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    Ethereal FAF Client 2.0

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    • Eternal-E Offline
      Eternal-
      last edited by Eternal-

      Process of map generation

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      • Eternal-E Offline
        Eternal-
        last edited by Eternal-

        https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/v1.0.1-Beta-Light

        appsettings.json

        4aba34c2-44d8-4123-a62f-bf85376976f4-image.png

        If you are using official client, you may need to edit

        d5d378ca-78e6-4d0c-83a8-60ab40c82cea-image.png

        to C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance/maps/

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        • Eternal-E Offline
          Eternal-
          last edited by Eternal-

          https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/1.0.2

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          • Eternal-E Offline
            Eternal-
            last edited by Eternal-

            Local maps

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            • Eternal-E Offline
              Eternal-
              last edited by Eternal-

              Hosting mapgen

              Features:

              1. Client will remember new versions of map generator, that will used in map generation for lobbies, like 1.8.5, 1.8.6, 1.8.7... etc.
              2. Dynamic loading of some map generator settings like: Map style, Map biomes
              3. Finally an ability to generate multiple mapgens and select only one to host!

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              • maudlin27M Offline
                maudlin27
                last edited by

                From a practical/end-user perspective is there a summary of the main differences/benefits of this over the standard client?

                M27AI and M28AI developer; Devlogs and more general AI development guide:
                https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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                • Eternal-E Offline
                  Eternal- @maudlin27
                  last edited by Eternal-

                  @maudlin27

                  1. Lighter
                  2. Faster launch
                  3. Faster lobby connections
                  4. Faster game launches
                  5. Faster reconnections
                  6. Faster patch confirming before game launch

                  Theoretically, things that can be made faster:

                  1. Map generations
                  2. Lobby authorization
                  3. Ice adapter

                  But those things will never happen in near future, because it is different projects

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                  • Eternal-E Offline
                    Eternal-
                    last edited by

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                    • Eternal-E Offline
                      Eternal-
                      last edited by Eternal-

                      MarcSpector said:

                      Even process of map generation is faster

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                      • Eternal-E Offline
                        Eternal-
                        last edited by

                        Hosting process using local map

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                        • Eternal-E Offline
                          Eternal-
                          last edited by Eternal-

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                          • Eternal-E Offline
                            Eternal-
                            last edited by Eternal-

                            btw, you can click on release images and it will redirect you to github release

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                            • JipJ Offline
                              Jip
                              last edited by

                              Is there support for the different game types, in particular FAF Beta Balance and FAF Develop?

                              A work of art is never finished, merely abandoned

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                              • Eternal-E Offline
                                Eternal- @Jip
                                last edited by

                                @jip Soon

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                                • Eternal-E Offline
                                  Eternal-
                                  last edited by Eternal-

                                  e067fa37-467d-451d-a948-ebfaa88f0abe-image.png

                                  9791083b-dabc-4d71-a0dd-cd84775e0e1f-image.png

                                  de14f63c-836a-4bdc-b30e-c0b3268873da-image.png

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                                  • Eternal-E Offline
                                    Eternal-
                                    last edited by Eternal-

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                                    • Eternal-E Offline
                                      Eternal-
                                      last edited by

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                                      • Eternal-E Offline
                                        Eternal-
                                        last edited by Eternal-

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                                        • Ctrl-KC Offline
                                          Ctrl-K
                                          last edited by

                                          You didn't release first version, but got second one already xd

                                          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                          — Steve Jobs.
                                          My UI Mods
                                          Support me

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                                          • Brutus5000B Offline
                                            Brutus5000 FAF Server Admin
                                            last edited by

                                            Wait until Ethereal FAF Client 3.0 version 2.1

                                            "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
                                            – Benno Rice

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