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    Ethereal FAF Client 2.0

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    • Eternal-E Offline
      Eternal-
      last edited by

      Updated client archive, has problem with map gen generation

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      • Eternal-E Offline
        Eternal-
        last edited by Eternal-

        2.0.8 dev-chat, hosting fix Latest

        https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.8

        Changelog:

        • Test IRC chat
        • Fix hosting local/generated maps

        stillborn client xD i`ve updated it days ago and i was told right now that hosting is not working

        Profile | Eternal MOD pack | Check new client

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        • Eternal-E Offline
          Eternal-
          last edited by Eternal-

          Fancy emojis? Sure!

          Just write #channel or username and press Enter

          Profile | Eternal MOD pack | Check new client

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          • Eternal-E Offline
            Eternal-
            last edited by Eternal-

            Custom IRC name? Easy!

            222f21bd-9b6d-466b-b323-bf693969fb2c-image.png

            Sync everywhere? Easy!

            5ce8d5ce-2698-43fb-bfe8-acedaeaf1b75-image.png 9ca216ce-db69-416e-810d-8fa97af0d229-image.png

            e11157c6-f10c-4b39-97c8-ad54586a09dd-image.png 3dc2e542-3aa8-4322-917d-2c723dcc48bc-image.png

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            • Brutus5000B Offline
              Brutus5000 FAF Server Admin
              last edited by

              That IRC renaming will cause problems elsewhere. How do you keep the online players in sync with IRC players if the renamed before you join? How will you message or even find your friends if they have renamed.

              "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
              – Benno Rice

              Eternal-E 1 Reply Last reply Reply Quote 1
              • Eternal-E Offline
                Eternal- @Brutus5000
                last edited by Eternal-

                @brutus5000 Two friend will find the way to meet

                I will sync only disconnected from IRC server users. And ive got players id`s on IRC.

                78a3ea09-a036-47f9-9557-c1c0f3bbe3fb-image.png
                e62d1eba-420c-4d9d-a4df-63f593100767-image.png

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                • GiebmasseG Offline
                  Giebmasse Team Lead
                  last edited by

                  Word of warning, don't assume the ID's will stay there forever, they were already removed before and I had to ask them to be brought back šŸ™‚

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                  • Eternal-E Offline
                    Eternal- @Giebmasse
                    last edited by Eternal-

                    @giebmasse In worst case i will wait PR for server where it will notify about player connectivity state šŸ˜› And for backing up ID`s, thanks!))

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                    • S Offline
                      Sheikah @Giebmasse
                      last edited by

                      @giebmasse said in Ethereal FAF Client 2.0:

                      Word of warning, don't assume the ID's will stay there forever, they were already removed before and I had to ask them to be brought back šŸ™‚

                      Technically it was an accident šŸ˜“

                      But yeah no guarantees they will also be there

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                      • Eternal-E Offline
                        Eternal-
                        last edited by Eternal-

                        2.0.9 (2022-10-22)


                        Changelog

                        • Full support of IRC chat
                        • Open private DM with player
                        • Filter channel users
                        • Support emoji syntax :emoji: on chat input
                        • Remember last user channels for next IRC session
                        • Parallel initilization of patch watcher (faster launch)
                        • Updated ICE to 3.2.2

                        FAQ

                        How to join channel/s?

                        • Use chat input /join #channel1, #channel2, ..., <#channel>
                        • Use channel/user input <#channel> and press Enter

                        How to leave channel/s?

                        • Use chat input /part #channel1, #channel2, ..., <#channel>
                        • Use leave button, hover on required channel in the sidebar list and press "Leave" button

                        RAW IRC commands

                        • Use slash '/'

                        Example:

                        • UI: /join #channel
                        • IRC: JOIN #channel

                        Emoji Sample:

                        1. Write :tada:
                        2. Converted to šŸŽ‰

                        How to copy message?

                        1. Right click on message
                          def8bd11-5516-463d-9638-5f05e3af1e23-image.png
                        2. Click on "Copy text"
                        3. Done!
                          12357639-7b30-4ab5-b7a7-cac19f29cb10-image.png

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                        • Eternal-E Offline
                          Eternal-
                          last edited by

                          No one probably noticed, but patch client was broken xD

                          Sending HTTP request GET https://api.faforever.com/data//data/featuredMods/0/files/latest
                          

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                          • Eternal-E Offline
                            Eternal-
                            last edited by

                            2.0.10 (2022-10-23)


                            Changelog

                            • Fix game patcher
                            • Fix custom map downloading on game launch
                            • Fix idle games list not updating on game launch
                            • Fix oauth logo
                            • Host page background now transparent
                            • Added clean patch initialization (no more dependant on exist patch folder, but still using auto-game detect method)
                            • Added game filters: OnlyGeneratedMaps / HidePrivateLobbies / EnableMapsBlacklist
                            • Added players ratinsg to idle/live custom/coop games
                            • Carefully closing ice adapter
                            • Host page moved into navigation frame
                            • Code cleanup

                            FAQ

                            How to hide specific map?

                            • Right click on game card
                            • Click on "Ban map"

                            Profile | Eternal MOD pack | Check new client

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                            • B Offline
                              Big_Imbowski
                              last edited by

                              Hello, the client keeps looking better and better!
                              I have a few suggestions/requests that may be useful for all.

                              1. Option to hide moded games, especially due to the fact that the client does not support them anyway.
                                The error you get: "SIM modes not supported"

                              2. Possibility to see the game list as a detail list just as it is in official client under option "table" view.

                              3. Chat: adding friends/foes. If there is a possibility to sync with already existing lists that a player made with the official client.

                              4. History: official client will delete all history and private conversations, an option to save them will be most wellcome.

                              Thanks again for your hard work))

                              RoweyR 1 Reply Last reply Reply Quote 0
                              • Eternal-E Offline
                                Eternal-
                                last edited by Eternal-

                                Incoming 2.1.0 (31.10.2022)

                                Changelog

                                • Added client updater

                                • Added safe handler in patcher for busy files

                                • Added game logs on 'C:\ProgramData\FAForever\logs\game_{uid}.log'

                                • Fixed background colors in host view

                                • Moved fonts to separate DLL (ligher updates)

                                • [SubCon] Option to hide moded games request

                                • [SubCon] Chat: adding friends/foes request

                                A few updates will be forced in case of any bug fixes. Updates will come in small packages (less than 5 mb). After this update, in every launch client will do the confirmation of current local version with latest stable update on repo. Process of updating is simple

                                1. Closing faf client
                                2. Updating
                                3. Relaunching faf client

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                                • RoweyR Offline
                                  Rowey @Big_Imbowski
                                  last edited by

                                  @subcon you only get the SIM modes not supported if the mods are install external not through the mod vault any mods download from the vault will not show that

                                  "The needs of the many outweigh the needs of the few" - Spock

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                                  • Eternal-E Offline
                                    Eternal- @Rowey
                                    last edited by

                                    @rowey the problem is i do not support any vault mod right now. i can do shitcoding to install them on launch, but i dont want to xD

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                                    • Eternal-E Offline
                                      Eternal-
                                      last edited by Eternal-

                                      2.0.11

                                      https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.11

                                      Next updates will come through client updater (theoretically xDDD)
                                      Changelog:

                                      • Added client updater
                                      • Added safe handler in patcher for busy files
                                      • Added changelog page
                                      • Added game logs on 'C:\ProgramData\FAForever\logs\game_{uid}.log'
                                      • Fixed background when hosting
                                      • Moved fonts to separate DLL (ligher updates)

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                                      • Eternal-E Offline
                                        Eternal-
                                        last edited by Eternal-

                                        Incoming hotfix 2.0.12 in 5 minutes

                                        (passing github caching)

                                        Changelog:

                                        • Ice adapter launch fix

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                                        • Eternal-E Offline
                                          Eternal-
                                          last edited by Eternal-

                                          Update 2.0.12 released. To update client, you must relaunch it.

                                          It took me around 5 seconds to update the client šŸ˜Ž

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                                          • danielmeyersD Offline
                                            danielmeyers
                                            last edited by

                                            There was this problem. I downloaded the file for the FAF game, but it wouldn't open because it thought it would hurt my device and wanted me to open it through an app in the Microsoft store. Funny thing is, it's not in the Windows store.
                                            The solution to this problem is much easier than I thought - this restriction can be disabled in the Windows settings.
                                            I don't know if anyone can find this information useful

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