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    Fix cybran T3 shielding

    Scheduled Pinned Locked Moved Balance Discussion
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    • MachM Offline
      Mach @Blodir
      last edited by Mach

      @blodir said in Fix cybran T3 shielding:

      Shield overspill was added in FAF iirc, so I assume that it was added for a reason.

      stacking shields in general is op without overspill, you take out one shield and another full hp one is behind it (and another one after that, and another after, and...), in steam FA bases can become basically unkillable other than with nukes or air crash

      1 Reply Last reply Reply Quote 3
      • waffelzNoobW Offline
        waffelzNoob @Jip
        last edited by

        @jip would be cool way to make arties less effective but that would be a fat buff to firebases and bulwarks

        frick snoops!

        JipJ 1 Reply Last reply Reply Quote 0
        • FtXCommandoF Offline
          FtXCommando
          last edited by

          Don’t forget parashield and asylum stacking god bless

          1 Reply Last reply Reply Quote 0
          • JipJ Offline
            Jip @waffelzNoob
            last edited by

            @waffelznoob said in Fix cybran T3 shielding:

            @jip would be cool way to make arties less effective but that would be a fat buff to firebases and bulwarks

            You could make it work only for artillery. Wouldn't be unique - the xbox game even ships a UEF Artillery shield. All of the logic is all in the source code already, just unused

            A work of art is never finished, merely abandoned

            ComradeStrykerC 1 Reply Last reply Reply Quote 1
            • FtXCommandoF Offline
              FtXCommando
              last edited by

              Overspill only working for arty would still be ridiculous buffs to mobile shields, to the point Cybran is probably completely irrelevant as a faction.

              1 Reply Last reply Reply Quote 0
              • ZeldafanboyZ Offline
                Zeldafanboy
                last edited by

                Its actually insane that there was no downside to nesting shields into shields in base FAF, that sounds like an unplayable game

                put the xbox units in the game pls u_u

                deletethisD 1 Reply Last reply Reply Quote 0
                • ComradeStrykerC Offline
                  ComradeStryker @Jip
                  last edited by ComradeStryker

                  @jip said in Fix cybran T3 shielding:

                  You could make it work only for artillery. Wouldn't be unique - the xbox game even ships a UEF Artillery shield. All of the logic is all in the source code already, just unused

                  Petition to bring all Xbox units and structure into FAF.
                  😁


                  An another hand, the overspill damage rework for only base shields, sounds like a great change.

                  Would this be only made available to Cybran to "Fix" their shields? Or to all factions?


                  ~ Stryker

                  ( ͡° ͜ʖ ͡°)

                  ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip
                    last edited by

                    It would be common to all (structure-based) shields - or we shouldn't do it. Otherwise the game becomes more difficult to understand.

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 1
                    • ZeldafanboyZ Offline
                      Zeldafanboy @ComradeStryker
                      last edited by

                      @comradestryker said in Fix cybran T3 shielding:

                      Petition to bring all Xbox units and structure into FAF.

                      Many people are saying this

                      put the xbox units in the game pls u_u

                      1 Reply Last reply Reply Quote 0
                      • deletethisD Offline
                        deletethis @Zeldafanboy
                        last edited by deletethis

                        @zeldafanboy said in Fix cybran T3 shielding:

                        Its actually insane that there was no downside to nesting shields into shields in base FAF, that sounds like an unplayable game

                        You don't need to go as far as base game, go back a few years in FAF and a double/triple stack of UEF T2 shields would not even break to a GC taking a walk into them.

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