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    Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?

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    • veteranasheV Offline
      veteranashe
      last edited by

      I don't think it breaks the game rules and I'd be sad if you patched it out.

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      • JipJ Offline
        Jip @CocaineDiesel
        last edited by

        @slicknixon said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:

        That interpretation should have some discussion attached to it instead of being implemented unilaterally. Melanol makes good points.

        Being able to give constant stealth a CZAR because of this glitch can hardly be considered intended, but if you want to discuss then go ahead.

        A work of art is never finished, merely abandoned

        ? 1 Reply Last reply Reply Quote 0
        • ? Offline
          A Former User @Jip
          last edited by

          @jip said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:

          can hardly be considered intended

          I have a secret for you: There are many things in games developers did not intent. Doesn't make all of them illegal. It's called creativity on the players' side.

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          • JipJ Offline
            Jip
            last edited by

            Great start of the 'discussion' with that attitude. I'd encourage you to dive into the technical details of how the glitch works before making snarky comments

            A work of art is never finished, merely abandoned

            BlackYpsB 1 Reply Last reply Reply Quote 0
            • C Offline
              Conny_Action
              last edited by

              also i love that this is possible in the game mechanic and im for keeping it like this way, not working mobile shields on transports could be a foundation to argue that mobile stealth on sitngers should not be active. but then it shouldnt be active on regular transports as well.

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              • BlackYpsB Offline
                BlackYps @Jip
                last edited by

                @jip said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:

                I'd encourage you to dive into the technical details of how the glitch works before making snarky comments

                Not defending the attitude of Melanol, but the technical details are irrelevant to the players. We should discuss if we want that mechanic in the game and then decide based on that. I would guess that the technical details of factory attack move are not pretty as well, but we as a community decided to keep that.

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                • T Offline
                  Tagada Balance Team
                  last edited by Tagada

                  Anything that's inside another unit and can't be interacted with eg. inside a carrier shouldn't be able to give you or the carrying unit any advantage be it intel or counter-intel measures.

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by FtXCommando

                    Only reason this should be justified as an "exploit" is because transports cant go inside either a czar nor an atlantis. Might as well as specifically ban stingers carrying units from entering a carrier if you view this as a problem.

                    Like what is the user processing there? I'm allowed to use a deceiver in my stinger at all times except when I enter these carriers then I have entered the arbitrary border of exploit abuse and need to manually select my deceivers to turn them off? Great. Only reason this isn't a common occurrence is because it's so tangential to being relevant and requires either 2 or 3 factions to pull off.

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                    • maudlin27M Offline
                      maudlin27
                      last edited by

                      In terms of the current position/rules, to fall within the 'breaking the game' rule I think it would need to be clearer cut/more damaging than the deceiver effect. Discussing with other mods we're agreed that doing this with a deceiver isn't a reportable offence as the rules currently stand (i.e. you won't currently get banned for doing this).

                      Of course that's a separate point to the more recent discussions about whether the interaction should be changed/fixed to prevent it being possible in the first place.

                      M27AI and M28AI developer; Devlogs and more general AI development guide:
                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                      https://forum.faforever.com/topic/5331/m28ai-devlog-v130

                      ComradeStrykerC 1 Reply Last reply Reply Quote 0
                      • ComradeStrykerC Offline
                        ComradeStryker @maudlin27
                        last edited by ComradeStryker

                        Anything else that is breaking the game in some fashion.

                        I'd argue that these are arbitrary rules.
                        Anything can basically fit in this category if you are technical enough.

                        Megalith reclaiming wrecks is not an intended use but it isn't listed here as a bannable exploit.


                        In fact, rule 3 is almost always broken by everyone.

                        Using unit interactions to abuse pathfinding

                        Can't block an ACU with units... that's a no no.


                        I apologize if I sound 'snarky' here, but, what comes next after this?
                        Do stealth fields only affect Cybran units?
                        Mobile shields only shield damage to units from their own faction?

                        What's the problem with mixing and matching a few units together?
                        It has never been a problem before.
                        These unit combos have been casted - and encouraged - dozens of times by well-known casters.
                        Gyle, Willow, Duelist, etc.

                        These are amazing plays and take time and multiple factions to pull off.


                        THAT is faction Synergy.
                        THAT is teamwork.
                        THAT is FAF.

                        Do not remove it.


                        ~ Stryker

                        ( ͡° ͜ʖ ͡°)

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                        • JipJ Offline
                          Jip
                          last edited by

                          @ComradeStryker Slippery slope argument is a fallacy

                          The interaction being discussed is clearly unintended. No other unit that enters the Atlantis has this bug for example, except for Stingers with cargo:

                          25eaf9e9-4853-479f-9b2b-d83795362b41-image.png

                          And no, this is engine behavior. I can't fix this 😃

                          A work of art is never finished, merely abandoned

                          ComradeStrykerC 1 Reply Last reply Reply Quote 1
                          • MazorNoobM Offline
                            MazorNoob
                            last edited by

                            Would allowing Czars and Atlantis to hold transports make them OP?

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                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by FtXCommando

                              If it’s an exploit then make a specific exploit of loading stingers filled with units in other transports, that’s the exploitive part not the deceiver being used.

                              This interpretation is built to never be followed because it’s so rare, so unmalicious, and uses two different mechanics that are totally fine in the vast majority of use cases.

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                              • ComradeStrykerC Offline
                                ComradeStryker @Jip
                                last edited by

                                @jip

                                @ComradeStryker Slippery slope argument is a fallacy

                                My mistake on that, but it was mentioned to make a point.
                                Maybe it was a bad point, but I'd be sad to see this feature be 'removed'.

                                The interaction being discussed is clearly unintended. No other unit that enters the Atlantis has this bug for example, except for Stingers with cargo:

                                There are only two land units with (counter-intel) abilities.
                                Sparky and Deceiver.

                                UEF Frigates and T3 sonar have Jamming so that makes the Sparky & Jamming irrelevant.
                                The Cybran Mermaid and T3 sonar have stealth, so that also makes Stealth also nearly irrelevant.
                                The point is, there are easier ways to achieve the same goal, but only one of which is 'broken/bannable'?
                                Yes, I can understand the point here of it not being interactable, meaning you can't do anything about it.

                                But again, I'd argue that there are far more devastating strategies that can be found sooner.
                                Cybran Strats have stealth, T2 subs, too.
                                And as aforementioned, T1 frigates have Jamming.

                                We're comparing only a few interactions here in which a T4 is related...
                                as no other units are viable to do this 'bug' with.
                                However, if T1/2/3 units have these abilities already - free at times - why is it really a problem for a T4 to have them?


                                If anything it goes to show that players have to go out of their way to improve certain units as they have unacceptable performance. (Atlantis)

                                It's a feature, just like LABs being able to shoot out of a transport.
                                No other unit can do that.


                                And no, this is engine behavior. I can't fix this 😃

                                Still remains to be a bug or not.
                                But it appears it may just be considering Tagada seemed against it.
                                Unfortunate.


                                ~ Stryker

                                ( ͡° ͜ʖ ͡°)

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                                • TheWeakieT Offline
                                  TheWeakie Balance Team
                                  last edited by

                                  Why are deceivers active in transports but my good friend the mobile shield not? Gg balance team

                                  FtXCommandoF 1 Reply Last reply Reply Quote 4
                                  • FtXCommandoF Offline
                                    FtXCommando
                                    last edited by

                                    I mean you're better off disabling all deceivers in transports or disabling the ability of all transportation capable of units from entering carriers than this weird random exploit rule.

                                    If the argument is that it isn't intended by game mechanics, game mechanics showcase that transports aren't allowed in carriers so prohibit stingers from being in them.

                                    If the argument is that deceivers are too strong in this insanely niche scenario, then prohibit them in the other 9 billion methods where they are actually way stronger.

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                                    • W Offline
                                      WilloWisppsi
                                      last edited by

                                      In Cybran mission 4 the game tells you to put deceivers on transports

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                                      • ComradeStrykerC Offline
                                        ComradeStryker
                                        last edited by ComradeStryker

                                        If the issue is that a Czar and Atlantis can be stealthed,
                                        then I would argue the case should be as follows:

                                        If Stealthed aircraft are the issue; then remove Stealth from Cybran T3 aircraft.
                                        If Stealthed subs are the issue; then remove Stealth from Cybran T2 subs.
                                        If Stealthed T4 units are the issue; then remove Stealth from the Monkeylord and Soulripper.


                                        As stated before, there are other units that have the same abilities and can be found far earlier in the tech tree.

                                        This is also does not include the other (easier) methods of obtaining the same exact scenario given the same units as stated in an earlier post.


                                        ~ Stryker

                                        ( ͡° ͜ʖ ͡°)

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                                        • FtXCommandoF Offline
                                          FtXCommando @TheWeakie
                                          last edited by FtXCommando

                                          @thewheelie said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:

                                          Why are deceivers active in transports but my good friend the mobile shield not? Gg balance team

                                          An actual comparison to this scenario would be:

                                          "Mobile shields in transports are fine, however it is way too strong to have a mobile shield underwater that you can't hit so any usage of that specific unit in an atlantis is an exploit but everything else is ok"

                                          Like uhhhhh what about the other dozen ways it is way stronger bro? Or why not just prohibit putting stingers in the carrier?

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                                          • B Offline
                                            Blade_Walker @Jip
                                            last edited by

                                            @jip said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:

                                            if I'm not mistaken it is this category:

                                            Anything else that is breaking the game in some fashion.

                                            Not referring to stealth working on transports, that is fine. But a stealth field working from inside the Atlantis or CZAR is not. You can do other glitches with the described approach and it is definitely not intended. I just didn't have the time to fix them yet

                                            Has anyone ever been banned for this 'exploit' or even reported? While not common I have seen it many casts over the years, and at most it was seen as a bit tryhard 🙂

                                            This is also the downside of having such a general category, as one man's bug is another man's feature.

                                            @tagada said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:

                                            Anything that's inside another unit and can't be interacted with eg. inside a carrier shouldn't be able to give you or the carrying unit any advantage be it intel or counter-intel measures.

                                            Should CZAR have omni ? Or Atlantis or any carrier for that matter? Load or build any spy plane and it suddenly has.

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