FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Make T2 Arty Use High Firing Arcs

    Scheduled Pinned Locked Moved Balance Discussion
    18 Posts 12 Posters 1.1k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RoweyR Offline
      Rowey
      last edited by

      68d5cc24-cb54-4779-844a-5ca59262e8c9-image.png
      For something as simple as just giving it the BallisticArc = "RULEUBA_HighArc" over BallisticArc = "RULEUBA_LowArc" models may have to be adjusted but should do what you're aiming for

      "The needs of the many outweigh the needs of the few" - Spock

      1 Reply Last reply Reply Quote 0
      • Sylph_S Offline
        Sylph_
        last edited by Sylph_

        It sounds as though this might make them less prone to clever terrain strategy...
        (ie this discussion: https://forum.faforever.com/topic/6556/t2-arty-s-are-a-bit-broken?_=1697624940164 )

        R 1 Reply Last reply Reply Quote 0
        • ? Offline
          A Former User
          last edited by

          T3 mobile art is already not very useful, now T2 is taking their jobs!

          1 Reply Last reply Reply Quote 0
          • veteranasheV Offline
            veteranashe
            last edited by

            Might help a bit v fatboy

            1 Reply Last reply Reply Quote 0
            • C Offline
              CocaineDiesel
              last edited by

              Strong in favor. Some thoughts:

              1. High/low arc is an option for some units in Spring RTS and it worked well.
              2. I'd assume high arc also reduces accuracy*.
              3. Conversely, adding low arc to other artillery pieces is a big buff and probably shouldn't be done.
              4. Option could be added to an existing order button (as a right click, like snipe mode), added under the fire state toggle menu, or added as a new order button entirely.

              *Need to test this to establish that firing randomness is angular, not positional.

              Technical considerations:

              • I'd assume the toggle could be accomplished with a buff blueprint (I say assume because I've looked at buff blueprints for accomplishing about a hundred different things but haven't executed on any of them).
              1 Reply Last reply Reply Quote 0
              • R Offline
                RedX @Sylph_
                last edited by

                @sylph_ said in Make T2 Arty Use High Firing Arcs:

                It sounds as though this might make them less prone to clever terrain strategy...
                (ie this discussion: https://forum.faforever.com/topic/6556/t2-arty-s-are-a-bit-broken?_=1697624940164 )

                Just having memorized which terrain areas are too high to shoot up onto is less "clever" and more bad game mechanics imo. If there was some way to know by looking at it, that would be a different story.

                1 Reply Last reply Reply Quote 0
                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  Anything nerfing t2 arty is bad so long as snipers exist in their current form.

                  1 Reply Last reply Reply Quote 1
                  • F Offline
                    FunkOff
                    last edited by

                    I would agree with high arc T2 artillery. It might require a buff to projectile velocity, however. Generally, it would be a small buff, but most of all it would make the behavior more consistent.

                    1 Reply Last reply Reply Quote 0
                    • BlackYpsB Offline
                      BlackYps @Deribus
                      last edited by

                      @deribus said in Make T2 Arty Use High Firing Arcs:

                      Fixes inability to fire at certain elevations

                      Are you sure that is the case? If the arty was firing at close to 45 degrees then changing the firing arc does nothing to increase where it can reach. Only increasing the projectile speed would help

                      DeribusD 1 Reply Last reply Reply Quote 0
                      • DeribusD Offline
                        Deribus Global Moderator @BlackYps
                        last edited by Deribus

                        @blackyps it depends why. If it doesn't have the projectile speed yes it wouldn't reach either way. It will help in other scenarios though.

                        Screenshot_20231022-204116_Samsung Notes.jpg (R8 my art skills)

                        1 Reply Last reply Reply Quote 2
                        • veteranasheV Offline
                          veteranashe
                          last edited by

                          There was literally a thread about T2 arty not firing because it was targeting high ground and could not hit it.

                          1 Reply Last reply Reply Quote 0
                          • BlackYpsB Offline
                            BlackYps
                            last edited by

                            Yes, so the reason was too low projectile speed and not hitting the cliff. So changing the firing arc wouldn't have helped in that case

                            1 Reply Last reply Reply Quote 1
                            • C Offline
                              CocaineDiesel
                              last edited by

                              The specific example Deribus pointed to in that thread is not relevant, but the overall point he's making is correct. Let's all try to go with god here.

                              1 Reply Last reply Reply Quote 1
                              • N Offline
                                Nex
                                last edited by

                                you can also then increase the projectile speed without having an overall lower flight time due to the higher trajectory.

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  StormLantern Team Lead
                                  last edited by StormLantern

                                  Also something to consider, is the fact that t2 arty is now an option to hold off a naval attack on your base. When the arc is higher and the shells have more difficulty in hitting the mobile ships, the arties get less utility in this scenario..
                                  Especially for a faction like Cybran, who doesnt have hover, that can be especially bad.

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    CocaineDiesel
                                    last edited by

                                    Allowing the arc to be adjusted with a toggle would allow t2 arty behind hills to shoot at ships while being protected from them.

                                    1 Reply Last reply Reply Quote 0
                                    • First post
                                      Last post