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    Ythotha, time for a change

    Scheduled Pinned Locked Moved Balance Discussion
    29 Posts 21 Posters 2.2k Views 3 Watching
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    • FtXCommandoF Offline
      FtXCommando
      last edited by

      I can count the number of games the ion storm did anything noteworthy in any game I watched/played on one hand.

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      • MachM Offline
        Mach
        last edited by

        imo if anything is done about it, it shouldn't be storm nerf, it is one unique thing about the unit and should remain, it also isn't that strong, just move out of the way for 10 or so seconds that it is happening, it is also completely random anyways that whoever used it can't guarantee it will attack the proper target or even a hostile one (friendly fire is just as easy), it is more like a damage over time death nuke

        I also thought that monkey dying used to cause an instant aoe damage and stun, but maybe that was only in steam FA or even original supcom

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        • T Offline
          thecore
          last edited by

          I think the Ythotha is in a good spot, there is probably a better argument that the unit could do with a slight buff rather then a significant nerf.

          Never Fear, A Geek is Here!

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          • L Offline
            Lorem_Ipsum
            last edited by

            imo both the gc and Ythotha need sligth range nerfs

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            • ArranA Offline
              Arran
              last edited by

              Why can the death lightening ball target units but not structures (assuming full intel)? Units within range are always hit, while structures within range are only hit apparently at random.

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              • Dragun101D Offline
                Dragun101 @FtXCommando
                last edited by

                @ftxcommando said in Ythotha, time for a change:

                It isn't a bunker buster, it's used to kill big t3 armies. Monkey sucks at killing big t3 armies.

                Ehh design schema of ALL experimentals was/are bunker bustering (or more pedantically/specifically stalemate breaking). But that is neither here nor there.

                I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                Project Head and current Owner/Manager of SCTA Project

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                • waffelzNoobW Offline
                  waffelzNoob
                  last edited by waffelzNoob

                  T4 dont need a nerf, T3 was just screwed way too hard. Aeon&seraphim have snipers, but bricks and percivals are utterly pathetic now. Nerfing T4 will make PD and air stronger

                  frick snoops!

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    Percy could be made human by adjusting bubble boy statline, cybran suffers from deep onset skill issue tho

                    Their first solution would be at least giving them an absolver, giant clumps of bricks isn’t really their end game land gameplan anyway at least.

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                    • J Offline
                      JaggedAppliance
                      last edited by

                      The only thing about Ythotha is that is moves kinda goofy.

                      https://www.youtube.com/c/jaggedappliance

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                      • JipJ Offline
                        Jip
                        last edited by

                        We've been trying to fix that, but to no avail 😞

                        A work of art is never finished, merely abandoned

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