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    Pending Balance Changes Feedback Thread

    Scheduled Pinned Locked Moved Balance Discussion
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    • T Offline
      Tomma @CocaineDiesel
      last edited by

      @slicknixon Yes. For all we know, game simulates everything, and all explosions are spheres, which will deal damage to anything in radius. So this behaviour is consistent with the knowledge about the game. It is expected that explosion will damage underwater targets because thats how simulation works in any other area of thr game.

      Skill issue

      C 1 Reply Last reply Reply Quote 1
      • TheVVheelboyT Offline
        TheVVheelboy
        last edited by

        It's also to note that only bigger explosions hit the underwater targets. And even then not all of them as some mexes tend to be effin deep on the bottom of the sea. So only tactical/strategic weaponry can reach them.

        So yeah, it makes sense with how everything behaves.

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        • C Offline
          CocaineDiesel @Tomma
          last edited by

          @tomma

          Do you expect an explosion to damage what's inside a shield?

          T 1 Reply Last reply Reply Quote 0
          • TheVVheelboyT Offline
            TheVVheelboy
            last edited by

            Shield is but a magical sci-fi device that somehow stops all projectiles from enemies(be they inside or not) while somehow letting your units shoot through it without problem(be it from insider or outside). Sound like magic to me compared to some good old H2O.

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            • C Offline
              CocaineDiesel
              last edited by

              My question wasn't if the shields were magic or not.

              Carrying on: if the shells don't go through the water, why do you expect the explosion to?

              1 Reply Last reply Reply Quote 0
              • T Offline
                Tomma @CocaineDiesel
                last edited by

                @slicknixon shields are the only exception, they make sense because they are designed to look like barriers that wont be penetrated by explosions and projectiles. And since water is not shield, it doesnt make sense for it to block explosions.

                Skill issue

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                • C Offline
                  CocaineDiesel @Tomma
                  last edited by

                  @tomma said in Pending Balance Changes Feedback Thread:

                  And since water is not shield, it doesnt make sense for it to block explosions.

                  Are you familiar with what happens when objects hit water at high speed?

                  T 1 Reply Last reply Reply Quote 0
                  • TheVVheelboyT Offline
                    TheVVheelboy
                    last edited by

                    Y-yes. And why can we have lasers, teleporting ACU and stuff but not battleships being able to fire at targets that are slightly under the surface of water?

                    C 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Tomma @CocaineDiesel
                      last edited by

                      @slicknixon i dont care about what happens, its consistent with other behaviours in the game, its intuitive for me, so its good.

                      Skill issue

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                      • C Offline
                        CocaineDiesel @TheVVheelboy
                        last edited by

                        @xiaomao

                        Why not have them shoot through mountains and other terrain?

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                        • TheVVheelboyT Offline
                          TheVVheelboy
                          last edited by

                          Cuz there are no units which can burry underneath it?

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            CocaineDiesel @TheVVheelboy
                            last edited by

                            @xiaomao

                            You would be alright with shooting through mountains if there were units that could burrow underneath? What would be the point of them burrowing?

                            ? 1 Reply Last reply Reply Quote 0
                            • BlackYpsB Offline
                              BlackYps
                              last edited by

                              What even is the point of this discussion?

                              1 Reply Last reply Reply Quote 2
                              • SpikeyNoobS Offline
                                SpikeyNoob Global Moderator
                                last edited by

                                Yea, this seems stupid. Just a fight between 2 people that has nothing to do with the topic at hand. If you want to discuss the impact of realism on balance make a new thread. Thanks

                                1 Reply Last reply Reply Quote 2
                                • TheWeakieT Offline
                                  TheWeakie Balance Team
                                  last edited by

                                  This post is deleted!
                                  1 Reply Last reply Reply Quote 0
                                  • ? Offline
                                    A Former User @CocaineDiesel
                                    last edited by

                                    @slicknixon said in Pending Balance Changes Feedback Thread:

                                    @xiaomao

                                    You would be alright with shooting through mountains if there were units that could burrow underneath? What would be the point of them burrowing?

                                    There is a cool Russian RTS game called Perimeter with underground units and full terraforming. Just saying.

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                                    • ComradeStrykerC Offline
                                      ComradeStryker
                                      last edited by ComradeStryker

                                      @DevelopNoob

                                      Found a possible bug with the Cybran ACU changes.
                                      Nothing in-game, just Math values that don't add up.

                                      In the live FAF branch, Stealth grants the ACU 2,000 extra HP.
                                      Cloak grants an additional 13,000 HP.
                                      For a total of 25,000 HP as shown below:

                                      e88e4cbd-ffec-45f4-b57e-a9b0d5433215-image.png


                                      According to this PR, 3,500 HP was transferred from the Cloak upgrade to the new Nano Upgrade.
                                      The new stats are as follows:

                                      Stealth: +2,000
                                      Nano: +3,500
                                      Cloak: +9,500
                                      Still, a maximum HP of 25,000.


                                      However, the issue comes from the updated PR.
                                      This PR adjusted the Cybran ACU upgrades further.

                                      Specifically this:
                                      723f567a-2ac0-463a-89fc-246999e0922d-image.png

                                      Since the HP was adjusted for the other upgrades, I assume the Cloak upgrade was compensated for that, but...

                                      Where did the extra 2,000 HP come from?


                                      The Cybran ACU now boasts 27,000 HP with all three upgrades on FAF Beta.
                                      bf14004e-4239-46f3-bff1-8b1d73ebaed3-image.png


                                      I couldn't find anything related to increasing the HP of the ACU further, and the Beta changelog doesn't mention anything about increasing the total HP to 27,000.
                                      It only mentions what the PR already mentioned.
                                      So, I assume it was probably an oversight, unless the upgrade itself was buffed without details given, yet.


                                      ~ Stryker

                                      ( ͡° ͜ʖ ͡°)

                                      RoweyR 1 Reply Last reply Reply Quote 0
                                      • RoweyR Offline
                                        Rowey @ComradeStryker
                                        last edited by

                                        @comradestryker 27k is correct it is the same as the base with the 2 upgrades

                                        Stealth > +1500
                                        Nano > +1500
                                        cloak > +14000
                                        This = 17000 + base acu = 27k

                                        "The needs of the many outweigh the needs of the few" - Spock

                                        ComradeStrykerC TheWeakieT 2 Replies Last reply Reply Quote 0
                                        • ComradeStrykerC Offline
                                          ComradeStryker @Rowey
                                          last edited by ComradeStryker

                                          @developnoob

                                          Ah, I see. So, it is a small buff, then.
                                          If I may ask, what's the reasoning behind this small change?
                                          As I mentioned, I didn't see anything for it on the Beta changelog for the increase to HP.

                                          Cloak and Stealth paired with the new nano upgrade already granted the ACU a lot more survivability.
                                          What's the extra buffer for?


                                          Also, you may want to fix this.
                                          88d01fb2-64c0-43bc-af67-b7eed6abd459-image.png

                                          Going from 13,000 -> 14,000
                                          It's being buffed, not nerfed.


                                          ~ Stryker

                                          ( ͡° ͜ʖ ͡°)

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                                          • TheWeakieT Offline
                                            TheWeakie Balance Team @Rowey
                                            last edited by

                                            It should be the same total hp in beta as in current faf.

                                            Stealth hp 2k > 1.5k
                                            Nano hp 0k > 1.5k
                                            Cloak hp 15k > 14k

                                            = net 0

                                            Maybe it once again is a case of the unit db lying with wrong cloak numbers, but if it isnt it should result in the same hp.

                                            ComradeStrykerC 1 Reply Last reply Reply Quote 0
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