu unit and focus it only throughout its existence as an entity to assist a specific factory in SupCom FA Vanilla Lua Script?

      posted in AI development
      G
      GeneralJenson
    • RE: SupportACU Focus Assist Codes

      Yes, its about scripting. Ow I thought this is the only way I can get help in terms of coding. Thanks by the way.

      posted in I need help
      G
      GeneralJenson
    • SupportACU Focus Assist Codes

      Is there anyone who knows the code to assign a specific Support Acu unit to focus only on assisting a specific factory?

      posted in I need help
      G
      GeneralJenson
    • RE: Need help in coding

      Thank you very much sir. Well appreciated.

      posted in I need help
      G
      GeneralJenson
    • Need help in coding

      Guys can you give me some advice on what to add to this sample codes so that the ai will only build it when the player has only one land experimental built.

      Sample:
      opai = FortClarke:AddOpAI('UEF_Fatboy_1',
      {
      Amount = 2,
      KeepAlive = true,
      PlatoonAIFunction = {SPAIFileName, 'PatrolThread'},
      PlatoonData = {
      PatrolChain = 'M4_UEF_LandAttack_Mid_Chain',
      },
      MaxAssist = 8,
      Retry = true,
      }
      )

      posted in I need help
      G
      GeneralJenson
    • RE: FAF Editor issue about shaders

      Thank you for the both of you for your supports.

      posted in FAF support (client and account issues)
      G
      GeneralJenson
    • RE: FAF Editor issue about shaders

      @jip errorfaf.png

      posted in FAF support (client and account issues)
      G
      GeneralJenson
    • RE: FAF Editor issue about shaders

      Why the map itself was duplicated and combined as a whole when opened in FAF editor? It does not look like the same as when it is played.

      posted in FAF support (client and account issues)
      G
      GeneralJenson
    • RE: FAF Editor issue about shaders

      I checked his github account and I found the files that he edited (faf-coop-maps/X1CA_Coop_003/) but I don't know how he manage to fix the issue by just editing the scenario.lua. Because I already did the same according to the inputs he made in the lua file by copying and pasting it to my map files. Unfortunately, it did not work.

      posted in FAF support (client and account issues)
      G
      GeneralJenson
    • FAF Editor issue about shaders

      Is there any way I can do to bypass this error? errorfaf.png

      Or Is there any alternative way to load the campaign map?

      posted in FAF support (client and account issues)
      G
      GeneralJenson
    • RE: FAF Editor issue (SOLVED)

      Update guys, looks like it works. Once I add or remove units I have to save but not after the error appears. If you have saved after the error appears then the issue on changing the names and the coordinates of every unit will happen and that will not synchronized with the original script.lua file causing the mission map to be corrupted.

      posted in I need help
      G
      GeneralJenson
    • RE: FAF Editor issue (SOLVED)

      I have found an issue about the editor changing the coordinates of every units in the original file after I save. I am editing a campaign map and then the issue came. I tested it by playing with the supcom fa game client. The game does not progress at all.
      Is there a solution to this issue?

      posted in I need help
      G
      GeneralJenson
    • FAF Editor issue (SOLVED)

      Is there anyone solution for this?errorfaf.png

      posted in I need help
      G
      GeneralJenson
    • RE: Request for campaign editor

      Thank you very much for the support.

      posted in Modding & Tools
      G
      GeneralJenson