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    Recent Best Controversial
    • RE: M28AI Devlog (v136)

      Thank's for the Hotfix. Wasn't sure if it went out of memory or was crashing because of some mods.

      Still love this AI ❤

      posted in AI development
      C
      Cyberdyne_Skynet
    • RE: CPU performance tests

      Thank you, that's what i was not sure about. In the past all you needed was IPC and fast RAM but with chips like the i9 lineup its like 300+ watts...

      I think i'll give AMD a try, much lower TDP and this 3D cache sounds amazing

      posted in General Discussion
      C
      Cyberdyne_Skynet
    • RE: CPU performance tests

      It's just time to build a new computer, i still mostly play RTS games

      Is a 3D CPU from AMD the better choice or just go full raw power and core speed?

      I think i will keep my 2080ti 1 or 2 years longer, still enough for 1440p

      posted in General Discussion
      C
      Cyberdyne_Skynet
    • RE: M28AI Devlog (v136)

      @maudlin27

      We still love your M28 more than any other MODS out there
      The last two updates are very good, CPU performance was the last big issue for larger maps

      Just want to thank you for your hard work ❤

      posted in AI development
      C
      Cyberdyne_Skynet
    • RE: M28AI Devlog (v136)

      @Klecks Dont use total mayhem lite (crashing/freezing random all the time), or total mayhem with this shieldmod. Better use some other mods if you want this t4 shields~ U can check my mod list some posts above.

      Ansonsten frohe Festtage 🙂

      posted in AI development
      C
      Cyberdyne_Skynet
    • RE: M28AI Devlog (v136)

      @AdAstraNoob Thanks I didn't know that. So one less Mod to care ^^

      @maudlin27 Thank you for that information, we allways testing the Mods for compatibilty so no one gets random desync, game freeze or game crashes (looks like that Hive Enginnering Station Mod is making some random desyncs on some maps). Do you know a Mod or an ingame setting to reduce significant the RAM usage? I will try to do what u said in some posts above, but in larger games with units Mods its very difficult to not go over 2gb RAM usage.

      posted in AI development
      C
      Cyberdyne_Skynet
    • RE: M28AI Devlog (v136)

      Hi maudlin27

      We realy love your M28 AI, its so far the best AI we fought. Up to x2.0 and 2000 units its a beast of an enemy. I just want to say thank you for your hard work.

      But if its possible we want to know with wich Mods this AI is compatible.

      We play most of the time survival or hardcore 5 vs 1 cheat multi AI with this list of mods:

      UI:
      NoShake + Redux ACU Icons

      SIM:

      • Marlo's mod Compilation (working)
      • 2x Resources, Storage, BuildRate, BuildRange (working)
      • Advanced ACU (working)
      • Some of the BlackOps Mods / BlackOps FAF EXUnits / BlackOps FAF Unleashed (working) BlackOps FAF ACU's (not working, so we dont use them)
      • Hive Enginnering Stations For All (working)
      • Nuclear Repulso Shields (working, but we ban all the stronger shields execept the simple "t4")
      • Quantum Resource Generators (working)

      Working means the M28 AI is using it, we needed to ban some single units because there is no logik for the AI but still very playable with some simple bans. Sometimes there are random crashes and on some maps there is a desync. But i would say from 10 Games so far we can play 7/10 till the end atm. Hope you can untestand what i wrote here, english is not my native language.

      posted in AI development
      C
      Cyberdyne_Skynet
    • RE: Open Lobby with any MOD and it gets this error, please help

      YE now i can play

      ->did a driver update + an clean install from faf and a fresh download in steam
      -> deleted all mods and the "game.prefs" file

      Thanks alot for help ❤

      posted in Game Issues and Gameplay questions
      C
      Cyberdyne_Skynet
    • RE: Open Lobby with any MOD and it gets this error, please help

      I deleted the "game.prefs" file, still the same error 😕

      posted in Game Issues and Gameplay questions
      C
      Cyberdyne_Skynet
    • RE: Open Lobby with any MOD and it gets this error, please help

      Hey there, thanks for response

      • Deleted all MOD's
      • Did a clean new install with the Steam client

      Still the same error.

      I will later make a clean new install from FAF, thats the last thing i think i can do

      posted in Game Issues and Gameplay questions
      C
      Cyberdyne_Skynet
    • RE: cpu-upgrade results in cpu-rating in FAF down

      I was never a big fan of third party software, the game is still using only 2 cores even with a software like that...~

      I think the best way to get more performance is to keep ur system clean and get the performance mode on windows, also check if u can overclock and look for them ram, is it running in xmp mode? If not u will let a good piece of performance on the table.

      posted in I need help
      C
      Cyberdyne_Skynet
    • Open Lobby with any MOD and it gets this error, please help

      Hello there, I hope u all had a nice day.

      I have this error since 2 weeks and can't get a fix for it.
      I did download another MOD's, same error
      Did remove the MOD folder, still the same error after downloading and using any MOD

      I cant even use a simple MOD like "no shake" or "Uveso", it posts allways the same error, i hope here is someone who could help me, thanks in advance

      code_text
      ```java.util.concurrent.CompletionException: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
      	at org.springframework.aop.interceptor.AsyncExecutionAspectSupport.lambda$doSubmit$3(AsyncExecutionAspectSupport.java:281)
      	at java.base/java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1768)
      	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
      	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
      	at java.base/java.lang.Thread.run(Thread.java:833)
      Caused by: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
      	at com.faforever.client.mod.ModService.writeActiveMods(ModService.java:348)
      	at com.faforever.client.mod.ModService.overrideActivatedMods(ModService.java:304)
      	at com.faforever.client.mod.ModService.updateAndActivateModVersions(ModService.java:410)
      	at com.faforever.client.mod.ModService$$FastClassBySpringCGLIB$$aae9cfd3.invoke(<generated>)
      	at org.springframework.cglib.proxy.MethodProxy.invoke(MethodProxy.java:218)
      	at org.springframework.aop.framework.CglibAopProxy$CglibMethodInvocation.invokeJoinpoint(CglibAopProxy.java:793)
      	at org.springframework.aop.framework.ReflectiveMethodInvocation.proceed(ReflectiveMethodInvocation.java:163)
      	at org.springframework.aop.framework.CglibAopProxy$CglibMethodInvocation.proceed(CglibAopProxy.java:763)
      	at org.springframework.aop.interceptor.AsyncExecutionInterceptor.lambda$invoke$0(AsyncExecutionInterceptor.java:115)
      	at org.springframework.aop.interceptor.AsyncExecutionAspectSupport.lambda$doSubmit$3(AsyncExecutionAspectSupport.java:278)
      	... 4 more
      Caused by: java.nio.charset.MalformedInputException: Input length = 1
      	at java.base/java.lang.String.throwMalformed(String.java:1240)
      	at java.base/java.lang.String.decodeUTF8_UTF16(String.java:1191)
      	at java.base/java.lang.String.newStringUTF8NoRepl(String.java:728)
      	at java.base/java.lang.String.newStringNoRepl1(String.java:756)
      	at java.base/java.lang.String.newStringNoRepl(String.java:738)
      	at java.base/java.lang.System$2.newStringNoRepl(System.java:2390)
      	at java.base/java.nio.file.Files.readString(Files.java:3369)
      	at com.faforever.client.mod.ModService.writeActiveMods(ModService.java:330)
      	... 13 more
      posted in Game Issues and Gameplay questions
      C
      Cyberdyne_Skynet
    • RE: Game patch 3728

      Impressive, a big thank you to all contributors.

      You guys are awesome ❤

      posted in General Discussion
      C
      Cyberdyne_Skynet
    • RE: CPU performance tests

      Ah, so the AI is just making more pathing on larger maps? Sounds legit~

      What i have seen in AI matches with like 8 thousand units is not the slowdown problems, sometimes -1 or -2 on action (what is playable), more a random game freezing or crashing (playing most 10x10 or 20x20 maps) ah yes and the airbattles like -5 hell this is pain

      posted in General Discussion
      C
      Cyberdyne_Skynet
    • RE: CPU performance tests

      I got an 10700k @5.2 allcore, 4.9 cache, 4x 16gb 3800mhz Ram with cl16

      got 89 points in the lobby cpu benchmark

      any ideas what the new 12900k is able to hit there? maybe something like 75?

      but even this is for sure not enough horsepower for larger maps with thousands of units, or bigger air battles.... xD

      posted in General Discussion
      C
      Cyberdyne_Skynet