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    Recent Best Controversial
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      I should add this only affects the two UEF units I listed. The Seraphim and Cybran BlackOps Dreadnoughts can be hit with torpedoes as normal.

      posted in Modding & Tools
      DoompantsD
      Doompants
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      @ZBC if you have the knowledge and time to fix a few of these outstanding bugs, as the main ringleader of a group that plays BlackOps every week, you have my sincere gratitude.

      The big bug that is bothering us right now is that something has broken with torpedos vs a couple of BlackOps UEF units:

      The two we've found are:

      BES 0402 - UEF Dreadnought
      EEB 0402 - UEF Philadelphia Stellar Generator (when built on water, obv.)

      As you can see in the attached pic, torpedos from all manner of naval ships do not seem to hit either of these units, and just circle around. VERY rarely, a torpedo will land, but we're talking 8 minutes of heavy concentrated fire to finally take down the dreadnought.

      I'm not sure which patch may have broken it, but it will be one of the more recent ones. This was not a problem in late 2023/early 2024.

      Also food for thought -- There are other UEF BlackOps boats that are NOT affected (EES0302 - Knox Escort boat) and neither is the other BlackOps water-buildable structure (BEB5205 T3 advanced Air Staging).

      36ff5096-0039-49c0-bc52-d4025749be5e-image.png

      posted in Modding & Tools
      DoompantsD
      Doompants
    • RE: BlackOpsFAF-Unleashed only for FAF v24

      @rowey Oh yeah I wouldn't touch the BlackOps mods themselves but couldn't you have an additional 'patch/balance' mod that also runs just to fix the problem if it's something in the blueprint? Or is that also no bueno?

      I'm asking as someone who has just enough knowledge of how these files work to be dangerous. lol.

      posted in Modding & Tools
      DoompantsD
      Doompants
    • RE: BlackOpsFAF-Unleashed only for FAF v24

      Just a bump a month later to see if anyone knows if this is something that can be fixed.. If Uveso is not active, even if you can give me an idea if there is something that can be added to the BlackOps blueprints.. We already play with a balance patch for BlackOps Teleports that I cobbled together by changing values, I'm sure I could add the fix to that patch if I knew what to add.

      Sorry. I'm an ADHD monkey with absolute zero brain for programming. 😄

      posted in Modding & Tools
      DoompantsD
      Doompants
    • RE: BlackOpsFAF-ACUs only for FAF v19

      @Blackrobe Odd. We play all 3 BlackOps mods on and I was manually overcharging last night no problem. Possible it's a conflict with something else?

      I think you may be right about the cloaking though.

      posted in Modding & Tools
      DoompantsD
      Doompants
    • RE: BlackOpsFAF-Unleashed only for FAF v24

      I should have also added, the Cybran and Seraphim BlackOps Dreadnought experimentals (and the BlackOps rework of the Aeon Tempest) all take torpedo fire normally (which is to say they have some torpedo defense but get easily overwhelmed with heavy fire, whereas the UEF Dreadnought has no torp defense.)

      posted in Modding & Tools
      DoompantsD
      Doompants
    • RE: BlackOpsFAF-Unleashed only for FAF v24

      Hello friends!

      We've been back playing Blackops after some time, and while it appears the last few patches have been kind to it, we have found one thing that has broken at some point -- Torpedoes do not seem to be hitting several UEF oceanic BlackOps-only units.

      The two we've found are:

      BES 0402 - UEF Dreadnought
      EEB 0402 - UEF Philadelphia Stellar Generator (when built on water, obv.)

      As you can see in the attach, torpedos from all manner of naval ships do not seem to hit either of these units, and just circle around. VERY rarely, a torpedo will land, but we're talking 8 minutes of heavy concentrated fire to finally take down the dreadnought.

      I'm not sure which patch may have broken it, but it will be one of the more recent ones. This was not a problem the last time we were actively playing BlackOps.

      Also food for thought -- The other UEF BlackOps boats are not affected (EES0302 - Knox Escort boat) and neither is the other BlackOps wter-buildable structure (BEB5205 T3 advanced Air Staging).

      Thanks in advance, as always.
      @Uveso, @Jip

      dc7a711c-511e-4a7a-86ff-6a93b4696542-image.png

      posted in Modding & Tools
      DoompantsD
      Doompants
    • RE: Fatboy and Atlantis do not build units

      FWIW, our playgroup digs this change. It's SO good being able to maneuver a couple of Atlantises while they continue to work on building planes. Big thumbs up to whomever we can credit with the idea.

      posted in I need help
      DoompantsD
      Doompants
    • RE: RK's Explosion mod no longer supported?

      Nice! Before the recent bug, we found it was causing desyncs too, but it didn't sound like an active project, so thanks for looking into it.

      Some of the effects were pretty intense, but this mod is worth it alone for the oil slicks after a huge naval battle. 😄

      posted in Game Issues and Gameplay questions
      DoompantsD
      Doompants
    • RE: Two games stopped playing ~40 minutes, and no connectivity screen. Everyone affected, no one hard locked. Exit Code -1.

      @jip Will definitely test it out. Thanks as always to you and @Uveso for getting on this stuff!

      posted in Game Issues and Gameplay questions
      DoompantsD
      Doompants
    • RE: Two games stopped playing ~40 minutes, and no connectivity screen. Everyone affected, no one hard locked. Exit Code -1.

      Here is the log from the Survival Map + BlackOps that crashed. The crash happened about ~30+ minutes into the game, at around 21:30 timestamp I think. That's when there's a bunch of info in the ICE log.

      71dcd911-09ce-4fe8-9885-4aa8ee0f0801-game_20611540.log
      0b06e82a-a16a-4e20-a9a9-8d1bb2308fe6-advanced-ice-adapter.log

      (these are the logs you want, right @Jip? I am assuming advanced ICE log is part of having the debug mode turned on)

      posted in Game Issues and Gameplay questions
      DoompantsD
      Doompants
    • RE: Two games stopped playing ~40 minutes, and no connectivity screen. Everyone affected, no one hard locked. Exit Code -1.

      Note a post currently below this one saying they had the same crash/freeze in a campaign map with BlackOps on.

      posted in Game Issues and Gameplay questions
      DoompantsD
      Doompants
    • RE: Two games stopped playing ~40 minutes, and no connectivity screen. Everyone affected, no one hard locked. Exit Code -1.

      So an update on what we've found:

      This is definitely BlackOps related, but it started recently, and I don't believe BlackOps has been updated in a while so maybe it's something in the main game has changed that broke BlackOps?

      Phantom-X is not the only mod that locks us in this loop. We recently played a survival map (Survival 5thdimension 16 player v5) and experienced the same freeze.

      Both cases, the freeze only happens with BlackOps on. If we play Phantom-X or the Survival map in Vanilla, no freeze.

      Both cases, the freeze happens when people are well into T3/experimental production, though we haven't been able to identify any one unit or action that may have been the reason for the freeze.

      posted in Game Issues and Gameplay questions
      DoompantsD
      Doompants
    • RE: Game Crashes

      Something is currently happening with alternate game modes when BlackOps is on.

      The symptom is that the game 'freezes' but you can click on everything. The game just stops playing.

      Our group has also had this happen in Phantom-X and Survival map games. Turning BlackOps off lets us play botht hose modes.

      posted in Game Issues and Gameplay questions
      DoompantsD
      Doompants
    • RE: BlackOpsFAF-Unleashed only for FAF v24

      @battleshiponi

      If Uveso updates the mod to fix some of these errors, there will be a new version in the mod vault. You may need to manually uninstall the old version and reinstall it from the vault (2 clicks :D) but there should be no need to go to github.

      posted in Modding & Tools
      DoompantsD
      Doompants
    • RE: Two games stopped playing ~40 minutes, and no connectivity screen. Everyone affected, no one hard locked. Exit Code -1.

      Ugh.. @Jip I know there's some weird connect stuff going on, but this happened again a third time tonight in another PhantomX game, so I'm starting to think it's Phantom related.

      This time it was a different player (Vaemas) showing up first on the ICE log, even though it was mostly the same crew.

      2023-07-28 20:41:04.893 INFO  Sent turn refresh request. (c.f.i.ice.PeerTurnRefreshModule:72)
      2023-07-28 20:41:18.754 INFO  Sent turn refresh request. (c.f.i.ice.PeerTurnRefreshModule:72)
      2023-07-28 20:42:11.007 INFO  Sent turn refresh request. (c.f.i.ice.PeerTurnRefreshModule:72)
      2023-07-28 20:42:32.773 INFO  Sent turn refresh request. (c.f.i.ice.PeerTurnRefreshModule:72)
      2023-07-28 20:43:04.894 INFO  Sent turn refresh request. (c.f.i.ice.PeerTurnRefreshModule:72)
      2023-07-28 20:43:18.754 INFO  Sent turn refresh request. (c.f.i.ice.PeerTurnRefreshModule:72)
      2023-07-28 20:44:11.007 INFO  Sent turn refresh request. (c.f.i.ice.PeerTurnRefreshModule:72)
      2023-07-28 20:44:32.774 INFO  Sent turn refresh request. (c.f.i.ice.PeerTurnRefreshModule:72)
      2023-07-28 20:45:04.894 INFO  Sent turn refresh request. (c.f.i.ice.PeerTurnRefreshModule:72)
      2023-07-28 20:45:18.758 INFO  Sent turn refresh request. (c.f.i.ice.PeerTurnRefreshModule:72)
      2023-07-28 20:45:45.870 WARN  Didn't receive any answer to echo requests for the past 10 seconds from Vaemas, aborting connection (c.f.i.i.PeerConnectivityCheckerModule:102)
      2023-07-28 20:45:45.871 WARN  Sleeping refreshThread was interrupted (c.f.i.ice.PeerTurnRefreshModule:80)
      2023-07-28 20:45:45.871 WARN  ICE Vaemas(349568): ICE connection has been lost for peer (c.f.iceadapter.ice.PeerIceModule:336)
      2023-07-28 20:45:45.871 WARN  ICE Vaemas(349568): Received invalid packet, first byte: 0x0, length: 65536 (c.f.iceadapter.ice.PeerIceModule:432)
      2023-07-28 20:45:45.871 INFO  Sending Notification:{"method":"onConnected","params":[13857,349568,false],"jsonrpc":"2.0"} (com.nbarraille.jjsonrpc.JJsonPeer:529)
      2023-07-28 20:45:45.871 WARN  ICE Vaemas(349568): Received invalid packet, first byte: 0x0, length: 65536 (c.f.iceadapter.ice.PeerIceModule:432)
      2023-07-28 20:45:45.871 WARN  ICE Vaemas(349568): Received invalid packet, first byte: 0x0, length: 65536 (c.f.iceadapter.ice.PeerIceModule:432)
      2023-07-28 20:45:45.871 WARN  ICE Vaemas(349568): Received invalid packet, first byte: 0x0, length: 65536 (c.f.iceadapter.ice.PeerIceModule:432)
      2023-07-28 20:45:45.871 INFO  Sending Notification:{"method":"onIceConnectionStateChanged","params":[13857,349568,"disconnected"],"jsonrpc":"2.0"} (com.nbarraille.jjsonrpc.JJsonPeer:529)
      2023-07-28 20:45:45.871 WARN  ICE Vaemas(349568): Received invalid packet, first byte: 0x0, length: 65536 (c.f.iceadapter.ice.PeerIceModule:432)
      2023-07-28 20:45:45.871 WARN  ICE Vaemas(349568): Received invalid packet, first byte: 0x0, length: 65536 (c.f.iceadapter.ice.PeerIceModule:432)
      2023-07-28 20:45:45.871 WARN  ICE Vaemas(349568): Received invalid packet, first byte: 0x0, length: 65536 (c.f.iceadapter.ice.PeerIceModule:432)
      2023-07-28 20:45:45.872 WARN  ICE Vaemas(349568): Received invalid packet, first byte: 0x0, length: 65536 (c.f.iceadapter.ice.PeerIceModule:432)
      2023-07-28 20:45:45.872 WARN  ICE Vaemas(349568): Received invalid packet, first byte: 0x0, length: 65536 (c.f.iceadapter.ice.PeerIceModule:432)
      2023-07-28 20:45:45.872 WARN  ICE Vaemas(349568): Received invalid packet, first byte: 0x0, length: 65536 (c.f.iceadapter.ice.PeerIceModule:432)
      2023-07-28 20:45:45.872 WARN  ICE Vaemas(349568): Received invalid packet, first byte: 0x0, length: 65536 (c.f.iceadapter.ice.PeerIceModule:432)
      

      That's a snip from the log where it died (again, near the 40 minute mark, but this is also shortly after the Phantom X reveal timer we have)

      I'll attach the full logs too, but any suggestions you have, I'm listening. Next week, we'll try a Phantom X game without BlackOps, but right now it seems we can play other games with BlackOps, it's only our phantom X games that are crashing like this. We're big BlackOps fans, so obviously we hate to have to turn it off, but let me know if there's anything we can try to test for you.

      ice-adapter.log
      game_20472476.log

      posted in Game Issues and Gameplay questions
      DoompantsD
      Doompants
    • RE: BlackOpsFAF-Unleashed only for FAF v24

      @uveso

      Hello friends. 🙂

      I'm not sure what happened, but all of a sudden, you can't build hydro generators with BlackOps Unleashed turned on. 😄

      To recreate, just play a game with BlackOps unleashed on, and spit that first engie out. Hydro cannot be built with hotkeys, and isn't visible on the build UI.

      8fdf07da-6dbf-46a3-9bbf-c1e978b43e87-image.png

      posted in Modding & Tools
      DoompantsD
      Doompants
    • RE: Status of Game? It sucks!

      @closed said in Status of Game? It sucks!:

      And I don't know if it is only me, but when I quit FAF, it stays most of the time in the task manager and I have to end the task.

      Maybe this is worth mentioning, but the problems my (closed) playgroup has had seems to also involve the ICE adapters, and people not being able to quit the game properly without a black screen and involving Task Manager.

      We play tonight, so I guess we have to cross our fingers that some reinstalls we did help.

      posted in General Discussion
      DoompantsD
      Doompants
    • RE: Two games stopped playing ~40 minutes, and no connectivity screen. Everyone affected, no one hard locked. Exit Code -1.

      And yes --- that's very much what our f11 screen looked like too.. No one showed as being behind, or high ping or anything. looked like a normal game.

      posted in Game Issues and Gameplay questions
      DoompantsD
      Doompants
    • RE: Two games stopped playing ~40 minutes, and no connectivity screen. Everyone affected, no one hard locked. Exit Code -1.

      Nice catch. I dug up the ICE log, and I notice the same player (Rabid Donkey) shows up first in both logs.

      Think this is this something that can be fixed with a reinstall? (Or even something easier?)

      Also, thoughts on why we all had to use task manager to exit the game? Is that normal for this kind of error?

      ice-adapter.log

      (problems are seen at 2023-07-14 21:03:12.922 and again at 2023-07-14 22:07:40.052 )

      posted in Game Issues and Gameplay questions
      DoompantsD
      Doompants