Ethereal FAF Client 2.0
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Process of reconnection

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https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/v0.1-Beta-LightRequires Java variable in system or
https://files02.tchspt.com/temp/jdk-15.0.2_windows-x64_bin.exe -
тмм и ладдер работают? я давненько не следил за обновами
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@skrat ладдер чуть позже
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Process of map generation


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https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/v1.0.1-Beta-Light
appsettings.json

If you are using official client, you may need to edit

to C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance/maps/
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Local maps




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Hosting mapgen
Features:
- Client will remember new versions of map generator, that will used in map generation for lobbies, like 1.8.5, 1.8.6, 1.8.7... etc.
- Dynamic loading of some map generator settings like: Map style, Map biomes
- Finally an ability to generate multiple mapgens and select only one to host!




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From a practical/end-user perspective is there a summary of the main differences/benefits of this over the standard client?
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- Lighter
- Faster launch
- Faster lobby connections
- Faster game launches
- Faster reconnections
- Faster patch confirming before game launch
Theoretically, things that can be made faster:
- Map generations
- Lobby authorization
- Ice adapter
But those things will never happen in near future, because it is different projects
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MarcSpector said:
Even process of map generation is faster
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Hosting process using local map

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btw, you can click on release images and it will redirect you to github release
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Is there support for the different game types, in particular
FAF Beta BalanceandFAF Develop? -
@jip Soon
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