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    Status of Game? It sucks!

    Scheduled Pinned Locked Moved General Discussion
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    • O Offline
      OldDirtyBastard
      last edited by

      This post is deleted!
      1 Reply Last reply Reply Quote 0
      • C Offline
        Closed
        last edited by

        An official statement on this topic would be nice. Like why this is happening and if it will or can be fixed. If this goes on, sooner or later the game will be dead.

        deletethisD 1 Reply Last reply Reply Quote 1
        • deletethisD Offline
          deletethis @Closed
          last edited by deletethis

          @closed

          Excuse me?

          1 Reply Last reply Reply Quote 3
          • H Offline
            HOSCHMOSCH
            last edited by

            i guess he means something likem, is there is a roadmap ? what is the problem (not technical) what do u need ? is it depending on one guy? u need support in any way ? u want money ? is there fucking hope.

            in favor of alle the freetime float in this project over the years it would be sad not just for the players also for the admins if that fails on some kind of hack

            BlackYpsB 1 Reply Last reply Reply Quote 1
            • D Offline
              DonDraper
              last edited by

              They should roll the game back to 2022. Fuck all these changes. I just want a game that does not drop players EVERY GAME!

              1 Reply Last reply Reply Quote 2
              • TheWeakieT Offline
                TheWeakie Balance Team
                last edited by

                Can ppl try the reading thing

                1 Reply Last reply Reply Quote 0
                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  Have you tried ever playing a game with less than 12 players

                  1 Reply Last reply Reply Quote 2
                  • BlackYpsB Offline
                    BlackYps
                    last edited by

                    Who would have thought that out of all things this would be the downfall of dual gap lol

                    1 Reply Last reply Reply Quote 3
                    • Brutus5000B Offline
                      Brutus5000 FAF Server Admin
                      last edited by

                      We don't know what is causing these problems. We identified some reasons and resolved then (e.g. ddos protection of the main server, solving coturn cpu issues, potential network stress caused by a game change).

                      There is no visible reason why the problem still exists and we also received feedback that it is fixed for some of you. We have no tools to diagnose these problems any further, we have to develop them first.

                      We cannot rollback FAF as the system is not designed for rollback. Also there is no guarantee that a rollback actually fixed anything.

                      FAF had always been plagued by connection issues, and the world around is still changing. Back then we faced 24h disconnects, today we have providers pushing people into improper ipv4 ip pools with natting on provider level, data centers changing their connectivity and firewalls, we have more aggressive routers and security software than ever before. These problems doesn't even need to come from us, it could be imposed externally.

                      What we need is reliable data. Unfortunately available developer time in that area is more spare than it used to be a few years ago.

                      "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
                      – Benno Rice

                      1 Reply Last reply Reply Quote 3
                      • BlackYpsB Offline
                        BlackYps @HOSCHMOSCH
                        last edited by BlackYps

                        There is no roadmap because at the moment we don't even know for sure what the problem is. We need more telemetry to diagnose the problem, but this has to be coded first. Recently some people have come forward that wanted to help with this but I don't know the latest status.

                        Edit: Brutus was two minutes faster

                        1 Reply Last reply Reply Quote 2
                        • nine2N Offline
                          nine2
                          last edited by

                          Is it possible to identify the issue occurring in server logs? Then work out which date it started. Then look at changes around that date.. spinning up coturn servers or whatever

                          1 Reply Last reply Reply Quote 1
                          • Brutus5000B Offline
                            Brutus5000 FAF Server Admin
                            last edited by

                            No. It's peer to peer connections that break. So it's not even touching the main server (anymore). Coturn servers are dedicated machines now. So assuming it would be an occasional coturn problem it should only affect players using the relay.
                            And these kind of network scenarios can't even be manually tested.

                            "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
                            – Benno Rice

                            1 Reply Last reply Reply Quote 1
                            • maggeM Offline
                              magge Global Moderator
                              last edited by

                              When users encounter such unusual connection issues, what kind of information could they provide to help?

                              OS, network card, security software, router, internet provider, or/and any tracert results from CMD?

                              Want to become a Moderator? || Open volunteer positions
                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                Sheikah
                                last edited by

                                We would need all that info from every player in the game. Which is just infeasible to sort through manually. Thus the need for more developed telemetry

                                1 Reply Last reply Reply Quote 1
                                • nine2N Offline
                                  nine2
                                  last edited by

                                  I would have thought when games send the score result back to base you would get some idea of number of players still connected at the end, or how many dropped out, or something, anything to measure connectivity.

                                  Failing that maybe use something less direct like avg time of ladder match. If connections are really super broken you might see a drop there. Yes I'm clutching at straws

                                  How do we even know if the problem really exists or not

                                  Brutus5000B 1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    Sheikah
                                    last edited by

                                    There is no message about why a player disconnected currently in any of the messages to the server. So just seeing who is connected is not good enough.

                                    1 Reply Last reply Reply Quote 0
                                    • H Offline
                                      HOSCHMOSCH
                                      last edited by

                                      I wonder if something similar is possible to the CPU test. Just sending one minute of data to everyone in the lobby. A proper stress test that shows how likely the game will run smoothly.

                                      1 Reply Last reply Reply Quote 1
                                      • BlackYpsB Offline
                                        BlackYps
                                        last edited by

                                        In an ideal world nobody would even need to use the coturn servers. Everybody would just be able to establish direct connections. But obviously they can't. So now there is a whole range of possible issues why a connection could not be established or drops. Troubleshooting that is quite hard

                                        1 Reply Last reply Reply Quote 1
                                        • nine2N Offline
                                          nine2
                                          last edited by

                                          Having the number of disconnects is a huge clue. Plot it over time. See the date it started. Look at deployments near that date.

                                          1 Reply Last reply Reply Quote 0
                                          • Brutus5000B Offline
                                            Brutus5000 FAF Server Admin @nine2
                                            last edited by

                                            @nine2 said in Status of Game? It sucks!:

                                            How do we even know if the problem really exists or not

                                            It has always existed. There were always scenarios where player changed something and were never able to play. Nothing we can do about. Big question is: How do we know that things got worse? When do we know that it is good enough now and stop trying to fix the impossible?

                                            "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
                                            – Benno Rice

                                            1 Reply Last reply Reply Quote 1
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