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    Make T2 Arty Use High Firing Arcs

    Scheduled Pinned Locked Moved Balance Discussion
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    • R Offline
      RedX @Sylph_
      last edited by

      @sylph_ said in Make T2 Arty Use High Firing Arcs:

      It sounds as though this might make them less prone to clever terrain strategy...
      (ie this discussion: https://forum.faforever.com/topic/6556/t2-arty-s-are-a-bit-broken?_=1697624940164 )

      Just having memorized which terrain areas are too high to shoot up onto is less "clever" and more bad game mechanics imo. If there was some way to know by looking at it, that would be a different story.

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      • FtXCommandoF Offline
        FtXCommando
        last edited by

        Anything nerfing t2 arty is bad so long as snipers exist in their current form.

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        • F Offline
          FunkOff
          last edited by

          I would agree with high arc T2 artillery. It might require a buff to projectile velocity, however. Generally, it would be a small buff, but most of all it would make the behavior more consistent.

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          • BlackYpsB Offline
            BlackYps @Deribus
            last edited by

            @deribus said in Make T2 Arty Use High Firing Arcs:

            Fixes inability to fire at certain elevations

            Are you sure that is the case? If the arty was firing at close to 45 degrees then changing the firing arc does nothing to increase where it can reach. Only increasing the projectile speed would help

            DeribusD 1 Reply Last reply Reply Quote 0
            • DeribusD Offline
              Deribus Global Moderator @BlackYps
              last edited by Deribus

              @blackyps it depends why. If it doesn't have the projectile speed yes it wouldn't reach either way. It will help in other scenarios though.

              Screenshot_20231022-204116_Samsung Notes.jpg (R8 my art skills)

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              • veteranasheV Offline
                veteranashe
                last edited by

                There was literally a thread about T2 arty not firing because it was targeting high ground and could not hit it.

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                • BlackYpsB Offline
                  BlackYps
                  last edited by

                  Yes, so the reason was too low projectile speed and not hitting the cliff. So changing the firing arc wouldn't have helped in that case

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                  • C Offline
                    CocaineDiesel
                    last edited by

                    The specific example Deribus pointed to in that thread is not relevant, but the overall point he's making is correct. Let's all try to go with god here.

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                    • N Offline
                      Nex
                      last edited by

                      you can also then increase the projectile speed without having an overall lower flight time due to the higher trajectory.

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                      • S Offline
                        StormLantern Team Lead
                        last edited by StormLantern

                        Also something to consider, is the fact that t2 arty is now an option to hold off a naval attack on your base. When the arc is higher and the shells have more difficulty in hitting the mobile ships, the arties get less utility in this scenario..
                        Especially for a faction like Cybran, who doesnt have hover, that can be especially bad.

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                        • C Offline
                          CocaineDiesel
                          last edited by

                          Allowing the arc to be adjusted with a toggle would allow t2 arty behind hills to shoot at ships while being protected from them.

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