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    Rating degradation

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    • ResistanceR Offline
      Resistance
      last edited by

      the initial formula is just an example indeed,
      some community voting can be organised to get the required numbers or something that is close to what the majority is willing it to be

      queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
      https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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      • Eternal-E Offline
        Eternal- @Resistance
        last edited by Eternal-

        it should be based on current formula of calculating the rating adjustments after game. So the FAF will use some artificial games for inactivity to reduce the rating that will be recorded in rating database of changes without the game. But i cant say if these rating changes strongly bound to games

        Profile | Eternal MOD pack | Check new client

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        • Anachronism_A Offline
          Anachronism_
          last edited by Anachronism_

          A simple solution of something like +1 point of uncertainty (1/3 of a point of sigma) per day would be a good idea imo. https://forum.faforever.com/topic/2767/rating-sigma-should-increase-over-time?_=1652198278795
          (Note that 1 point of uncertainty per day is an arbitrary example; the point is that rating sigma would increase by X every Y period)

          Also, the league system doesn't solve the problem for global rating, and unless it does something like increasing a player's sigma, I don't see how it really solves the problem for matchmaker ratings either. After not playing in a particular queue for a long time, a player could be a lot better or worse in that game type, and their sigma should be higher to properly match that increased uncertainty. The increased sigma value would allow the player's rating to more quickly adjust and would yield fairer/better matches faster, on average.

          pfp credit to gieb

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          • F Offline
            fractal @Anachronism_
            last edited by

            @penguin_ +

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            • FtXCommandoF Offline
              FtXCommando @Resistance
              last edited by

              @rezy-noob said in Rating degradation:

              the initial formula is just an example indeed,
              some community voting can be organised to get the required numbers or something that is close to what the majority is willing it to be

              Uh no don’t do a community vote on the best way to structure a statistical distribution system lol

              1 Reply Last reply Reply Quote 4
              • N Offline
                NaughtyGirl
                last edited by

                A rating decay with a lock on how much it can decay seems like the optimal solution. With the data they've got they could figure out the optimal formula over time.

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                • arma473A Offline
                  arma473
                  last edited by

                  In general, and it might take 5 games to start the "de-rusting" process, I don't think people degrade more than 200-300 points

                  So there's no point in having rating degradation beyond that

                  Someone who accomplishes reaching 1,000 points in ladder rating can probably come back to the game 20 years later and still play like a 700

                  Imagine the games that you used to play 20 years ago. How hard would it be to pick them up again? If you used to speedrun Goldeneye N64, I'm not saying you could speedrun it, but I doubt you would have trouble beating the game.

                  An RTS isn't going to be all that different.

                  Since the decay is only going to be a modest amount, why bother at all with any rating decay? It would be a lot of work to implement and test and in the end there's barely any point. It would only take around 10-15 matches for the person's rating to become correct. Their actual skill would go up during those 10-15 games and their point rating would drop during those matches until they became about equal.

                  It's a minor problem that requires no solution.

                  The important question would be: would adding a rating decay system encourage players to come back to the game? Probably not. So why bother?

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                  • ThomasHiattT Offline
                    ThomasHiatt
                    last edited by

                    The forum really is just a recycling of the same 10 ideas over and over every few months. I'm down to play some ladder in 19 more years and see where my rating ends up. Then you guys can be sure exactly how much decay to implement.

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                    • T Offline
                      thecore
                      last edited by thecore

                      Instead of having players rating degrade over time why not have the same rating colour system for new players (you start off gray and slowly change to white). But instead of grey have another colour (maybe yellow ?), so the longer a player is away the more yellow their rating becomes.

                      Never Fear, A Geek is Here!

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                      • DeribusD Offline
                        Deribus Global Moderator
                        last edited by

                        Prismata has an interesting approach to this:

                        e60e2439-882d-49fb-8724-07426ce5acd3-image.png

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                        • TheWeakieT Offline
                          TheWeakie Balance Team
                          last edited by

                          That leaves 90% with a permanent vacation penalty

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                          • DeribusD Offline
                            Deribus Global Moderator
                            last edited by

                            For Prismata I'm sure it's more like 99.9%

                            But I'm just providing an example of their system, not saying we should copy it exactly.

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                            • W Offline
                              WhiteRush
                              last edited by

                              Resi, I'm faced with the fact that the players told me that the rate on the contrary stops being calibrated from a large number of games, that is, + 1 or 2, that is, you haven't played for 2 years, for example, you got a -600 rating, but you will fill these 600 for about six months or even two. I think degradation should be if a person does not play rating games for a year or six months. I think it's right to downgrade since more time has passed since the creation and calibration and this is a pure imbalance. That can stops smurf accounts.

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