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    Crash game! Error collisions shields

    Scheduled Pinned Locked Moved FAF support (client and account issues)
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    • L Offline
      lexx1191
      last edited by

      log filegame_16547470.log
      warning: Error running OnCollisionCheck script in Entity at 80da7000: Unexpected type for army object
      stack traceback:
      [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 80da7000: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
      ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
      debug: Current gametime: 00:25:00
      debug: Current gametime: 00:25:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff00303) supplied in a pose update.
      debug: Current gametime: 00:26:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff000bc) supplied in a pose update.

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      • JipJ Offline
        Jip
        last edited by

        Did your game crash, or did the logs just show a warning? These warnings are known, and fixed on FAF Develop. They do not cause a crash.

        If you do experience a crash to desktop then here is some help:

        d3eb5598-f46e-4e62-89ee-ca70dbd176c0-image.png

        A work of art is never finished, merely abandoned

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