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    Hard crash at 5 minutes

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • AmygdalaA Offline
      Amygdala
      last edited by Amygdala

      No idea what's the bug but I remember sorian AI causing trouble and being underwhelming overall. There are much better AIs available at Faf like RNGAI, dillidalli, AI-uveso or M27. If you like playing AI, give them a try.

      L 1 Reply Last reply Reply Quote 0
      • L Offline
        lordtoasty1114 @Amygdala
        last edited by

        @amygdala I'll try them out

        1 Reply Last reply Reply Quote 0
        • L Offline
          lordtoasty1114
          last edited by

          Did some more testing with RNGAI and other things. The game runs fine if I do a sandbox game by myself, and with one AI it dies around the 9 minute mark. Something that is built breaks it but I have no idea what.

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          • JipJ Offline
            Jip
            last edited by

            dies as in - crashes?

            A work of art is never finished, merely abandoned

            1 Reply Last reply Reply Quote 0
            • L Offline
              lordtoasty1114
              last edited by

              Yes, hard crash. Exit code: 1,073,740,768

              Here's the most recent game log

              info: Supreme Commander: Forged Alliance version 3731
              info: DisconnectFromPeer (uid=210966)
              info: LOBBY: deleting unknown peer uid 210966.
              info: ConnectToPeer (name=Lord_Stroganoff, uid=210966, address=127.0.0.1:59379, USE PROXY)
              info: NET: using deflate compression for sends to %CPU_NAME%.HOME.ORG:59379.
              info: LOBBY: Adding peer "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966]
              info: NET: using deflate compression for receives from %CPU_NAME%.HOME.ORG:59379
              info: LOBBY: connection to "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966] made, status=Pending.
              info: LOBBY: Got join (name="Lord_Stroganoff", uid=210966) from %CPU_NAME%.HOME.ORG:59379
              info: {
              info: faf0863e-9577-ba0d-b737-8d82b622f1c0 = true
              info: }
              info: { }
              info: LOBBY: "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966] has established connections to: 205997
              info: >> SendArmySettingsToServer: Setting army 1 for slot 1
              info: >> SendArmySettingsToServer: Setting army 2 for slot 2
              info: >> SendArmySettingsToServer: Slot 3 empty
              info: >> SendArmySettingsToServer: Slot 4 empty
              info: >> SendArmySettingsToServer: Slot 5 empty
              info: >> SendArmySettingsToServer: Slot 6 empty
              info: >> SendArmySettingsToServer: Slot 7 empty
              info: >> SendArmySettingsToServer: Slot 8 empty
              info: >> SendArmySettingsToServer: Slot 9 empty
              info: >> SendArmySettingsToServer: Slot 10 empty
              info: >> SendArmySettingsToServer: Slot 11 empty
              info: >> SendArmySettingsToServer: Slot 12 empty
              info: >> SendArmySettingsToServer: Slot 13 empty
              info: >> SendArmySettingsToServer: Slot 14 empty
              info: >> SendArmySettingsToServer: Slot 15 empty
              info: >> SendArmySettingsToServer: Slot 16 empty
              info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
              debug: OpenMovie /movies/seraphim_load.sfd: 1809
              debug: Preparing movie /movies/seraphim_load.sfd: 1809
              debug: Preparing movie /movies/seraphim_load.sfd: 1809
              debug: Preparing movie /movies/seraphim_load.sfd: 1809
              debug: Preparing movie /movies/seraphim_load.sfd: 1809
              debug: Preparing movie /movies/seraphim_load.sfd: 1809
              debug: Preparing movie /movies/seraphim_load.sfd: 1809
              debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\seraphim_load.sfd: 1809
              info: UI_RenderUnitBars true
              info: UI_NisRenderIcons true
              info: ren_SelectBoxes true
              info: Starting background task "Map loader /maps/scmp_016/scmp_016.scmap"
              info: Background task "Map loader /maps/scmp_016/scmp_016.scmap" running.
              info: Active game mods for blueprint loading: \000{
              info: {
              info: after={
              info: "62e2j64a-AIUV-0910-89465-146as555a8u3",
              info: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
              info: "62e2j64a-AIUV-0880-89465-146as555a8u3",
              info: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
              info: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
              info: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
              info: },
              info: author="relentless",
              info: before={ },
              info: conflicts={ },
              info: copyright="2020 relentless",
              info: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
              info: enabled=true,
              info: exclusive=false,
              info: hookdir="/hook",
              info: icon="/mods/RNGAI/icon.jpg",
              info: location="/mods/rngai",
              info: name="RNGAI",
              info: requires={ },
              info: requiresNames={ },
              info: selectable=true,
              info: shadowdir="/shadow",
              info: ui_only=false,
              info: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
              info: url="",
              info: version=111
              info: }
              info: }
              info: Blueprints Loading... '*.bp' files
              info: Blueprints Loading: original files from /effects directory
              info: Blueprints Loading: original files from /env directory
              info: Blueprints Loading: original files from /meshes directory
              info: Blueprints Loading: original files from /projectiles directory
              info: Blueprints Loading: original files from /props directory
              info: Blueprints Loading: original files from /units directory
              info: Blueprints Loading: modded files from "RNGAI" mod
              info: Blueprints Extracting mesh...
              info: Blueprints Modding...
              info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units
              info: Blueprints Loading... completed: 389 original and 0 modded projectiles
              info: Blueprints Registering...
              debug: MEM: -31 bytes RULE
              info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
              info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
              info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
              info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
              info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
              info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
              info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
              info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
              info: /savereplay
              info: REPLAY ID: 16033037
              info: Active mods in session: \000{
              info: {
              info: after={
              info: "62e2j64a-AIUV-0910-89465-146as555a8u3",
              info: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
              info: "62e2j64a-AIUV-0880-89465-146as555a8u3",
              info: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
              info: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
              info: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
              info: },
              info: author="relentless",
              info: before={ },
              info: conflicts={ },
              info: copyright="2020 relentless",
              info: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
              info: enabled=true,
              info: exclusive=false,
              info: hookdir="/hook",
              info: icon="/mods/RNGAI/icon.jpg",
              info: location="/mods/rngai",
              info: name="RNGAI",
              info: requires={ },
              info: requiresNames={ },
              info: selectable=true,
              info: shadowdir="/shadow",
              info: ui_only=false,
              info: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
              info: url="",
              info: version=111
              info: }
              info: }
              info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
              info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
              info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
              debug: MEM: -5247026 bytes STIMap
              debug: MEM: -5247026 bytes LoadTexturing
              debug: MEM: -5247026 bytes WaterMask
              debug: MEM: -12252683 bytes TERRAIN
              info: Background task "Map loader /maps/scmp_016/scmp_016.scmap" finished.
              info: Saving replay to "gpgnet://127.0.0.1:63201/16033037/lordtoasty1114.SCFAreplay"
              debug: MEM: -4194304 bytes LUABP
              info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
              info: Hooked /lua/simInit.lua with /mods/rngai/hook/lua/simInit.lua
              info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
              info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
              info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
              info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
              info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
              info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
              info: Hooked /lua/ai/aiutilities.lua with /mods/rngai/hook/lua/ai/aiutilities.lua
              info: Hooked /lua/ai/aiattackutilities.lua with /mods/rngai/hook/lua/ai/aiattackutilities.lua
              warning: [aiattackutilities.lua, line:2361] * RNGAI: offset aiattackutilities.lua
              info: Hooked /lua/ai/aibehaviors.lua with /mods/rngai/hook/lua/ai/aibehaviors.lua
              info: Hooked /lua/ai/aibuildstructures.lua with /mods/rngai/hook/lua/ai/aibuildstructures.lua
              warning: [aibuildstructures.lua, line:774] * RNGAI: offset aibuildstructures.lua
              info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/rngai/hook/lua/editor/unitcountbuildconditions.lua
              info: Hooked /lua/editor/markerbuildconditions.lua with /mods/rngai/hook/lua/editor/markerbuildconditions.lua
              warning: [aibehaviors.lua, line:2898] * RNGAI: offset aibehaviors.lua
              debug: MEM: -4194304 bytes OGRID
              info: Loading save file: \000/maps/SCMP_016/SCMP_016_save.lua
              info: Loading script file: \000/maps/SCMP_016/SCMP_016_script.lua
              info: Hooked Builder: \000RNGAI T1 Naval Expansion Area FrigateRaid
              info: Hooked Builder: \000RNG Factory Builder Land T1 MainBase Large
              info: Hooked Builder: \000RNG Factory Builder Land T1 Large
              info: Hooked Builder: \000RNGAI SACU Engineer
              info: Hooked Builder: \000RNGAIR SACU Engineer
              info: * AI-RNG: BaseRestricted :90 BaseMilitary :180 BaseDMZArea :108 BaseEnemy :384
              info: Hooked /lua/aibrain.lua with /mods/rngai/hook/lua/aibrain.lua
              info: Hooked /lua/sim/factorybuildermanager.lua with /mods/rngai/hook/lua/sim/factorybuildermanager.lua
              info: Hooked /lua/sim/buildermanager.lua with /mods/rngai/hook/lua/sim/buildermanager.lua
              info: Hooked /lua/sim/builder.lua with /mods/rngai/hook/lua/sim/builder.lua
              info: Hooked /lua/sim/engineermanager.lua with /mods/rngai/hook/lua/sim/engineermanager.lua
              warning: [aibrain.lua, line:4140] * RNGAI: offset aibrain.lua
              info: Hooked /lua/platoon.lua with /mods/rngai/hook/lua/platoon.lua
              warning: [platoon.lua, line:6827] * RNGAI: offset platoon.lua
              warning: NUM PROPS = 4357
              debug: Active mods in sim: \000{
              debug: {
              debug: after={
              debug: "62e2j64a-AIUV-0910-89465-146as555a8u3",
              debug: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
              debug: "62e2j64a-AIUV-0880-89465-146as555a8u3",
              debug: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
              debug: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
              debug: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
              debug: },
              debug: author="relentless",
              debug: before={ },
              debug: conflicts={ },
              debug: copyright="2020 relentless",
              debug: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
              debug: enabled=true,
              debug: exclusive=false,
              debug: hookdir="/hook",
              debug: icon="/mods/RNGAI/icon.jpg",
              debug: location="/mods/rngai",
              debug: name="RNGAI",
              debug: requires={ },
              debug: requiresNames={ },
              debug: selectable=true,
              debug: shadowdir="/shadow",
              debug: ui_only=false,
              debug: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
              debug: url="",
              debug: version=111
              debug: }
              debug: }
              info: Hooked /lua/defaultunits.lua with /mods/rngai/hook/lua/defaultunits.lua
              info: Hooked /lua/sim/unit.lua with /mods/rngai/hook/lua/sim/unit.lua
              info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
              info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
              info: d3d_WindowsCursor on
              info: Cam_Free off
              debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0001o_icon.dds
              debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0002o_icon.dds
              debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0003o_icon.dds
              debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0004_icon.dds
              debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zxa0001_icon.dds
              info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua
              info: creating high fidelity terrain
              info: creating high fidelity water
              info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
              info: range_RenderHighlighted true
              info: range_RenderSelected true
              info: range_RenderBuild true
              info: creating high fidelity terrain
              info: creating high fidelity water
              info: res_AfterPrefetchDelay 100
              info: res_PrefetcherActivityDelay 1
              info: ui_RenderCustomNames 0
              info: UI_ForceLifbarsOnEnemy 0
              info: /savereplay
              warning: GetResource: Invalid name ""
              info: Can't find texture "" -- trying fallback.
              warning: GetResource: Invalid name ""
              info: Can't find texture "" -- trying fallback.
              warning: GetResource: Invalid name ""
              info: Can't find texture "" -- trying fallback.
              warning: GetResource: Invalid name ""
              info: Can't find texture "" -- trying fallback.
              warning: GetResource: Invalid name ""
              info: Can't find texture "" -- trying fallback.
              info: Exe Version: 1.0
              debug: Current gametime: 00:00:00
              info: Exe Version: 1.0
              info: Exe Version: 1.0
              info: Exe Version: 1.0
              info: Exe Version: 1.0
              info: Exe Version: 1.0
              info: Exe Version: 1.0
              info: Exe Version: 1.0
              info: Exe Version: 1.0
              info: playable area coordinates are { 0, 0, 256, 256 }
              info: Offmapareas are {
              info: { x0=-100, x1=356, y0=-100, y1=0 },
              info: { x0=-100, x1=356, y0=256, y1=356 },
              info: { x0=-100, x1=0, y0=0, y1=256 },
              info: { x0=256, x1=356, y0=0, y1=256 }
              info: }
              info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
              info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
              debug: Current gametime: 00:00:30
              info: SC_SecondaryAdapter false
              debug: Current gametime: 00:01:00
              info: Minimized true
              warning: GetResource: Invalid name ""
              info: Can't find texture "" -- trying fallback.
              warning: GetResource: Invalid name ""
              info: Can't find texture "" -- trying fallback.
              warning: GetResource: Invalid name ""
              info: Can't find texture "" -- trying fallback.
              warning: GetResource: Invalid name ""
              info: Can't find texture "" -- trying fallback.
              warning: GetResource: Invalid name ""
              info: Can't find texture "" -- trying fallback.
              info: Minimized false
              debug: Current gametime: 00:01:30
              info: SC_SecondaryAdapter false
              debug: Current gametime: 00:02:00
              debug: Current gametime: 00:02:30
              debug: Current gametime: 00:03:00
              debug: Current gametime: 00:03:30
              debug: Current gametime: 00:04:00
              debug: Current gametime: 00:04:30
              debug: Current gametime: 00:05:00
              debug: Current gametime: 00:05:30
              debug: Current gametime: 00:06:00
              debug: Current gametime: 00:06:30
              debug: Current gametime: 00:07:00
              debug: Current gametime: 00:07:30
              debug: Current gametime: 00:08:00
              debug: Current gametime: 00:08:30

              1 Reply Last reply Reply Quote 0
              • JipJ Offline
                Jip
                last edited by

                Could you host a game using FAF, and provide me with a replay ID? Then I can try and reproduce the crash

                A work of art is never finished, merely abandoned

                1 Reply Last reply Reply Quote 0
                • L Offline
                  lordtoasty1114
                  last edited by

                  Yup!
                  Game against 1 RNGAI
                  No other mods active

                  https://replay.faforever.com/16035921

                  JipJ 1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip @lordtoasty1114
                    last edited by

                    It doesn't reproduce it for me. Would you happen to have time right now, and that I observe the game?

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 0
                    • L Offline
                      lordtoasty1114
                      last edited by

                      I've found the problem. My anti-virus software saw whatever the game was trying to execute as an exploit and ended the game.

                      1 Reply Last reply Reply Quote 1
                      • JipJ Offline
                        Jip
                        last edited by

                        What anti virus do you have?

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • L Offline
                          lordtoasty1114
                          last edited by

                          I use Sophos

                          1 Reply Last reply Reply Quote 0
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