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    Posts

    Recent Best Controversial
    • RE: Why would you have left FAF?

      I am a brand new player coming from AOE 2. I think i started in early January and mostly play seton's clutch land position. Before I complain I want you guys to know that the game is really fun and I am kinda addicted. Watching other people's replays is really accessible and I have been learning a lot by watching 1k+ Setons games.

      Imo, there are no accessible build orders. There are some from Heaven on youtube but those are more general concepts and don't contain builds for every map. If the client had just some basic generic build orders for setons + other popular maps that work 80% of the time that would be great. Nothing fancy, just something to get people started.

      AOE 2 takes it even further. There is a mod that walks you through step by step with voice direction each of about 11 different build orders. Then at the end, it gives you a grade of A-F based on how fast you could preform the build. There are builds for fast castle into knights, fast castle into Unique Unit, scouts, scouts into skirms, scouts into archers, archers, ect. If something like that existed for FAF then learning the game would be much faster.

      Learning hotkeys and build orders are really the boring, initial investment into an RTS that a lot of people just fail to overcome. After you are over that hurdle and know several build orders and are comfortable with your hotkeys then it is smooth sailing.

      posted in General Discussion
      Accidental_AeonA
      Accidental_Aeon
    • RE: Seton's Clutch Tournament Best team of 2023

      Since my team is unfilled. I will take Citron's spot on the team with JT, Gulmo, and Chan.

      posted in Tournaments
      Accidental_AeonA
      Accidental_Aeon
    • RE: Game UI is not right

      @mostlostnoob Thank you. That worked.

      posted in Game Issues and Gameplay questions
      Accidental_AeonA
      Accidental_Aeon
    • RE: 4v4 TMM January 2023 Map Pool Tier List

      4v4 tmm.png

      TMM Rating: 1317
      Global Setons Rating: 1500

      Note: There seems to be a noticeable uptick in instant ctrl k when a player doesn't like a map. Please grow up.

      Canis is so low because it is so campy. I put the water maps higher because I like navy.

      posted in General Discussion
      Accidental_AeonA
      Accidental_Aeon
    • RE: Increase vision & radar ranges of all units by some 10-20%

      I oppose this change.

      Scouting is already overpowered in FAF. Take a game like Age of Empires 2. There are no air scouts. If your opponent walls you can't even see what he is doing. You get only 1 scout for the early game and if you lose it then you are shit out of luck.

      The only change I would make is to increase the water vision on t1 and t3 scouts. I sometimes fly a spy plane directly over a nuke sub/sub/commander and the plane doesn't even scout them. For some reason the water vision on scout planes is pathetic.

      posted in Balance Discussion
      Accidental_AeonA
      Accidental_Aeon
    • Game UI is not right

      My target priority menu is off screen. How do I get my target priority menu back to the left side of my screen so that I can use the menu? In the meantime, I am using hotkeys to do target priority but I really want those keys on the screen so I can see at a glance what a units target priority status is.Broken UI.jpg

      posted in Game Issues and Gameplay questions
      Accidental_AeonA
      Accidental_Aeon
    • RE: Players losing connection to each other

      I don't see a problem with this in Global games. The problem might be growing there but I haven't seen it.

      The biggest problem I see are in TMM games and especially water maps. I can't tell you how many times I get a water map on TMM and somebody disconnects. I might be paranoid but I think people are legitimately just quitting when they roll water.

      As for late game desyncs I have no clue.

      posted in General Discussion
      Accidental_AeonA
      Accidental_Aeon
    • RE: WD #3 - Ridiculous Balance Ideas

      Give the fatboy a billy nuke and 500 buildpower.

      posted in Weekly Discussions
      Accidental_AeonA
      Accidental_Aeon
    • RE: Torp bombers are too strong vs subs

      I am a 1600 Setons player and Torp bombers seem pretty balanced to me. One potential nerf to Torp bombers is to increase the value of their mass reclaim. As it stands, when a torp bomber dies above water, its mass reclaim is reduced compared to when it dies above land. If we removed this difference then Torp bombers would be a more significant mass donation when used.

      All air-to-ground units are inherently mass donations. By definition, when the air-to-ground unit dies it is above hostile ground forces which could reclaim its wreck. The key downside to torp bombers is that you have to push with navy or hover to get the reclaim from the fight. Otherwise, they are just as much a mass donation as gunships or bombers.

      posted in Balance Discussion
      Accidental_AeonA
      Accidental_Aeon
    • RE: Why are base SACU's getting a health nerf?

      I don't want to start a balance riot but why does the Cybran Ras Com has 3000 HP more than the UEF Ras Com and 4000 HP more than the Aeon Ras Com? Is this because the Cybran have generally weaker quantum gateway?

      Anecdotally, it is frustrating trying to kill underwater Ras coms building HARMS.

      posted in Balance Discussion
      Accidental_AeonA
      Accidental_Aeon
    • RE: Aeon Gun ACU

      Keep the range advantage but nerf the OC range.

      posted in Balance Discussion
      Accidental_AeonA
      Accidental_Aeon
    • RE: The Fatboy

      I don't know if I said this yet but let the Fatboy build a billy nuke. Also let it fire the billy nuke from underwater.

      posted in Balance Discussion
      Accidental_AeonA
      Accidental_Aeon
    • RE: My thoughts about balance

      I will only speak on Navy balance since I am only a UEF only setoner.
      TLDR: buff anti hover units or just nerf hover.

      1. The number one issue with navy balance is that hover spam is a bit overtuned. My main issue with hover spam is that it is a braindead strategy. You simply click drag a line of t2 factories and set the rally point into the enemy navy. There is no skill and no micro. Additionally, the hover units have small hitboxes which makes it difficult for boats to connect salvos. The vision buff to hover tanks was definitely not needed. Anecdotally, I see a lot more setoners spamming hover rather than using torp bombers after the torp nerf.

      If you are playing setons then you are guaranteed to see hover spam in almost every game. It is inevitable. The meta feels like it is moving towards where the mid player just makes hover in both ponds instead of making naval units which takes an IQ higher than 50.

      1. Aeon navy is not overpowered. Aeon navy is very bad against hover units. The Aeon navy has high alpha damage and overkills a lot of hover units. Meanwhile the valiant invests almost all of its DPS into rapid fire surface guns and ignores torp damage so it is a good unit to deal with hover. The Galaxy has a similar high fire rate with low alpha damage and the Seraphim destroyer and battlecruiser have beam weapons that evicerate hover units. Aeon is balanced. No further nerfs are required.

      2. UEF navy is also balanced correctly. I got to 1900 by only playing UEF on Setons. There is no need to buff UEF. You just need to learn to scout your enemy properly and make the correct counter units. Don't underbuild or over build coopers, valiants, cruisers, frigates, battlecruisers, or battleships. In fact with proper scouting you should always have exactly as many of each as you need. You need to STOP making the same que of 3 valiant, 1 bulwark, 1 cruiser, 1 cooper I see in every low rated game. You need to use your brain and change your unit composition based on what your opponent does.

      3. T3 Seraphim navy and all of Cybran navy probably need a buff but idk. The Salem is still the worst destroyer.

      4. Regarding the weird interaction between UEF and Serphim T2 navy. I believe the problem would be solved if the Valiant could ground fire the Seraphim destroyers.

      EDIT: I can provide replays where I crush navy with hover spam from mid if the audience so requires.

      posted in Balance Discussion
      Accidental_AeonA
      Accidental_Aeon