FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Slow to launch

    Scheduled Pinned Locked Moved FAF support (client and account issues)
    14 Posts 5 Posters 532 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Brutus5000B Offline
      Brutus5000 FAF Server Admin
      last edited by

      It has nothing to do with your game being slow.

      "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
      – Benno Rice

      1 Reply Last reply Reply Quote 0
      • C Offline
        Cyborg16
        last edited by

        I suspect not. More likely the client.

        1 Reply Last reply Reply Quote 0
        • MazorNoobM Offline
          MazorNoob
          last edited by

          I think these logs are a red herring, this looks more like loading map previews for games showing up in the game browser.

          1 Reply Last reply Reply Quote 0
          • Brutus5000B Offline
            Brutus5000 FAF Server Admin
            last edited by

            You can't just correlate random logs with your problem. If you read closely the message tells you about using cached image, so there is no download involved for these logs.

            "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
            – Benno Rice

            1 Reply Last reply Reply Quote 0
            • C Offline
              Cyborg16
              last edited by Cyborg16

              No, but I do know that the time between each of those messages being generated is seconds. It could of course be something else happening in between, but the way loops usually operate is to focus on one job at a time.

              Sorry, I should clarify: sometimes launching the game is very slow, with messages like this taking several seconds each to appear. Other times launches are fast enough.

              S 1 Reply Last reply Reply Quote 0
              • MarcSpectorM Offline
                MarcSpector
                last edited by

                Possible related to https://github.com/FAForever/downlords-faf-client/issues/2686

                1 Reply Last reply Reply Quote 0
                • MarcSpectorM Offline
                  MarcSpector
                  last edited by

                  And Brutus5000 is right. Don't pay attention to the debug messages. Every player has it

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cyborg16
                    last edited by Cyborg16

                    I suppose this could be caused by packet loss. Pings sometimes show 1% or so. I know, I really need a better connection.

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      Sheikah @Cyborg16
                      last edited by

                      @cyborg16
                      As said those are just noise message. They are messages from loading the map images that show the games in the play tab.

                      They are loaded as games appear in the list which come from start messages which are created whenever any one starts a game so have no specific timing associated with them.

                      1 Reply Last reply Reply Quote 1
                      • C Offline
                        Cyborg16
                        last edited by

                        I don't believe it's the client being slow: "Starting Forged Alliance with command" happens soon enough.

                        Extracting the launch proton command and attempting to run that directly is still slow, so it appears the culprit is Steam. DRM perhaps? I don't notice much CPU or net activity.

                        GOG is also selling SupCom very cheaply at the moment and supposedly uses no DRM, so I'll try that.

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cyborg16
                          last edited by Cyborg16

                          Using the GOG version doesn't fix anything it seems. Looking at the game log, the delay happens before these lines are printed:

                          warning: Failed to create DirectSound.
                          info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
                          warning: SND: Error initializing audio engine.
                                   Unknown XACT Error
                          

                          ... unless this is a separate error. I now have no sound in game.

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cyborg16
                            last edited by Cyborg16

                            This runs fine (vanilla game): ./run-GOG

                            This has very slow launch (like 1 minute with no apparent CPU or net activity), and no sound: ./run-GOG $HOME/.faforever/bin/ForgedAlliance.exe

                            This also runs fine: ./run-GOG path/to/steam/version/bin/SupremeCommander.exe

                            The full log is below. The only output before the delay is the first line (wineserver).

                            ... so I guess the delay has something to do with the executable. (GOG version is 12.4MB, Steam is 13.2MB, FAF is 12.9MB.)

                            wineserver: using server-side synchronization.
                            info:  Game: ForgedAlliance.exe
                            info:  DXVK: v1.7.3-37-g3f91cdbc
                            info:  Built-in extension providers:
                            info:    Win32 WSI
                            info:    OpenVR
                            info:    OpenXR
                            Unable to read VR Path Registry from C:\users\steamuser\Local Settings\Application Data\openvr\openvrpaths.vrpath
                            warn:  OpenVR: Failed to initialize OpenVR
                            info:  Enabled instance extensions:
                            info:    VK_KHR_get_surface_capabilities2
                            info:    VK_KHR_surface
                            info:    VK_KHR_win32_surface
                            warn:  D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
                            info:  AMD Radeon Graphics (RADV NAVI22):
                            info:    Driver: 22.2.3
                            info:    Vulkan: 1.3.224
                            info:    Memory Heap[0]: 
                            info:      Size: 9984 MiB
                            info:      Flags: 0x1
                            info:      Memory Type[0]: Property Flags = 0x1
                            info:      Memory Type[1]: Property Flags = 0x1
                            info:      Memory Type[5]: Property Flags = 0xc1
                            info:    Memory Heap[1]: 
                            info:      Size: 16018 MiB
                            info:      Flags: 0x0
                            info:      Memory Type[2]: Property Flags = 0x6
                            info:      Memory Type[4]: Property Flags = 0xe
                            info:      Memory Type[6]: Property Flags = 0xc6
                            info:      Memory Type[8]: Property Flags = 0xce
                            info:    Memory Heap[2]: 
                            info:      Size: 256 MiB
                            info:      Flags: 0x1
                            info:      Memory Type[3]: Property Flags = 0x7
                            info:      Memory Type[7]: Property Flags = 0xc7
                            info:  Process set as DPI aware
                            info:  Device properties:
                            info:    Device name:     : AMD Radeon Graphics (RADV NAVI22)
                            info:    Driver version   : 22.2.3
                            info:  Enabled device extensions:
                            info:    VK_AMD_memory_overallocation_behavior
                            info:    VK_AMD_shader_fragment_mask
                            info:    VK_EXT_4444_formats
                            info:    VK_EXT_custom_border_color
                            info:    VK_EXT_depth_clip_enable
                            info:    VK_EXT_extended_dynamic_state
                            info:    VK_EXT_host_query_reset
                            info:    VK_EXT_memory_priority
                            info:    VK_EXT_robustness2
                            info:    VK_EXT_shader_demote_to_helper_invocation
                            info:    VK_EXT_shader_stencil_export
                            info:    VK_EXT_shader_viewport_index_layer
                            info:    VK_EXT_transform_feedback
                            info:    VK_EXT_vertex_attribute_divisor
                            info:    VK_KHR_create_renderpass2
                            info:    VK_KHR_depth_stencil_resolve
                            info:    VK_KHR_draw_indirect_count
                            info:    VK_KHR_driver_properties
                            info:    VK_KHR_image_format_list
                            info:    VK_KHR_sampler_mirror_clamp_to_edge
                            info:    VK_KHR_swapchain
                            info:  Device features:
                            info:    robustBufferAccess                     : 1
                            info:    fullDrawIndexUint32                    : 1
                            info:    imageCubeArray                         : 1
                            info:    independentBlend                       : 1
                            info:    geometryShader                         : 1
                            info:    tessellationShader                     : 0
                            info:    sampleRateShading                      : 1
                            info:    dualSrcBlend                           : 0
                            info:    logicOp                                : 0
                            info:    multiDrawIndirect                      : 0
                            info:    drawIndirectFirstInstance              : 0
                            info:    depthClamp                             : 1
                            info:    depthBiasClamp                         : 1
                            info:    fillModeNonSolid                       : 1
                            info:    depthBounds                            : 1
                            info:    multiViewport                          : 1
                            info:    samplerAnisotropy                      : 1
                            info:    textureCompressionBC                   : 1
                            info:    occlusionQueryPrecise                  : 1
                            info:    pipelineStatisticsQuery                : 1
                            info:    vertexPipelineStoresAndAtomics         : 1
                            info:    fragmentStoresAndAtomics               : 0
                            info:    shaderImageGatherExtended              : 0
                            info:    shaderStorageImageExtendedFormats      : 1
                            info:    shaderStorageImageReadWithoutFormat    : 0
                            info:    shaderStorageImageWriteWithoutFormat   : 1
                            info:    shaderClipDistance                     : 1
                            info:    shaderCullDistance                     : 1
                            info:    shaderFloat64                          : 0
                            info:    shaderInt64                            : 0
                            info:    variableMultisampleRate                : 0
                            info:  VK_EXT_4444_formats
                            info:    formatA4R4G4B4                         : 1
                            info:    formatA4B4G4R4                         : 1
                            info:  VK_EXT_custom_border_color
                            info:    customBorderColors                     : 1
                            info:    customBorderColorWithoutFormat         : 1
                            info:  VK_EXT_depth_clip_enable
                            info:    depthClipEnable                        : 1
                            info:  VK_EXT_extended_dynamic_state
                            info:    extendedDynamicState                   : 1
                            info:  VK_EXT_host_query_reset
                            info:    hostQueryReset                         : 1
                            info:  VK_EXT_memory_priority
                            info:    memoryPriority                         : 1
                            info:  VK_EXT_robustness2
                            info:    robustBufferAccess2                    : 0
                            info:    robustImageAccess2                     : 0
                            info:    nullDescriptor                         : 1
                            info:  VK_EXT_shader_demote_to_helper_invocation
                            info:    shaderDemoteToHelperInvocation         : 1
                            info:  VK_EXT_transform_feedback
                            info:    transformFeedback                      : 0
                            info:    geometryStreams                        : 0
                            info:  VK_EXT_vertex_attribute_divisor
                            info:    vertexAttributeInstanceRateDivisor     : 1
                            info:    vertexAttributeInstanceRateZeroDivisor : 1
                            info:  Queue families:
                            info:    Graphics : 0
                            info:    Transfer : 1
                            warn:  DXVK: No state cache file found
                            warn:  DXVK: Creating new state cache file
                            info:  DXVK: Using 10 compiler threads
                            info:  D3D9DeviceEx::ResetSwapChain:
                            info:    Requested Presentation Parameters
                            info:      - Width:              3840
                            info:      - Height:             2160
                            info:      - Format:             D3D9Format::A8R8G8B8
                            info:      - Auto Depth Stencil: false
                            info:                  ^ Format: D3D9Format::Unknown
                            info:      - Windowed:           false
                            warn:  winevulkan detected, disabling exclusive fullscreen support
                            info:  Presenter: Actual swap chain properties:
                            info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
                            info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
                            info:    Buffer size:  3840x2160
                            info:    Image count:  3
                            info:    Exclusive FS: 0
                            info:  Setting display mode: 3840x2160@60
                            warn:  D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_ADAPTIVETESS_X
                            warn:  D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_ADAPTIVETESS_Y
                            warn:  D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_ADAPTIVETESS_W
                            info:  Presenter: Actual swap chain properties:
                            info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
                            info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
                            info:    Buffer size:  3840x2160
                            info:    Image count:  3
                            info:    Exclusive FS: 0
                            info:  Restoring display mode: 3840x2160@60
                            info:  Setting display mode: 3840x2160@60
                            
                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              Cyborg16
                              last edited by Cyborg16

                              Remind me why I don't like C++: FA_Patcher. This thing uses mingw (or at least g++) and MSVC (io.h).

                              1 Reply Last reply Reply Quote 0
                              • First post
                                Last post