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    Make T2 Arty Use High Firing Arcs

    Scheduled Pinned Locked Moved Balance Discussion
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    • FtXCommandoF Offline
      FtXCommando
      last edited by

      Anything nerfing t2 arty is bad so long as snipers exist in their current form.

      1 Reply Last reply Reply Quote 1
      • F Offline
        FunkOff
        last edited by

        I would agree with high arc T2 artillery. It might require a buff to projectile velocity, however. Generally, it would be a small buff, but most of all it would make the behavior more consistent.

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        • BlackYpsB Offline
          BlackYps @Deribus
          last edited by

          @deribus said in Make T2 Arty Use High Firing Arcs:

          Fixes inability to fire at certain elevations

          Are you sure that is the case? If the arty was firing at close to 45 degrees then changing the firing arc does nothing to increase where it can reach. Only increasing the projectile speed would help

          DeribusD 1 Reply Last reply Reply Quote 0
          • DeribusD Offline
            Deribus Global Moderator @BlackYps
            last edited by Deribus

            @blackyps it depends why. If it doesn't have the projectile speed yes it wouldn't reach either way. It will help in other scenarios though.

            Screenshot_20231022-204116_Samsung Notes.jpg (R8 my art skills)

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            • veteranasheV Offline
              veteranashe
              last edited by

              There was literally a thread about T2 arty not firing because it was targeting high ground and could not hit it.

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              • BlackYpsB Offline
                BlackYps
                last edited by

                Yes, so the reason was too low projectile speed and not hitting the cliff. So changing the firing arc wouldn't have helped in that case

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                • C Offline
                  CocaineDiesel
                  last edited by

                  The specific example Deribus pointed to in that thread is not relevant, but the overall point he's making is correct. Let's all try to go with god here.

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                  • N Offline
                    Nex
                    last edited by

                    you can also then increase the projectile speed without having an overall lower flight time due to the higher trajectory.

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                    • S Offline
                      StormLantern Team Lead
                      last edited by StormLantern

                      Also something to consider, is the fact that t2 arty is now an option to hold off a naval attack on your base. When the arc is higher and the shells have more difficulty in hitting the mobile ships, the arties get less utility in this scenario..
                      Especially for a faction like Cybran, who doesnt have hover, that can be especially bad.

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                      • C Offline
                        CocaineDiesel
                        last edited by

                        Allowing the arc to be adjusted with a toggle would allow t2 arty behind hills to shoot at ships while being protected from them.

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