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    sera t3 subs have become op?

    Scheduled Pinned Locked Moved Balance Discussion
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    • K Offline
      kill-zone
      last edited by

      I think the Seraphim T3 sub hunter has been changed and is now much stronger than it was before and is now over powered.

      I think most people don't know this so they don't take advantage of it (so far) which may explain why there aren't more comments about it.

      When someone does take advantage of it though it ruins the game for their opponent.

      Could the relevant person please reduce the sub hunter's strength to bring it back in line with all the other units.

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      • DeribusD Offline
        Deribus Global Moderator
        last edited by

        It already has been in FAF Develop: https://patchnotes.faforever.com/pages/balanceChanges.html

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        • S Offline
          snoog @Deribus
          last edited by

          @deribus said in sera t3 subs have become op?:

          It already has been in FAF Develop: https://patchnotes.faforever.com/pages/balanceChanges.html

          Ok who asked for t2 mongoose ghettos 😲

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          • TheVVheelboyT Offline
            TheVVheelboy
            last edited by

            Balance team will do everything but give Stinger his buddy mechmarine image_2024-05-20_193958779.png

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            • R Offline
              Reckless_Charger
              last edited by

              I think if you are thinking up off the wall unit abilities and interactions to spice up the game (like Mongooses firing in transports) it would be nice if you actually looked at the faction that has the least tactical options and unit diversity... Just saying

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              • H Offline
                Hell
                last edited by

                wait, sera sub hunters are getting buffed? effective dps is going to increase is it not?

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                • DeribusD Offline
                  Deribus Global Moderator
                  last edited by Deribus

                  Current: 290 dmg × 5 per salvo × fire rate of 0.25 = 362.5 dps
                  New: 380 dmg × 4 per salvo × fire rate of 0.22 = 334.4 dps

                  Possibly more important is that damage is spread across 4 torpedoes instead of 5, which means anti-torps can block more of the damage.

                  Also their own anti-torp fire rate is reduced by a third.

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                  • F Offline
                    Firv @TheVVheelboy
                    last edited by

                    @endranii surely its a buddy mongoose next patch 😄

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                    • K Offline
                      kill-zone
                      last edited by

                      I think more people are taking advantage of the over powered T3 sub hunters now which is ruining more games. We shouldn't all be forced to go Seraphim for navy.

                      I'm not sure reducing the anti-torp by a third will be enough. At the moment packs of T3 sub hunters are invulnerable to other subs/ships that fire torpedoes. at them so they just crush a none seraphim navy.

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                      • S Offline
                        Sturmgewehr
                        last edited by

                        For me it's not a problem that T3 subs are strong against water units, but the anti-air ability is just op.
                        I would take the anti-air away from the T3 subs.
                        The current situation is that if your opposite T3 Sera Subs, you basically have to do the same or you lose.

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