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    Recent Best Controversial
    • RE: Personal/Custom Avatars

      @noc said in Personal/Custom Avatars:

      @indexlibrorum

      Then you will forgive me for the fact that 95% of other gaming communities continue to pay Russians even large gaming corporations continue to pay Russians despite sanctions (especially those in Europe) and yet here we are.

      Source?
      A quick look says the opposite with major companies no longer providing prize winnings to Russian residing players.

      Eg: 3987fa26-d658-4ed8-9a63-8fbb7cc0dbfd-image.png

      https://www.fortnite.com/competitive/news/fortnite-competitive-update-russia

      All the major esports leagues I researched have banned Russian teams from competing and cancelled any events held in Russia.

      fd054515-cb94-44ba-a74a-c8cdaf2eb710-image.png
      https://arstechnica.com/gaming/2022/03/esports-leagues-bar-russian-owned-teams-cancel-regional-events/

      The closest we get is Team Spirit which was Russian but is now Serbian based.

      This is all ignoring the fact that transferring funds to a Russian bank from our Danish one is nearly impossible due to EU's SWIFT ban on Russian banks. Are we forgetting the pain we had (have?) with not being able to access our account in the past? Do we want a repeat of that happening? Even if its only a small chance of happening its not worth risking.

      posted in Contribution
      angelofd347hA
      angelofd347h
    • RE: Every ranked 1v1 map is generated?

      https://forum.faforever.com/topic/3284/mapgen-ladder-week-2-february-1st-through-8th
      Thats what happens when its mapgen week.

      posted in General Discussion
      angelofd347hA
      angelofd347h
    • RE: Legend of the Stars 2021 Results

      RO8
      Tagada vs Yudi
      #15933460
      #15933586
      #15933736
      #15933881
      #15934071
      Blackheart vs Turbo2
      #15933419
      #15933572
      #15933698
      #15933874
      Nexus vs Jagged
      #15933449
      #15933534
      #15933624
      Tex vs Petric
      #15933952
      #15934576
      #15934705
      #15934898
      #15935062
      Semifinal 1 - Tagada vs Turbo2
      #15935060
      #15935171
      #15935458
      Semifinal 2 - Nexus vs Tex
      #15935448
      #15935657
      #15935971
      Bronze - Turbo vs Tex
      #15941002
      #15941237
      #15941637
      #15942125
      Final - Tagada vs Nexus
      #15942417
      #15942648
      #15942888
      #15943106
      #15943305

      posted in Tournaments
      angelofd347hA
      angelofd347h
    • RE: Weekly Discussion #16 - What kinds of rewards would you like to see?

      I'd like to see TMM rank icons appearing in more places (eg your highest one appears where an avatar usually does if you don't have one selected)
      Should also (hopefully) increase TMM participation

      posted in Weekly Discussions
      angelofd347hA
      angelofd347h
    • RE: Cybran stealthing

      You're mixing up stealth and cloak.
      Stealth invisible to radar, requires visual or omni sensor to see.
      Cloak is invisible to vision but detected by any form of radar.
      The com gets stealth followed by cloak so it requires omni to see.
      Strats have stealth.

      posted in General Discussion
      angelofd347hA
      angelofd347h
    • RE: never ending game

      332e308b-d444-4386-9960-6963cb945fce-image.png

      posted in General Discussion
      angelofd347hA
      angelofd347h
    • RE: maps veto for ladder

      This has been discussed extensively and what it comes down to is mostly a lack of developers:

      https://forum.faforever.com/topic/1725/divide-ladder-by-map-size/5

      As FAF is a volunteer project what our devs work on is up to them and it relies finding someone willing (and with the free time) to create the code to implement it.

      posted in Suggestions
      angelofd347hA
      angelofd347h
    • RE: Hack - Player with Cheat

      4cad8007-fe50-4de5-84f1-2f2c9744984b-image.png
      Cheats were enabled in the game by the host.
      There is no offence to use this menu when it is enabled as it automatically unranks the game.

      If you do find a player using an exploit and the report tool is not working pm a mod either in the client or on discord. The forums are not the correct place.

      posted in General Discussion
      angelofd347hA
      angelofd347h
    • RE: Reclaim in hard-to-reach places

      2675637d-7a30-45cd-8976-b374eef682d8-image.png

      Gotta get creative with the factory attack move

      adaddc11-99c3-4f56-b7c1-bfdd76ffa3f5-image.png

      posted in General Discussion
      angelofd347hA
      angelofd347h
    • RE: WD #3 - Ridiculous Balance Ideas

      Commander upgrades stack.
      I want my cloak telemazer.
      Or even better my t2 gun com.
      (also should be able to build with my t3 com while shooting the laser)

      posted in Weekly Discussions
      angelofd347hA
      angelofd347h
    • RE: How to host "offline" games that generate no replay

      C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      If you launch this^ it runs off of FAF balance.

      posted in I need help
      angelofd347hA
      angelofd347h
    • RE: Make T3 massfabs easy: drain 0 E and increase price by 3/5's of a T3 PGEN

      d6c7a0a0-92f4-4ece-81cd-2ef409f38fc5-image.png

      T3 Mass fab adjacency is amazing. You can get up to ~80% discount on factories making t3 units practically mass free.
      T2 fabs only give an ~20% discount when fully ringing a factory.
      If we implement your idea then this grid would cost around 1 t3 pgen to run and be 150 mass positive.
      Works for cheap strats too.

      posted in Balance Discussion
      angelofd347hA
      angelofd347h
    • RE: Factory models

      https://forum.faforever.com/topic/5061/looking-for-help-to-edit-textures-for-pbr-shaders

      This thread does not mention anywhere that the factories needed to be redesigned, only retextured. The only place I could find it was an initial idea in modding general which was complaining about the models (nothing about actual plans to change them) and then in the pbr-development (which as I assumed was about shaders development I didn't have any interest or technical skill in)

      In addition, the animations on these new factories is by far worse then the old ones. Especially look at the animation for engineers rolling off the cybran t3 air support factory.
      https://clipchamp.com/watch/NywNfsXUZiV

      posted in General Discussion
      angelofd347hA
      angelofd347h
    • RE: Improve Mercy quality of life - turn radius and fuel

      #17943033
      Enjoy a mercy spectacular. Particular note is around 20minutes where static flak and sams are unable to shoot down mercies due to a combination of swifty distraction, slow projectile speed and reloading.

      posted in Balance Discussion
      angelofd347hA
      angelofd347h
    • RE: Can we Pleaassee have 1 v1 random map only queue?

      Because weirdly enough its been done and there is feedback:

      https://forum.faforever.com/topic/3332/every-ranked-1v1-map-is-generated

      https://forum.faforever.com/topic/2328/introducing-mapgen-week-on-ladder

      https://forum.faforever.com/topic/2526/map-gen-week-feedback-thread

      Not only does it disincentivize mapmakers from creating its not wanted by everyone. The goal needs to be a balance between curated maps and mapgen. Splitting the queue is unlikely to work as has already been pointed out.

      posted in General Discussion
      angelofd347hA
      angelofd347h
    • RE: Active Trainers Contact Page

      If anyone wants a more casual interaction: The ANZFAF server (https://discord.gg/6E2sAHt) has people in voice chats most nights starting around 0900 GMT (usually going until around 1400GMT).
      We're a friendly bunch and willing to help those who ask questions.
      Also, if you want more direct training on a particular issue hmu (Angelofd347h#1629) and I'll see whether I can help or I'll get one of the ANZ guys to assist.
      I'm ~1300 global, ~1030 ladder, primarily willing to help people with replay reviews identifying areas on which to improve. Ideally looking for people who want to improve but can help guide newbies through the starting builds too.

      posted in Contribution
      angelofd347hA
      angelofd347h
    • RE: Sacrifice Bug Aeon Support Com

      Essentially its the cost out of the factory that is used. Upgrades don't count towards the 'cost' of the unit and therefore aren't factored into the sacrifice.

      posted in Game Issues and Gameplay questions
      angelofd347hA
      angelofd347h
    • RE: Factory models

      I actively read the forums and skim most of the discussion in the discord's ~100 channels so for something this big to take me by surprise is something else.

      But regardless, we move on and discuss ways we can improve.

      So the new HQs are all base FA with the support factories being stripped down. This might work for some of the designs but doesn't for others which have very little to remove to begin with. Is it possible with the new shaders to add parts to increase the distinction (and flare) of the HQs?

      posted in General Discussion
      angelofd347hA
      angelofd347h
    • RE: Personal/Custom Avatars

      The issue is there is no oversight. Its not clear who has access to issue avatars and its not logged (anywhere I can see) who issued/uploaded them. It caused problems last year when someone decided to do a purge, created a discussion about who should control issuing of avatars and resulted in nothing happening.

      As the espi avatar was related to tournaments it shouldn't be a personal avatar but a tournament one issuable to anyone who has turned down (voluntarily or not) prize winnings. Though it becomes more complicated with Gieb greenlighting it to some degree.

      I have no idea about the 'FAF veteran' one because I wasn't even aware it existed, or where/who was responsible for giving it out. But as its not related to tournaments it is by definition only issuable by the mod team.

      posted in Contribution
      angelofd347hA
      angelofd347h
    • RE: TMM matching

      The issue lies with how do you define a bad connection? Do you ban all Russians because they sometimes have poor connections to Australians (or vice versa)? Similarly how do you determine a bad cpu?

      TMM is supposed to be the place where you can't be kicked for your flag, you can't be kicked for CPU and you can't be kicked for some arbitrary host made decision.

      Using the foe system doesn't work because then people are capable of abusing the system by foeing opponents they don't want to fight because they know they'll lose.

      posted in General Discussion
      angelofd347hA
      angelofd347h