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    Pending Balance Changes Feedback Thread

    Scheduled Pinned Locked Moved Balance Discussion
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    • TheVVheelboyT Offline
      TheVVheelboy
      last edited by

      It's also to note that only bigger explosions hit the underwater targets. And even then not all of them as some mexes tend to be effin deep on the bottom of the sea. So only tactical/strategic weaponry can reach them.

      So yeah, it makes sense with how everything behaves.

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      • C Offline
        CocaineDiesel @Tomma
        last edited by

        @tomma

        Do you expect an explosion to damage what's inside a shield?

        T 1 Reply Last reply Reply Quote 0
        • TheVVheelboyT Offline
          TheVVheelboy
          last edited by

          Shield is but a magical sci-fi device that somehow stops all projectiles from enemies(be they inside or not) while somehow letting your units shoot through it without problem(be it from insider or outside). Sound like magic to me compared to some good old H2O.

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          • C Offline
            CocaineDiesel
            last edited by

            My question wasn't if the shields were magic or not.

            Carrying on: if the shells don't go through the water, why do you expect the explosion to?

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            • T Offline
              Tomma @CocaineDiesel
              last edited by

              @slicknixon shields are the only exception, they make sense because they are designed to look like barriers that wont be penetrated by explosions and projectiles. And since water is not shield, it doesnt make sense for it to block explosions.

              Skill issue

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              • C Offline
                CocaineDiesel @Tomma
                last edited by

                @tomma said in Pending Balance Changes Feedback Thread:

                And since water is not shield, it doesnt make sense for it to block explosions.

                Are you familiar with what happens when objects hit water at high speed?

                T 1 Reply Last reply Reply Quote 0
                • TheVVheelboyT Offline
                  TheVVheelboy
                  last edited by

                  Y-yes. And why can we have lasers, teleporting ACU and stuff but not battleships being able to fire at targets that are slightly under the surface of water?

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                  • T Offline
                    Tomma @CocaineDiesel
                    last edited by

                    @slicknixon i dont care about what happens, its consistent with other behaviours in the game, its intuitive for me, so its good.

                    Skill issue

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                    • C Offline
                      CocaineDiesel @TheVVheelboy
                      last edited by

                      @xiaomao

                      Why not have them shoot through mountains and other terrain?

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                      • TheVVheelboyT Offline
                        TheVVheelboy
                        last edited by

                        Cuz there are no units which can burry underneath it?

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          CocaineDiesel @TheVVheelboy
                          last edited by

                          @xiaomao

                          You would be alright with shooting through mountains if there were units that could burrow underneath? What would be the point of them burrowing?

                          ? 1 Reply Last reply Reply Quote 0
                          • BlackYpsB Offline
                            BlackYps
                            last edited by

                            What even is the point of this discussion?

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                            • SpikeyNoobS Offline
                              SpikeyNoob Global Moderator
                              last edited by

                              Yea, this seems stupid. Just a fight between 2 people that has nothing to do with the topic at hand. If you want to discuss the impact of realism on balance make a new thread. Thanks

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                              • TheWeakieT Offline
                                TheWeakie Balance Team
                                last edited by

                                This post is deleted!
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                                • ? Offline
                                  A Former User @CocaineDiesel
                                  last edited by

                                  @slicknixon said in Pending Balance Changes Feedback Thread:

                                  @xiaomao

                                  You would be alright with shooting through mountains if there were units that could burrow underneath? What would be the point of them burrowing?

                                  There is a cool Russian RTS game called Perimeter with underground units and full terraforming. Just saying.

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                                  • ComradeStrykerC Offline
                                    ComradeStryker
                                    last edited by ComradeStryker

                                    @DevelopNoob

                                    Found a possible bug with the Cybran ACU changes.
                                    Nothing in-game, just Math values that don't add up.

                                    In the live FAF branch, Stealth grants the ACU 2,000 extra HP.
                                    Cloak grants an additional 13,000 HP.
                                    For a total of 25,000 HP as shown below:

                                    e88e4cbd-ffec-45f4-b57e-a9b0d5433215-image.png


                                    According to this PR, 3,500 HP was transferred from the Cloak upgrade to the new Nano Upgrade.
                                    The new stats are as follows:

                                    Stealth: +2,000
                                    Nano: +3,500
                                    Cloak: +9,500
                                    Still, a maximum HP of 25,000.


                                    However, the issue comes from the updated PR.
                                    This PR adjusted the Cybran ACU upgrades further.

                                    Specifically this:
                                    723f567a-2ac0-463a-89fc-246999e0922d-image.png

                                    Since the HP was adjusted for the other upgrades, I assume the Cloak upgrade was compensated for that, but...

                                    Where did the extra 2,000 HP come from?


                                    The Cybran ACU now boasts 27,000 HP with all three upgrades on FAF Beta.
                                    bf14004e-4239-46f3-bff1-8b1d73ebaed3-image.png


                                    I couldn't find anything related to increasing the HP of the ACU further, and the Beta changelog doesn't mention anything about increasing the total HP to 27,000.
                                    It only mentions what the PR already mentioned.
                                    So, I assume it was probably an oversight, unless the upgrade itself was buffed without details given, yet.


                                    ~ Stryker

                                    ( ͡° ͜ʖ ͡°)

                                    RoweyR 1 Reply Last reply Reply Quote 0
                                    • RoweyR Offline
                                      Rowey @ComradeStryker
                                      last edited by

                                      @comradestryker 27k is correct it is the same as the base with the 2 upgrades

                                      Stealth > +1500
                                      Nano > +1500
                                      cloak > +14000
                                      This = 17000 + base acu = 27k

                                      "The needs of the many outweigh the needs of the few" - Spock

                                      ComradeStrykerC TheWeakieT 2 Replies Last reply Reply Quote 0
                                      • ComradeStrykerC Offline
                                        ComradeStryker @Rowey
                                        last edited by ComradeStryker

                                        @developnoob

                                        Ah, I see. So, it is a small buff, then.
                                        If I may ask, what's the reasoning behind this small change?
                                        As I mentioned, I didn't see anything for it on the Beta changelog for the increase to HP.

                                        Cloak and Stealth paired with the new nano upgrade already granted the ACU a lot more survivability.
                                        What's the extra buffer for?


                                        Also, you may want to fix this.
                                        88d01fb2-64c0-43bc-af67-b7eed6abd459-image.png

                                        Going from 13,000 -> 14,000
                                        It's being buffed, not nerfed.


                                        ~ Stryker

                                        ( ͡° ͜ʖ ͡°)

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                                        • TheWeakieT Offline
                                          TheWeakie Balance Team @Rowey
                                          last edited by

                                          It should be the same total hp in beta as in current faf.

                                          Stealth hp 2k > 1.5k
                                          Nano hp 0k > 1.5k
                                          Cloak hp 15k > 14k

                                          = net 0

                                          Maybe it once again is a case of the unit db lying with wrong cloak numbers, but if it isnt it should result in the same hp.

                                          ComradeStrykerC 1 Reply Last reply Reply Quote 0
                                          • ComradeStrykerC Offline
                                            ComradeStryker @TheWeakie
                                            last edited by ComradeStryker

                                            @thewheelie

                                            I took my numbers directly from in-game.
                                            I even showed the images.

                                            If the database is wrong, that's a different issue, but, yeah, it just appears to be that the extra HP appeared out of nowhere.


                                            Edit: It appears to be an unintentional bug fix, then.
                                            Apparently, in the base FAF game, the Cloak upgrade overwrote Stealth's extra 2,000 HP.
                                            Cloak does offer 15,000 HP, and no one noticed this entire time. RIP

                                            Thanks for clarifying, @DevelopNoob! 🙂


                                            ~ Stryker

                                            ( ͡° ͜ʖ ͡°)

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