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    Ythotha, time for a change

    Scheduled Pinned Locked Moved Balance Discussion
    29 Posts 21 Posters 2.2k Views 3 Watching
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    • MachM Offline
      Mach
      last edited by

      imo if anything is done about it, it shouldn't be storm nerf, it is one unique thing about the unit and should remain, it also isn't that strong, just move out of the way for 10 or so seconds that it is happening, it is also completely random anyways that whoever used it can't guarantee it will attack the proper target or even a hostile one (friendly fire is just as easy), it is more like a damage over time death nuke

      I also thought that monkey dying used to cause an instant aoe damage and stun, but maybe that was only in steam FA or even original supcom

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      • T Offline
        thecore
        last edited by

        I think the Ythotha is in a good spot, there is probably a better argument that the unit could do with a slight buff rather then a significant nerf.

        Never Fear, A Geek is Here!

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        • L Offline
          Lorem_Ipsum
          last edited by

          imo both the gc and Ythotha need sligth range nerfs

          1 Reply Last reply Reply Quote 0
          • ArranA Offline
            Arran
            last edited by

            Why can the death lightening ball target units but not structures (assuming full intel)? Units within range are always hit, while structures within range are only hit apparently at random.

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            • Dragun101D Offline
              Dragun101 @FtXCommando
              last edited by

              @ftxcommando said in Ythotha, time for a change:

              It isn't a bunker buster, it's used to kill big t3 armies. Monkey sucks at killing big t3 armies.

              Ehh design schema of ALL experimentals was/are bunker bustering (or more pedantically/specifically stalemate breaking). But that is neither here nor there.

              I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

              Project Head and current Owner/Manager of SCTA Project

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              • waffelzNoobW Offline
                waffelzNoob
                last edited by waffelzNoob

                T4 dont need a nerf, T3 was just screwed way too hard. Aeon&seraphim have snipers, but bricks and percivals are utterly pathetic now. Nerfing T4 will make PD and air stronger

                frick snoops!

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                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  Percy could be made human by adjusting bubble boy statline, cybran suffers from deep onset skill issue tho

                  Their first solution would be at least giving them an absolver, giant clumps of bricks isn’t really their end game land gameplan anyway at least.

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                  • J Offline
                    JaggedAppliance
                    last edited by

                    The only thing about Ythotha is that is moves kinda goofy.

                    https://www.youtube.com/c/jaggedappliance

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                    • JipJ Offline
                      Jip
                      last edited by

                      We've been trying to fix that, but to no avail 😞

                      A work of art is never finished, merely abandoned

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