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    A draw counted as a win if you kill enemy's ACU with Ctrl+K of your ACU

    Scheduled Pinned Locked Moved FAF support (client and account issues)
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    • AurikoA Offline
      Auriko
      last edited by

      Still an issue, pretty tilty for 1v1 ladder ... https://replay.faforever.com/13745823

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      • AurikoA Offline
        Auriko
        last edited by

        I have a proposition for this :
        If you can't solve the issue cause it's technically a nightmare, we can at least make this bug known for all the player.

        Currently because it's not considered an exploit to use it on purpose, one player who knows about it can abuse it to get a win on someone who doesn't know. So instead of not talking about it to prevent too many people to know about it, I propose the opposite : we pin this thread somewhere visible, so new ladder players can know about it before launching into games. Maybe into a welcome guide for new player for example, between "hey come on discord", "here are the tutorials", you would have "known bugs you should know about", and of course "bannable exploits".
        If you persist on not making this bug a bannable exploit, i think making it known is the best approach.

        If all 1v1 ladder players would know about the issue, it will at least make it a little more fair, even if it will continue to be stupid and abusable. In order to not turn draw situations into a case of "who ctrl k first to victory", players could mutually agree to not use this bug, some sort of gentleman agreement.

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        • AurikoA Offline
          Auriko
          last edited by

          And before someone shows up to point fingers at me : yes i have abused this to get a few victoies recently. I thought it was a well known bug, but realizing my lasts opponents didn't know about that ... I think now it's not very fair ... I'd like to apologize.

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          • FtXCommandoF Offline
            FtXCommando
            last edited by FtXCommando

            Problem is it's going to basically be impossible to differentiate "exploit" from "this was the best game move from me and I incidentally benefited from doing it in a way I didn't expect it." Mods can't stop people from going for a draw and getting a win out of it due to a game result issue, so it can't really be considered an exploit that action can be taken against.

            Even against people that are well aware this is an issue for ladder nothing can really be done against them. What are you going to tell them?

            "If you try to draw the game from a lost position again you will get banned" or what?

            I don't really think you need to include idiosyncrasies of game result reports in a guide for a dude that literally just opened the client. Nor do they really need to be shown a list of exploits or whatever. They barely know how to host a game.

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            • DeribusD Offline
              Deribus Global Moderator
              last edited by

              And it's not a huge issue, just a well known one. Draws aren't particularly common. I'd wager knowing and consistently using this exploit would net someone no more than 50 ladder points.

              There are bigger issues to fix out there. While this one would be nice, I don't think it's a priority.

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              • Dragun101D Offline
                Dragun101
                last edited by

                So I have been looking into this between doing SCTA work and have talked to Balth briefly and I think I found a solution (emphasis on think). If folks around tomorrow around Noon to 3 PM EST I should have a drafted mod up by then.

                I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                Project Head and current Owner/Manager of SCTA Project

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                • AskaholicA Offline
                  Askaholic
                  last edited by

                  As ftx posted in this thread already: the problem is the game reports incorrect results sometimes. If we can fix that then we can fix not only this draw bug, but basically all rating issues that exist atm.

                  I’m not hugely motivated to work on it because first off it’s a bug in either the engine or the lua code, of which I absolve myself of all responsibility, and secondly because I need someone else to test with, which is annoying because of time zones. But if someone sees me online in discord/zulip/Aeolus and wants to volunteer to run some test games, hit me up and I’ll take another look.

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                  • Dragun101D Offline
                    Dragun101
                    last edited by

                    As I said on zulip Askaholic, that is kinda what I’ve looking into fixing recently. But I’d need to see what server is reading from the log. To determine if I am actually successful.

                    I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                    Project Head and current Owner/Manager of SCTA Project

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                    • AskaholicA Offline
                      Askaholic
                      last edited by Askaholic

                      @Dragun101 The game logs whenever it reports a game result. To reproduce you can ctrl-k and the quickly exit the game. At the bottom of the log file you will see that it reports “defeat” for all armies that are currently alive.

                      See the issue for a summary of work that I’ve already done: https://github.com/FAForever/fa/issues/3087

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                      • Dragun101D Offline
                        Dragun101
                        last edited by

                        Coolio will work on it

                        I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                        Project Head and current Owner/Manager of SCTA Project

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